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May 2024 Update – Sushi Diving

Posted on 01/05/2024 Written by gospvg

Playing NOW

Dave The Diver (PS5)

This was on my Playing Future list last month & perfect timing that it was added to PS+ this month. 

What starts off as a simple collect fish make sushi game very rapidly develops to introduce lots of story content and additional systems to manage. The enjoyable three stage day cycle loops perfectly to allow you to enjoy fishing in the morning & afternoon or tackle one of the many side quests before getting ready to manage the sushi restaurant in the evening ensuring you focus on keeping your customers happy while maximizing profits so you can upgrade either the restaurant, your gear or shop for items.


Fortnite Chapter 5 Season 2 (PS5)

Firstly to start off with some disappointing news, in that Epic has gotten rid of the XP gains with the ranked mode for Rocket Racing. You can now only gain a small amount of XP with the daily quests. Unfortunately this has stopped me playing and I'm just enjoying Zero Build. The advantage with the first season was I could enjoy Rocket Racing but also level up the battle pass in the process.

An Avatar mini pass was added to add an Aang skin & Appa Glider, this was very easy to complete even if some of the quests were reliant on you getting lucky to arrive at a temple early enough to collect the bending scroll.


Playing Complete

Final Fantasy 7 Remake (PS5)

There is far too much side content in the game and I took the decision in Chapter 8 to ignore it all and only enjoy the main quest. There are section of the main quest that force you to use certain characters and their abilities, some of these can be frustrating & I was glad when I got back to playing as Cloud. It culminates in a "epic finale" and now the long wait begins for the last game in the trilogy. Final Fantasy 7 Reunion.


Playing Next

My aim is to focus on games released this year first before looking at my backlog. Hopefully I will get lucky and 2024 releases will keep getting added to PS+ or GamePass like Dave the Diver this month.

Looking through my last month post, other potential 2024 releases I'm interested in playing are Rise of Ronin, Open Roads, The Plucky Squire, Banishers Ghosts of New Eden, Death Stranding 2, Metal Gear Solid Delta, Star Wars Outlaws, Balatro & Sandland. I expect some of these may well get delayed to 2025.

I have many games in my backlog but looking forward to playing Spiderman2, Judgement, Lost Judgement, Outer Wilds, Shadow Tactics, Like A Dragon Ishin & Sea of Stars.

Midnight Suns has been added to PS+ & Star Wars Jedi Survivor to GamePass. I also need to at least give Starfield an attempt to see if it clicks.

That leaves Baldurs Gate 3,Cyberpunk 2077 & Shadow Gambit Cursed Crew on my shopping list.

Enjoy your gaming & remember you are never too old to play video games.

Filed Under: Gaming Diary Tagged With: completed, Dave The Diver, final fantasy, Fortnite, Playstation 5

Nour (PS5): COMPLETED!

Posted on 30/04/2024 Written by deKay

What even is this? I’ve completed it and I’m still not sure. I think it fits into the same sort of category as something like Electroplankton or Noby Noby Boy where although there is a goal of sorts, it’s the toy you play with along the way that’s the real game.

In Nour, you’re given a large restaurant table, and each plate on it takes you to a different scenario. In each, the controller buttons spawn different food and drink items, so you might be able to build a burger from component parts, or populate a stew with meat and vegetables. You may be expecting this to therefore resemble Cook, Serve, Delicious! or Cooking Mama, but no – it’s all sorts of weird instead.

For starters (that’s a restaurant joke there) you don’t have set meals to make. It also doesn’t seem to matter how or even what you make, even if it’s a horrible mess. In fact, just spamming the buttons eventually causes a jellyfish to appear, it then steals one of your items, and things get a bit trippy. There’s also some musical toy component to the game, as spawning items makes noises, and doing it rhythmically makes even more trippiness happen. Then there’s the tools to make things bigger or smaller, or chuck them about.

Look, it’s very strange and I’m not able to describe it fully.

