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Metroid Dread (Switch): COMPLETED!

Posted on 22/10/2021 Written by deKay

It’s been a long time coming, but I have filled this last year or two with many, many Metroidvania games in preparation. Even though I didn’t know it was coming. Of course I ordered it instantly.

And, it was really good. I didn’t expect otherwise, but people were very down on Metroid: Other M and I never really got into that myself either. It was lacking the Metroid lonely atmosphere, I think. Too many other people. Lots of chat. Not quite 2D. It was just a bit off in so many ways. But not here.

There’s a story which attempts to tie into the lore of previous games and references events in them, but ultimately it doesn’t matter as the outcome is the same as it ever was – Samus lands on a planet, some reason for her losing all her powers is concocted, and you then spend the rest of the game reacquiring them, which each opening up new areas of the map. It’s a good job they were all hidden in the exact order and locations they were otherwise you’d have no chance!

Samus is very quick, and has many different moves. These combine to form a slight issue in that the controls are a bit complicated, with often having to use the triggers as kind of shift modifiers, and this results in some moves and combos requiring use of the stick and three or even four buttons at the same time. My old brain can’t cope with that so often I’d be pressing the wrong things, thankfully rarely causing major problems or death. Still frustrating, though!

While I’m mentioning problems with the game, I should mention how easy it was. Previous Metroid games have been (for me) really difficult, especially the bosses, but Dread was was very, very easy. Only the end boss caused me headaches and even then, after a few attempts, I’d managed to see the attacks coming and knew how to best deal with them, so beat him virtually unscathed – eventually.

The EMMI sections, where you had to run and hide from evil robots, were also a problem. They were not fun, and often it would be random if you managed to make it through their designated area as they seemed to spawn in different places. They were like an unwanted gear-change, and didn’t really fit into the game.

Thankfully, none of these negatives really stopped me really enjoying Metroid Dread. Samus slowly becoming an unstoppable beast is, like most games in the genre, the big draw, and the exploration and puzzles are both great. It’s not a perfect game, but it is a fantastic one.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroid, switch

Sunless Sea: Zubmariner Edition (Switch): COMPLETED!

Posted on 10/10/2021 Written by deKay

I used to play Echo Bazaar, an online web-based story RPG thing from Failbetter games, ages ago. Before it was renamed as Fallen London, which is also the setting of the game. It was good, although you really needed to pay for extra moves and features to get the most out of it. I’m against IAPs as a rule so kind of fell off it. I did love the Lovecraft/Pratchett crossover vibe of the world though, and so Sunless Sea – a fleshed out, naval focussed spinoff with no IAPs – piqued my interested. And then, when it was about £4 bundled in with Slain and Snakeybus on the Switch, of course I was going to buy it.

Sunless Sea takes the same story-RPG base of Echo Bazaar, but adds to it an action boating game, where you sail the seas of the Neath – the world below the world – exploring strange islands and trying not to 1) run out of fuel, 2) run out of food, 3) get smashed to pieces, or 4) go utterly insane with terror. It’s also a roguelike in that you, as captain of a barely sea-worthy vessel, are prone to becoming A Bit Dead (due to the reasons above, and more) and when you die, it’s game over. Well, except your heir takes over but can’t carry much of your skills, belongings, money, or even sea charts over.

Much of the game is sailing as far away from London as you dare, interacting with the strange characters and creatures found on outposts and far-away cities, and carting items and dodgy passengers around the map for varying amounts of reward and bonuses. Generally, the further you go, the riskier your trip, as enemy ships and giant sea creatures attempt to kill you but also because your supplies and fuel may not last the trip – and you can’t always restock en-route.

One of the problems of the game therefore is glaringly apparent. Sailing, which is 90% of the game, is slow. Sure, you can upgrade your engines and later, if you have enough money, buy better ships, but even then it takes ages to get from A to B and back. Even the non-boaty bits are also slow, in that there’s a lot to read and digest, and even (I found, anyway) planning to do. Ultimately, it doesn’t really matter, but it does make the game a bizarre dichotomy of laidback ocean trundling and heavy stress panic as your fuel counts down your impending death.

