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Pikmin 4 (Switch): COMPLETED!

Posted on 05/08/2023 Written by deKay

Pikmin is, essentially, Nintendo’s take on the real-time strategy format, only you direct little carrot creatures to fetch and carry and multiply and stuff, rather than build tanks and so on. There are different colours of Pikmin which have different strengths and skills, and there are baddies to fight who all want to eat them.

Pikmin 4 doesn’t deviate too much from this, but it is just so much more relaxing than the other games in the series. In the those, there’s a time limit each day and a number of days in which you have to complete the game. In Pikmin 4, the daily limit is there but is never an issue (the whole premise has always been that when night falls, any Pikmin not safely tucked up in bed get eaten by ravenous monsters, but it’s easy to collect and protect them here), and there’s no deadline to complete the game. It’s much more laidback and, actually, fun as a result. There’s even checkpoints you can rewind to if you mess up and your friends/helpers/slaves all become lunch.

There’s a plot. You’re part of a rescue team who has been sent to rescue Olimar from the planet that definitely isn’t Earth where he has crashed, again. Only you crash and the crew are separated. The first part of the game is mainly about recovering your crew, but then you find lots of other people have also crashed on the planet – you’d think they’d put a warning beacon nearby or something – and some of them have been turned into leaflings – sort of half person, half plant creatures.

So you have a number of goals – rescue everyone who is stranded, cure the leaflings, find spaceship parts and fuel so you can reach new areas and eventually escape, and finally find Olimar (the main character from the first game).

There are a number of new features in this outing to differentiate it from the earlier games. First and most obvious, is that you have a dog creature called Oatchi who can help do all sorts of things. Once you’ve trained him (he has a skill tree!) he can carry Pikmin over water, attack baddies, carry heavy stuff, sniff out treasure, break down walls – all sorts. But he can also be split off from your group and act as a sort of second character, so you can do two things at once. The game calls this time management “dandori” and you have to use it a lot – not least in the specific dandori challenges.

These dandori challenges, where you have to collect enough stuff in a time limit, are new I think, and then there are dandori battles where you compete for items against a leafling. There’s a two player vs mode that uses this setup too. They’re quite good, especially if you steal high-value items from your opponent!

The other main new thing is night missions. As I said, when night falls, loose Pikmin all get nommed, so to have missions at night seems horrible. The plot reason for them is that something needed to cure the leaflings of their leafness only appears at night, generated in a dirt mound called a lumiknoll, so you have to protect these lumiknolls from baddies who are drawn to destroy them. So it’s basically a tower defense game. You’re given special glow pikmin who technically don’t die for these missions and although I hated the missions at first they’re actually a nice distraction and you have to play differently. They’re shorter than normal missions and the idea is to either wipe out all the foes or survive until dawn.

The game is huge. I completed it after about 20 hours but there’s another 30 or 40 hours content after that, where you do everything possible, complete side missions (many of the characters you rescue have tasks for you) and get every last treasure, and even unlock a sort of reimagining of the original Pikmin where you play as Olimar – and this mode has a 15 day completion deadline. Which I managed with literally one second to spare on the final day. Because it’s relaxing and mostly stress-free, it’s never a chore despite the length. Loading times are a bit long, and it’s a pain you have to wait for the main “hub” to load when you complete a level, only to have to load the level again when you re-enter it. It would have been nice to have a “Are you returning tomorrow?” option to skip all that.

It’s a minor complaint though, and pretty much everything else is fantastic. It looks incredible, especially some of the detail on the treasures you collect, and it’s cute (the Pikmin sing when riding your dog!) and is full of the usual Nintendo polish. Highly recommended.

Filed Under: Gaming Diary Tagged With: completed, Diary, pikmin, switch

Advance Wars 2 Re-Boot Camp (Switch): COMPLETED!