The aim appears to be to make all the jellyfish happy or satisfied or I don’t know what, and then you can progress onto the next plate where you can bung stuff in a microwave or make smoothies with meat cubes in or re-enact a HowToBasic video with unlimited eggs. Do all the plates, and it’s time for the credits.

Is it a game? A toy? A very abstract musical instrument? A soothing bubblewrap/fidget spinner alternative? I don’t bloody know.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

The Little Tales of Alexandria (Evercade): COMPLETED!

Posted on 22/04/2024 Written by deKay

This game is a very short narrative discovery game for the Game Boy, released on an Evercade Indie Heroes cartridge. You’re a girl in a block of flats, you talk to people, find cats, and then it ends.

There’s not really much else to say. It has some charm, but there’s very little here even for this genre, and it’s a bit clunky and collision detection is all over the place. My guess is it’s built on an engine like Deadeus was, but not as successfully.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Xenoblade Chronicles: Definitive Edition (Switch): COMPLETED!

Posted on 21/04/2024 Written by deKay

I’m definitely in the mood for roleplaying games this year, so Xenoblade Chronicles – a game I already have, unplayed, for the 3DS – came to mind. Of course, I couldn’t play the 3DS version when a newer, better, more complete version exists, so I had to buy that. Naturally, it has never seen much of a price drop but after a few weeks of checking sites for cheap copies an Italian version came up on eBay for £23, less than half the usual going price. Thankfully, it has an English option, and so here we are.

Going into a 50+ hour RPG can be pretty daunting. That’s a big ol’ time sink for a start, but it’s also “what if it’s too hard and I can’t complete it?”, or “what if it’s terrible?”. Reviews suggested the latter wasn’t likely to be true and being an RPG you can always grind levels for any hard bits, but very quickly I hit a bit of a wall – I hated the combat.

Traditionally, any JRPG to me has turn based combat. You could also (incorrectly) argue that games like The Legend of Zelda are RPGs (they’re not) and so are action based combat. Then you have western RPGs like Fallout 3 or Knights of the Old Republic which have their own systems with Action Points and semi-real-time combat. Xenoblade is different. And I didn’t like it.

You see, when you trigger a fight (ideally by sneaking up behind a baddie and slashing your sword at them) you move into what superficially appears to a be real-time fight where you can move as much as you want and attack when you want and physically dodge rather than (seemingly) hidden dice-rolls determining actions and success. Except it isn’t like that, as although you can use one of your various attacks (and buffs, debuffs and heals) each one has a cooldown. There’s a bar along the bottom of the screen with your moves listed, and you spend 95% of each fight looking at and selecting things on this bar rather than the action unfolding, and it’s just weird.

Or at least it was until something clicked: This is basically the same combat system as in Eternal Sonata.

Now I realise you, dear reader, are about to be shouting in the comments about how Final Fantasy have been doing this for years and how it’s used in Kingdom Hearts and it’s really common or something. But I haven’t played those to any degree. I have, however, played Eternal Sonata. Anyway, following this revelation, it was fine. Well, I mean, the game operating through a set of icons along the bottom of the screen was still a bit odd but gameplay-wise, all good.

With all that out of the way, what about the actual game, eh? Unfortunately that got off to a bad start too, as within minutes of actually taking control of my character, I’d unlocked twelvetentymillion quests. Which was more than a little overwhelming. And they just kept coming. Luckily, they’re dealt with in a really clever way, in a nice checklist which you can turn quest tracking on and off for with map icons and instructions and reminders. I believe this is a system from the later Xenoblade games which was backported to this remaster of the Wii original, where the old quest tracking system was essentially unusable. Yay for waiting to play a later version! So, like the combat, I was won over and ticking all the boxes became a fun obsession rather than an irritating chore like it appeared at first.

Xenoblade Chronicles is a big game. Sure, I mean that in that it’s a huge RPG, and I also mean in that it’s an epic storyline, but I really mean that the whole world is set on (and in) the body of two massive titans – Bionis, a creature of earth and nature, and Mechonis, a being of gears and metal. Areas explored and encountered are on the leg, or hand, or inside the chest of these creatures. In the distant past of the world of Xenoblade, these two giants fought, and ultimately both “died”. The Xenoblade of the title was the weapon of choice for the Bionis, and it’s this that Shulk – tiny human that he is – ends up wielding himself. Yes, somehow it’s a lot smaller when Shulk holds it, although like most JRPGs it’s still hilariously oversized.

