Castlevania: Bloodlines (Switch): COMPLETED!
Just in case I was misremembering that this was one of the good linear Castlevania games, and my thoughts on Vampire’s Kiss were based on warped memories, I decided to give this a go. It’s on the Switch Online Mega Drive collection too so it wasn’t difficult figuring out a way of running it.
And, I was completely right. It is so much better than Vampire’s Kiss it makes that game look like a dodgy c-tier “Dracula’s Castle” knock-off and not a legitimate title in the series at all. Bloodlines (or “The New Generation”, if you prefer) is faster, slicker, more varied, longer, less frustrating, and much more fun. The bosses are excellent, there are all sorts of nifty graphical effects that the Mega Drive can’t do except it can – tilting towers, sprite scaling, splitting the screen up and shunting bits of it around, and so on.

I played through as Eric Lecarde – the one with the trident – as I think I played as Mr Whippy last time, and the reach of his tool (careful now) makes certain sections much more doable – he can stab baddies on platforms above him, for a start.
I’d probably go as far to say that this is the best linear (rather than SOTN style) Castlevania game. Yes, even better than Super Castlevania IV.

Currently Playing 24/11 – Guardians of the Galaxy Completed
Completed Guardians of the Galaxy, sticks to the familiar TellTale formula but has a pretty good story to enjoy. Lots of Fifa obviously and enjoying Islanders which is a puzzle building game and when you complete the points target on one island you can move to the next randomly generated. I've had a few issues with the auto-save not working on this so annoyingly lost quite a bit of progression but it's a nice simple game to enjoy.
Not planning on picking up anything from Black Friday unless I see the Judgement Games below £25
Yakuza Kiwami 2 (PS5) – Completed
The continuation of a story with the same cast and locations is a very strong selling point to any entertainment medium. It gives you the viewer, reader or player familiarity, Yakuza uses this formula with Kamurucho & Sotenbori as it’s key locations and Kiryu Kazama as their main protagonist. You have some returning cast members but also lots of new characters to either loathe or enjoy in Yakuza Kiwami 2.
The story continues from the previous game with the introduction of the Jingweon Mafia and an interwoven plot which even delves into Kiryu's past and events that occurred many years earlier. There is also a nice recap at the beginning of the game which retells the events of the previous game.
Gameplay also has some nice quality of life improvements in that you can now place a marker on the map which will point you the way and sidequests are now shown at the start of each chapter so you no longer have to walk around trying to find them.
Levelling up is much easier with you gaining experience points from almost every activity including eating. Combat is limited to one fight style but you can unlock a vast number of moves and skills. The hostess mini-game is back and a nice surprise is the new Majima Construction mini game which is tough to master, Yakuza game tutorials have always been poor with a wall of text and screenshots. So either watch a tutorial on YouTube or Trial and Error to figure it out. Talking of Majima he also gets a 3 chapter story which is separate from the main game to tie off his story loose ends.
The story is the main reason I am drawn to these games and Kiwami 2 does not disappoint. After playing Yakuza 0 to Kiwami 2 back to back, I will take a break for a bit before starting Yakuza 3 in the new year.
Puyo Puyo (Switch): COMPLETED!
Yes, it’s essentially the same game as Robotnik’s Mean Bean Machine, which I completed a couple of days ago. But this one has cute Japanese character voices and cuter graphics and no stupid fake Sonic enemies.
Other than that, though, it was no different to play. I didn’t find the end boss as difficult, but that’s probably luck and/or practice rather than it being easier than the Sonic reskin.

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