Need for Speed: Most Wanted U (Wii U): COMPLETED!
I am Most Wanted! As the saucy minx on the game purred to tell me. I beat the Konigseggsegssgg and took it down to claim it as my own, and that was it – fourteen hours of credits, followed by being dumped back in the game to play some more, only in an invisible car.
And play some more I did. Firstly, to find all of the remaining jack spots (I had about 15 remaining – only one was difficult to find, and that was because it was several floors up in a building), and then I set out to find the three green pipes and the special paint jobbed cars within.
There are still a lot of races and events to do, and I’ve barely played online. I did for a bit this evening, but it’s not as fun as in Burnout Paradise. In fact, that sort of rings true for the whole game. It is really, really good. I love it, and the graphics are fantastic, and I really enjoyed the soundtrack and having “real” cars, but ultimately, it’s Burnout Paradise 2. Only with a seemingly smaller, less varied world, fewer event and event types, no “make your own route” point-to-point races, and no Guns ‘n’ Roses.
Skylanders (360): COMPLETED!
Look! Look at that thing in the post title! And the tag list! LOOOOOK!! It says “completed”!!
That’s right. About 18 months after starting the game, my daughter and I finally completed it today. We’d been just a couple of levels off the end for months and months, but every time we got a new Skylander we played some earlier levels to level it up a bit and get money to buy upgrades.
Today, we went for one final push and did it. OK, so she dropped out of the final boss battle (there was just too much going on for her to cope with), and until I figured out that Double Trouble seemed to be the best at dealing sustained damage on Kaos we went through about ten Skylanders (although Spyro and Dark Spyro both hung on for ages).
The main issue with the final boss was that it took aaaaages. Like, a good 40 minutes. There’s only a short window in each “wave” where you can deal damage, and Kaos has a massive energy bar. The assorted minions weren’t a problem, and the hydra’s attacks were mostly simple to dodge (especially with [Dark] Spyro), but it just took forever to whittle that bar down to nothing. Eventually though, he was bested and Skylands was safe once more. Well, for a while anyway. Skylanders Giants beckons.
Just in time for Skylanders Swap Force, the third game, to be released. Ho hum.
Skylanders (360): COMPLETED!
Look! Look at that thing in the post title! And the tag list! LOOOOOK!! It says “completed”!!
That’s right. About 18 months after starting the game, my daughter and I finally completed it today. We’d been just a couple of levels off the end for months and months, but every time we got a new Skylander we played some earlier levels to level it up a bit and get money to buy upgrades.
Today, we went for one final push and did it. OK, so she dropped out of the final boss battle (there was just too much going on for her to cope with), and until I figured out that Double Trouble seemed to be the best at dealing sustained damage on Kaos we went through about ten Skylanders (although Spyro and Dark Spyro both hung on for ages).
The main issue with the final boss was that it took aaaaages. Like, a good 40 minutes. There’s only a short window in each “wave” where you can deal damage, and Kaos has a massive energy bar. The assorted minions weren’t a problem, and the hydra’s attacks were mostly simple to dodge (especially with [Dark] Spyro), but it just took forever to whittle that bar down to nothing. Eventually though, he was bested and Skylands was safe once more. Well, for a while anyway. Skylanders Giants beckons.
Just in time for Skylanders Swap Force, the third game, to be released. Ho hum.
Pikmin 3 (Wii U): COMPLETED!
15 hours, apparently. Which equated to 39 in-game days. That’s how long it took me to find the Cosmic Drive key, best the final boss, and escape from Certainly Not Earth and head home with all the fruit juice and seeds I could carry.
Well, most of the fruit juice and seeds. 43 of the 66 fruits available, in fact.
And rather a lot of carrotmen died for the cause. Er, about 700, all in. Which sounds horrific, but you have to remember – without my intervention there’d be only 5 of the things in total. It’s only thanks to my Pikmin Breeding Programme that almost two thousand tasty, tasty Pikmin were even brought into existence, so it’s worth it, overall.
But the game! I haven’t mentioned the game!
It’s Pikmin. In fact, it’s just like Pikmin 1, only without the hard limit on how many days you can stay on the planet before you perish. Sure, there’s a movable limit (it’s determined by how much juice you have – but I had enough for another 30+ days when I’d finished), but it takes away all the stress of rushing the game. There’s still a daily time limit, but that’s not so bad. Aside from when you get near the end of the game and SPOILER happens and you’re left with no juice at all and have to get some quick sharp that very day (and, probably, the next couple of days too).
You have a couple of extra Pikmin types over the first game (and lose the purple and white ones from the second game) – weak but flying pink ones, and heavy rock ones – but the main difference is the graphics. Oh my, the gorgeous, HD, colourful beautiful graphics.
I controlled the whole game with the GamePad. Sure, lots have said it’s better with the remote and nunchuk, but I couldn’t be bothered with that. I didn’t feel out of control at any point anyway, and having the map in my hands was very useful, especially for directing my crew around.
Next task is to return to the game to get the last of the fruit, which I’ll enjoy doing because it is an utterly fantastic game. It might be almost a year later than expected, but it was well worth it.
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