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DLC Quest: Completed!

Posted on 04/06/2013 Written by Xexyz

A quirky and charming little puzzle platform game, DLC Quest is intended as a satirical look at the way that console games have been progressing, with ever-more content locked away.  The game sees you collecting coins in order to pay the shopkeeper for items such as the ability to move left, or animation of your character.  As much of the humour is in the writing, I've hidden the rest of this post on its own page.

The only thing you can do to start with is move left, collecting four coins and reaching the shopkeeper.  The only thing you can buy for four coins is the ability to move left, which is lucky ...


I initially thought that my computer wasn't working that well, as the sound stopped working after I moved my character.  Once I looked at the rest of the DLC list, however, I found out this wasn't a mistake.


It took a bit of exploration to find enough coins to buy the audio pack, the animation pack and the pause menu.  The first achievement (or "awardment") recognised this.


After the initial stages, the game settled into a Metroid-style exploration game, where you need to collect coins in order to buy new abilities from the shopkeeper - like a map to get past the forest, a double jump, or a way to sharpen a sword.  It was here that the quality of the writing started to shine.  Meeting random characters with little to add to the game was amusing, and seeing increasing amounts of pointless DLC to buy with an excess of coins helped the satire.






I was amused that one of the DLC packs was for horse armour - one of the classic first uses of microtransactions.  I was more amused when it was needed to complete the game - at least, completing the game properly (after buying the DLC for the actual ending).





After getting the good ending, there were a couple of achievements outstanding - buying all DLC, and killing all characters and sheep.  It took me a little while to find the last sheep, and I killed the shepherd last.




After getting the good ending, there were a couple of achievements outstanding - buying all DLC, and killing all characters and sheep.  It took me a little while to find the last sheep, and I killed the shepherd last.

A short and fun game, which was very amusing.  I think I paid around 75p for it, and it may have worked better as a satire if that amount had been collected while playing in bits and pieces - though I'm not sure if I'd actually have played to the end if that were the case, no matter how small the amounts.

Filed Under: Gaming Diary Tagged With: completed, PC

Lego City Undercover: The Chase Begins (3DS): COMPLETED!

Posted on 03/06/2013 Written by deKay

Story done!

It is substantially smaller than the Wii U version, as I completed the story (without much in the way of wandering round) with just over 7 hours on the clock. There’s clearly a lot left to do, but I’m expecting around 25 hours to 100% it.

It’s a great game. It really is. The only reason it isn’t fantastic is that the Wii U version exists. Still, lots of fun and I’m going for the 100%. Just a shame the ending didn’t tie in with the “flashbacked” ending in the Wii U game. Bit odd that.

Filed Under: Gaming Diary Tagged With: 3ds, completed, lego, Post

Tomb Raider – Completed

Posted on 18/05/2013 Written by gospvg

Apart from my obvious hate of QTEs the game itself is very enjoyable, I enjoyed running, jumping & climbing around the map to get the collectables. The storyline is not bad with pretty decent voice acting.

The tombs were much simpler than I thought and the puzzles were a tad on the easy side. 

I hated the gore especially the death sequences, I did however like the Metroid touches of collecting/upgrading weapons to return to previous sections that were inaccessible.

Fire arrows are easily the best weapon in the game but disappointed that Lara did not have her two signature guns or the cartwheel move. The developers should have played the original playstation games & have some Easter Eggs relating to the previous games.

There are obvious comparisons with the uncharted games but I found Tomb Raider more enjoyable that the two uncharted games I have completed.

It's good to pick up a game & play to completion without getting distracted by anything else. Not a bad record for me two weeks from start to finish.

Next then some Forza Horizon with the very possible distraction of Lego City on the Wii U.

I understand Lara did not sell in the numbers SquareEnix wanted, I for one hope this is not her final game. She can be so much better & hopefully next generation will see her return with her next adventure.

Filed Under: Gaming Diary Tagged With: completed, Lara Croft, Tomb Raider, Xbox 360

Rhythm Thief and the Emperor’s Treasure: Completed!

Posted on 11/05/2013 Written by Xexyz

Napoleon wasn't Napoleon, he was a random bloke who announced his name with great flair but I had no idea who he was or what that meant.

Navigating the gardens, there was a particularly difficult battle where control shifted between Phantom R, Charlie and Inspector Vergier and I couldn't work out the timing for Charlie's sections at all.  I managed to get past it in the end - with a B rank - by just making no mistakes on the Vergier and Phantom R parts.

And then to Napoleon, with a particularly cringeworthy line.


I wish there was a better way of taking photos or screenshots on the 3DS.  You have to tilt it to avoid glare and reflection, but then you have to try and correct the skew ...

After a final battle, Napoleon jumped off the side of the Hanging Gardens of Babylon (which were in the air over Paris, do keep up) and I had to flee with Marie.  Lots of questions remain unanswered - where is Raphael's dad?  How did the Duchess survive being shot at point-blank range? Will Phantom R ever be arrested?

He really ought to be, even if it's just for chat-up lines like this.


I enjoyed this game.  It didn't feel as padded as a Layton game, which is good as I'm not sure the rhythm games would have carried it that much further.  Some of the side games were pretty tough, including the Rub Rabbits theme performed Samba de Amigo style.  I may go back one day to pick up any last bits I've missed (a few of the music scraps, for example), but for now, I'm done.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Portal 2: Completed!

Posted on 08/05/2013 Written by Xexyz

A stunning game, overall.  It was a little too long, in that a few of the test chambers seemed a little too repetitive and the between-chapter sections were a bit sparse.  The story was a bit extended, and the dialogue over the last few chapters was bitty, but finding out where GLaDOS came from and how Aperture Science developed was well presented.  When I got back to meet Wheatley, his dialogue - while not on the same level as GLaDOS's congratulations for piling on the pounds - was very amusing, and I couldn't help but kill myself in each of the ways he suggested just to see what he said.

Wheatley's corruption of the centre was well handled as well.  From the physical decay to the blue screen error messages (something else that made me laugh), it felt very solid.


The last few chambers were very cleverly designed, combining all of the tools and environmental furniture.  It took me a while to work out how to get past the section below, for example, where a number of turrets were  sat behind the screen on the right.  To get rid of them, I had to drop a load of the blue gel onto the platform they were standing on; this involved catching the gel in light tunnels and manipulating it back and forth until it was overhead.



The final fight took me a few minutes to work out what to do.  Wheatley's surprise about me not being dead made me smile.  I'm not sure how my character was breathing when I went through the last portal, but the last lift journey was a fitting end.

I just need to find a cooperative partner now ...

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

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