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Aero the Acro-Bat: completed!

Posted on 26/06/2024 Written by Xexyz

The museum turned out to be the last level, and it was indeed significantly more difficult than the rest of the game. Much of this difficulty came in the narrowing of platforms, which would ordinarily be easy to land on but required the awful diagonal jumps to get high enough. It reminded me of the Dizzy games, where you had to work out which pixel to jump off in order to land in the right place, except more frantic and (often) with death awaiting if you fell.

Despite the setting and the increased difficulty, there were few innovations which set apart the last levels. There was an annoying obstacle which saw a laser shooting around a frame which you had to avoid, and flames shooting out of gargoyles at seemingly random intervals, and circular saws embedded in many platforms. Some of the enemies were immune to my diagonal attacks, or rather were sometimes immune (but at other times they popped, for no discernible reason). It was getting a bit frustrating and boring.

I quickly realised that it was pointless spending hours waiting for appropriate windows in obstacle attacks, since there were normally multiple life pickups – the As in the bottom-right corner – following any difficult section. As a result I often just barrelled straight through and dealt with healing afterwards. This wasn’t always the case, but due to the beauty of regular save states I had sixty-odd lives available anyway.

And then I got to the final level. The boss came in three stages, and before each battle there was a frantic vertical platforming section, with an ever-rising laser beam ready to cut the climb short. This took a fair while to do, even with saving, because of the awkward placement of platforms and the inaccuracy of Aero’s jumping. In the third section there were countless spikes and other enemies to avoid while also trying to land on minute platforms. Whenever I caught up with the boss, there was fight where he put out floating clowns to get in the way, and also streams of water coming from his giant clown face flying vehicle; while I tried to know his jaw off.

At the end of the second fight, the lower jaw came off, but that didn’t stop him from spawning clowns and generally being a pain the posterior. Instead of the jaw I had to hit his red nose, and after doing that 32,977,421 times he admitted defeat.

This wasn’t a great game. It was tolerable, and there was a nice fluidity to it – but there was perhaps just a bit too much inertia to allow for accurate jumping and platforming. Whoever designed the diagonal attacks should never have worked in the industry again. The jankiness with the controls may well have been an emulator problem, but I did see at least one review mention it.

Will I replay it, or play the sequel? I’ve got quite a lot of other stuff to do first.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, PC

Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Animal Well (PS5): COMPLETED!

Posted on 22/06/2024 Written by deKay

What if Jet Set Willy was a Metroidvania and it was a still all pixels but all the pixels had thousands of colours and there was amazing light and shadow effects and you got special toys that gave you new skills and it was all creepy and weird and there were ghosts and rooms in total darkness and there were puzzles and switches and you could warp around the map by climbing into the mouths of animals? Animal Well.

Well, maybe it’s not too much like Jet Set Willy but it definitely felt like the natural evolution of it had 3D gaming never existed or something.

The story in Animal Well is seemingly thus: You are a blob which hatches and then for Reasons have to find four mystic flames to light candles on four totems and then defeat some big evil. Bit of an ask for a day-old baby blob but games not have to make sense. The game plays out as mostly a platformer, where you explore a world which, in Metroidvania style, becomes larger as you gain skills that let you open pathways to new or previously unreachable areas.

These skills come in the form of toys, like a yoyo which lets you hit buttons from a distance (or round corners), a slinky that can “wall” down steps or drop through certain platforms, and a flying disc (not a Frisbee for legal reasons) that can hit switches across large gaps, but can also distract dogs that would like to eat you. You can also jump on the disc and use it to travel across chasms.

These skills make for some usual puzzles and gimmicks to navigate round the world, which is beautifully drawn with some amazing pixel art. It looks pretty good in screenshots but it’s when everything is in motion that you really get the benefit of the lighting effects. I also liked the tiny little controller rumbles and feedback you get from jumping around.

Although there are plenty of baddies in the world, including a few bosses, you can’t really damage most of them with your “weapons”. You can with some, and stun others, but most of the time you have to either avoid them, trap them, or cause environmental damage by dropping rocks on them or something. There are also quite a few benign creatures that you can coax into use as platforms, switch triggers, or blockers in various ways too.

As well as the main goal, there’s a lot of hidden stuff to find. Markings on walls, shapes, oddly lit things. Some unlock secrets, others seem just for fun. They reminded me a bit of Fez, although Animal Well isn’t quite as deep and complex as that.

There are also a load of literal Easter Eggs to collect, mostly hidden in secret places, which unlock a few extra, but optional, items. I suspect for some the real end game is to get all of them, and I got about 55 of the 64 but just couldn’t find any more and didn’t want to resort to a guide. I did have an amazing time playing Animal Well though, and love the fact it was a PS++++++++ free rental because I was this close to buying it on the Switch when I noticed it was on PSN!

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Teenage Mutant Ninja Turtles: Turtles in Time (Switch): COMPLETED!

Posted on 16/06/2024 Written by deKay

Did I completely forget that this was also an arcade game? Pretty sure I only ever knew it as a SNES title, but no – here’s the arcade version. It is, as you’d expect, very similar to the original version but with better graphics and animation, and levels set in various time periods like “dinosaurs” and “pirates” as the title would suggest.

It felt somewhat easier than the original, perhaps because there are a few more moves and certainly more floor pizza to pick up. It still required a virtual piggy bank filled with virtual coins to get through (in two-player mode this time) but as before, it’s button mashing mindless fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, retro, switch, tmnt

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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