Anyway, Doings are Afoot, and it seems that the denizens of Mechonis (mostly robots) have been sent to war with those (mostly humans) of Bionis, and they’re near indestructible without the power of the Xenoblade. So begins Shulk’s quest to avenge the apparent death of his friend, and he travels the world to reach Mechonis and defeat the Big Bad. Only, of course, there are more twists than a telephone cable and things aren’t as straightforward as it seems.

This plays out in a fairly standard JRPG way – reach new areas, get new friends (some of whom join your party) and foes (or are they?), fight increasingly more powerful baddies, complete side quests, rebuild a city, make embarrassed faces when any sort of physical attraction might be construed, get progressively more powerful yourself, augment your clothes and weapons with stones that boost various stats, and so on. You know the deal.

Fights are complex, with three characters to keep track of (although you can only directly control your leader), combos to try and build, and a system of staggering, knocking over, and paralysing baddies which require certain attacks in specific orders to achieve – and they’re necessary for some baddies or they just won’t take damage at all. All this while there is so much chatter. Reyn constantly yelling “Now it’s Reyn time!”, Sharla peppering every fight with “My rifle’s getting hotter!” and so on. It’s a bit much after 80 hours. There is some funny (for a while…) bants though, mainly involving Riki the catmouseturnipbear thing. Behold the “Riki Need Paws!” exchange:

I’ve made a few comments now where it suggests I didn’t like the game. I haven’t mentioned the slightly annoying fetch quests, or the sometimes dodgy graphics (mainly when close up or in caves), or the fact you often have to wait until a certain time of day (there’s a full day/night cycle in the game) to talk to people. You would be wrong – it was bloody brilliant, warts and all.

The plot, especially the resolution, is utterly mental. The twists along the way are whaaaaaaa? in the extreme. But it works somehow. The gameplay is solid, the just one more area carrot is strong. The areas, when there are big open vistas are gorgeous, with some very Breath of the Wild vibes. The soundtrack is great, the main characters are brilliant (although “Shulk” is the worst name in all of creation) and it’s just fun. I may have taken a very long time to come to the Xenoblade party, but after 90-odd hours of it I’ve definitely arrived and look forward to some Xenoblade Chronicles 2. Once I can find a cheap Italian copy, of course.

Oh, and to explicitly answer the two concerns at the start of this post – it was easy, and I did like it. Phew, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, xenoblade

Earth Defense Force: Iron Rain (PS5): COMPLETED!

Posted on 12/04/2024 Written by deKay

Although I’d had access to this via PS++++++++ for some time, I’d never downloaded it as I, erroneously, thought it was that vertically scrolling shooter EDF spin-off rather than a “normal” third-person co-op giant insect/robot apocalypse game. Then I noticed the screenshots and realised I was thinking of Earth Defense Force: Wing Diver The Shooter and Iron Rain is, in fact, more of the game I wanted.

It is, broadly, the same game that most of the other games have been. You’re one of a few remaining soldiers, defending the world from giant ants, spiders and wasps, various alien robots and attack ships, as well as NotGodzilla and a huge sea lizard thing. It differs from others in the series by being – mostly – more serious and realistic. At least, as realistic as such a plot can be, anyway.

There have been tweaks to how you get better weapons and armour, as you now collect credits and spend them rather than just pick up new guns and rocket launchers and so on, which I don’t like as much. Really, though, it doesn’t make enough of a difference to worry about.

Like recent EDFs, I played through in co-op with my daughter. It’s always way better playing EDF as a pair, and it is, perhaps bizarrely, one of her favourite game series. We found it quite a lot easier than earlier titles, although the final level was really difficult.

Filed Under: Gaming Diary Tagged With: completed, Diary, earth defense force, ps+, ps5, psn

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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