After my first “run” ended abruptly after less than an hour, and the next two or three were little longer, I managed to get around 5 hours into a game only to make a stupid mistake (I bought something which left me without enough money for food, so had to eat my crew, and then I died). Five hours is a long time for a roguelike game, so I was a little deterred. However, I gave it another go and this time managed more than 60 hours before I realised I was close to my goal (“become the greatest explorer” or something was my chosen win condition) and from then on the stress was almost unbearable. Sixty hours of “work”, when I was so close to a win, which could all just vanish at any moment through idiocy or randomness. The trip back to London was torture. But finally, I did it. A win! The end! Phew, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, fallen london, switch

Yakuza Kiwami (PS5) – Completed Review

Posted on 27/09/2021 Written by gospvg

I started playing Gris but I could not stop thinking about Yakuza after completing Yakuza 0. I obviously stopped playing Gris and started Yakuza Kiwami. Kiwami is a remake of the first PS2 released Yakuza game with some small changes, you play as Kiryu again and the story follows him having to deal with a decision made very early in the game.  Nishki & Yumi return and there are some new characters that get introduced and a few that also have their story wrapped up. The main story is what make these games a joy to play and Yakuza Kiwami does not disappoint. 

Majima is also back and has a unique task in the game to help Kiryu. These moments lead to some very funny sequences and is a highlight of the game outside the main campaign. Unlike Yakuza 0 this game is played out just in Kamurucho, you have a few missions in other locations but these are gated so you cannot explore.

The game mechanics are the same in terms of combat except this time you level up with experience points instead of using money. The mini-games are back but there is no main character mini game like the building game from Yakuza 0.

Compared to Yakuza 0, Kiwami is a much shorter game but I like that because it is more focused and not distracted by side activities. You can enjoy the main campaign in under 20 hours. I don't have the time to always play 60 hour plus games so give me a small concise experience anytime.

Next for me is Yakuza Kiwami 2, no only joking. I will be playing FIFA 22, I have a three year cycle with the Fifa Games mainly to enjoy playing Ultimate Team. I am also still playing Fortnite with my daughter & Nephew.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, Yakuza Kiwami

Yakuza 0 – Completed Review

Posted on 21/09/2021 Written by gospvg

After enjoying Yakuza Like a Dragon I realised I made a grave mistake by ignoring the Yakuza series of games. I very much enjoy single player, character focus & story driven games. Yakuza ticks all those boxes and more.

The combat was my one concern because Like a Dragon was turn based and the other games were all action based. Would they be painful to play inflaming my RSI. Thankfully by dropping the difficulty down to easy and just focusing on enjoying the story the combat was fine, a few of the boss fights and longer sequences I had to pause for a rest but I had no searing pains unlike when I played Hades.

Yakuza 0 has a huge selection of mini games from Baseball, Pool to Karaoke and Disco Dancing. You play as both Kazuma Kiryu & Goro Majima and they each have a dedicated business mini game which allows you to collect money which you will need to upgrade your abilities and you will need a lot!

There are quite a few side quests in the game although it is difficult to know where they are because of a lack of quest markers. They will only trigger if you walk into a particular area of Kamarucho or Sotenbori, so make sure you spend some time wondering around the map exploring during each chapter.

I don’t want to spoil the story but I really enjoyed how it spends a lot of time with each character and their interactions with a huge supporting cast. Make sure you watch the end credit scene for a nice surprise.

I can’t wait to play the next game in the series Yakuza Kiwami but next for me is a couple of indie titles in Gris & Beyond Eyes.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, Yakuza 0

Overcooked 2 (PS5): COMPLETED!

Posted on 20/09/2021 Written by deKay

Although I enjoyed the original Overcooked, it was much too hard. Sure, I could get one star on each level, but that wasn’t enough to progress. With the “All You Can Eat” pack a free rental on PS+, my daughter and I gave the sequel a go and it’s much, much easier. To the point where we got 3 stars on most levels first time.

The main change seems to be that you have much more time to complete dishes. Previously it was all too easy to get a meal almost ready before the customer complained (which also wasted the meal, in most cases), but I don’t recall there even being a time limit in Overcooked 2. That does sort of remove any challenge from the game, but then, that made it more enjoyable for us and we managed to reach the end without ever having to return to earlier levels to try and scrape an extra star or two to unlock the next level.

Filed Under: Gaming Diary Tagged With: completed, Diary, overcooked, ps+, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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