Posted on 30/07/2023 Written by deKay

Obviously having completed the first game, I had to set about doing the same for the second. It is, of course, very much more of the same but with some new COs, more involvement of the Black Hole Army right from the start, and a new unit – NeoTanks.

Unlike the first game, you don’t play as Orange Star for the majority of the game. You do a few missions as them, then unlock the next area and play as another (allied) faction. Once you’ve played the missions for all the factions, it’s Ultimate Team-Up Time where three COs are chosen to go up against a hilariously over-powered and over-deployed Black Hole Army on a huge map that is near impossible. As well as having massive guns that shoot units that come within half the map of the building you need to destroy, every 7 days a huge laser wipes out anything in the column your first army occupies, so you can’t camp-and-protect. On top of that, Sturm’s CO power is to chuck a meteor at you almost destroying anything in the 5×5 or so square it lands in. And, of course, his CO bar builds up quicker if you attack him, so the more you smack him, the more frequently he can decimate you. Oh, and in case that isn’t enough, you have to win quickly as you’ve a turn limit.

I did beat it eventually, but it took five or six attempts and each attempt was over an hour long. There’s a trick to it (which I won’t spoil), but it took a while to figure it out!

There were a few optional missions I’d missed, so went back and did those, and I also found that I hadn’t unlocked NeoTanks for all the factions. There’s a mission for each where you have to take over a specific but unmarked city before you can get the plans for the new unit, and I’d not done that for two of them so did those again too. I don’t think the tanks would have helped on the final mission in the end anyway!

Filed Under: Gaming Diary Tagged With: advance wars, completed, Diary, switch

Doors: Paradox (Steam Deck): COMPLETED!

Posted on 30/07/2023 Written by deKay

This game is sort of one of those escape room games. It’s a lot like Rooms, which I played a while back, but each “room” is like a small scene built around a door that you need to get open in order to access the portal behind it. Each one is themed, and features a lot of smaller puzzles leading up to the main one of unlocking the door.

There’s the usual things for this sort of game – pattern puzzles, getting keys, turning knobs and flicking switches. You also have to find hidden gems and a hidden scroll on each vignette (if you want to reveal the plot and access the final levels on each chapter, anyway). In all there are three chapters with about 15 doors in each, and each door has about 8 or 10 puzzles, so it’s a surprisingly long game for the genre.

It wasn’t very taxing, and was certainly much easier than Rooms was, but it’s well made and enjoyable. And free from some online service like Epic or GOG or something at some point in the past, although I’ve forgotten where.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Princess Nom Nom (Steam Deck): COMPLETED!

Posted on 25/07/2023 Written by deKay

It’s been a while since I last played this, but when playing around in the itch.io client on my Steam Deck I noticed it was there, so thought I’d give it another go. And, like before it wasn’t very long or complicated, but it was very cute.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

The Revenge of Shinobi (Switch): COMPLETED!

Posted on 16/07/2023 Written by deKay

I know this was highly lauded on release, but I’ll be honest – I’ve never been a massive fan of the game. Or the Shinobi/Shadow Dancer series, actually. I don’t hate them or anything, but I certainly wouldn’t hold them up as fantastic examples of the best the 8 and 16 bit consoles had to offer like a lot of people seem to. See also Ninja Gaiden, actually. [Edit: Oh, it seems I like the 3D port of Shinobi III for the 3DS. Well, that’s me correcting myself then.]

Maybe it will have improved with time? Well, no. Not really. It’s still not bad at all, but it feels just so empty and generic. Ten billion similar platformers since are probably to blame. I played through it, completed it, and moved on. And yes, I used the “make the 00 become ∞” thing so get all the shuriken because I’m not an idiot and there’s no way in hell the game is possible without them. I also found it odd that you can’t decide when to use your sword and when to use your shuriken. It seems you can only throw shuriken, but if the enemy is close you automatically sword them instead? A very odd design choice when you have limited ammo.

Oh, and that final boss? With his whippy hair? Utterly ridiculous.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro, shinobi, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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