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Yakuza Like a Dragon (PS5) – Completed Review

Posted on 04/05/2021 Written by gospvg

I have not played any of the previous Yakuza games, so why was I interested in this game?

Because I enjoy turn-based RPGs, proper turn-based not like the Final Fantasy 7 Remake classic mode!

Yakuza Like a Dragon ticks all the right boxes for a great RPG, first it has an enjoyable cast of characters from Ichiban your main protaganist to Nanba a homeless guy who has a complex backstory. I played with the English voice-acting and it is very good.

Each character can be assigned a job which will give them a wide array of skills, these jobs can be changed when you want but it is probably best to stick with one through the game so you can level up the job rank. Each rank upgrade will reward you with better stats and may unlock new skills.

Most important on the RPG checklist is the story because this is what will keep you interested to carry on playing, Like a Dragon's story will throw a few surprises and is inter-linked with a wide-array of characters from Family Patriarchs to leaders of various factions. 

There are also many sidequests which will see you helping the residents of Ijincho with their problems and you will also be introduced to some of the mini-games from Can-Collecting to Dragon Kart.

Whilst walking around Ijincho, Sotenbori or Kamurocho you have many distractions from Shops, Restaurants, Casino's to Arcades which give you the oppurtunity to enjoy some classic Sega Games including Space Harrier, Out Run & many more. There is also a workshop which will allow you to upgrade certain weapons but be warn getting the materials for later upgrades will require you to grind either Dungeons or the Battle Arena.

My only gripe was the RNG involved in getting the Honk-Honk characters to appear on the map, after a few hours of trying I gave up to enjoy finishing the story.

Overall it is a great RPG to enjoy with an engaing story and loveable cast of characters, I am hoping the developers stick with the turn-based combat for the next Yakuza game & bring back Ichiban and his gang.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, Yakuza Like A dragon

Turnip Boy Commits Tax Evasion (Switch): COMPLETED!

Posted on 26/04/2021 Written by deKay

There was no way I was ever going to not buy a game called Turnip Boy Commits Tax Evasion. It was even more likely I’d buy it when I saw the graphics, in their Zelda sort of way. And I’m glad I did get it because it was lovely.

Bad things first though. It’s short. Very short. I was expecting a Zelda length epic, but got maybe two hours tops out of it. Swapping items requires pressing Y and then choosing from a list of things, many of which you can’t actually use as they’re passive or to pass on to other characters. Since you swap between your sword and your watering can very frequently, it’s annoying you can’t assign each to a different button, or have a button to swap between the two. And speaking of buttons, the game uses B to “accept” and A to “cancel” and it’s very very annoying because that’s just wrong.

This barn could be considered a dungeon, I suppose?

But the good outweighs the bad. It’s a funny game (as you’d expect from the title) where you play as a naughty turnip who has been evicted from his greenhouse by Mayor Onion because he hasn’t paid his taxes. To make up for this, Mayor Onion gives you a number of tasks to perform, most of which have several diversions en-route. The other fruit and vegetables you meet are are quirky, from the gherkin mafia boss locked in a jar, to the baby acorn who gives you his leaf as a downpayment on some real estate. Gameplay is in the Zelda mould, with overworld wandering (and killing snails and worms) and buiildings and forests that act as short dungeons.

When you collect the little hearts (which replenish health), you burp,

You come across a few bosses, there are puzzles involving watering watermelons and portals, bombfruit to kick, babies to return to parents, books (and flyers, and bills, and anything else made of paper) to rip up, and lots of side missions which are all stupid as you uncover stuff about both your past and why all the vegetation is sentient. A compact little game with some laughs and and a few niggles, but definitely worth a play. Perhaps not at full price (about £13 I think) given the ease and length, but certainly in a sale.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, turnip boy

Timespinner (Switch): COMPLETED!

Posted on 24/04/2021 Written by deKay

The problem with Metroidvania games, like Kunai which I are completed just last week, is they’re somewhat moreish. Thankfully, Timespinner – which I’ve had my eye on for a while and was on sale recently – was there to feed my habit. And it is excellent.

Now don’t get me wrong, it’s no Hollow Knight or Axiom Verge, but it is a really well put together action platformer with some time travel elements and nice pixel graphics, as well as some great music and a confusing but engrossing story. A story about you, a Time Messenger who has been trained to give up their history in case of attack so you can go back in time and warn your clan in advance. In a way, it’s a bit like that short-lived sci-fi series Seven Days. Only very different.

These creepy demons are a bit… sexy.

You end up a thousand years in the past, rather than a few days because of $storyreason, and flick between then and a few weeks after The Event trying to put right what once went wrong as another time-based sci-fi series would put it. Mostly this involves the usual genre thing of unlocking abilities that allow you to reach new areas, although time travel plays a role in opening a few areas too. Not many, though – and it’s a bit of a missed opportunity for the whole time element of the game to be more frequently used for puzzles and such as it’s disappointingly rare that anything you do in one period has a major effect in the other meaning they act rather more like two different worlds that happen to have very similar maps.

The gameplay is excellent though, so it doesn’t really matter much. There’s a lot of variety in the weapons you can equip (although I was happy with a big swingy sword for most of the game) and you also have additional passive powers and larger special attacks to choose too. And you can pause time, which is rarely needed to the point where I forgot it even existed for most of the game.

Placeholder text to be replaced with hammer time joke later.

Overall, it’s a great example of its genre, but falls a little short when it comes to making use of the main things that differentiate it from other similar titles. After completing it, you really should do what I did and go back to complete one of the optional quests in order to unlock the good, and whaaaaaaat-invoking, ending where you break time itself, No, really.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, timespinner

Racing Fever (Evercade): COMPLETED!

Posted on 23/04/2021 Written by deKay

My new Evercade cartridges arrived! I have no idea why this is the game I played first, but I did, and because it’s very easy, I’d soon completed it too.

I’d never heard of Racing Fever before, but it’s clearly an attempt to bring a game like the Neo Geo titles Over Top and Drift Out to the Game Boy Advance (where this first appeared). I think this also marks the first Game Boy Advance title to appear on the Evercade too, actually.

There are 12 tracks, many of which feel the same despite the changes in scenery. Some of this is probably because you never actually drive down the screen, despite the fact you have several laps of each track! That is to say, you only go left, right and up (and diagonally up) on the screen and yet still somehow end up back where you started.

It’s a bit low rent, and as I said, very easy, but it was fun enough until I finished it.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, GBA, retro

Immortals: Fenyx Rising (PS5): COMPLETED!

Posted on 20/04/2021 Written by deKay

The name change from Gods and Monsters to Fenyx Rising was enough to put me off ever buying this, and the quick price drop on release and middling reviews did nothing to convince me otherwise. What did convince me, however, was actual Real People saying it was alright actually but more than that was the dearth of things to actually play on my PS5. yes, Spider-Man, I know, but this was £21.

Also a negative was just how much like Zelda: Breath of the Wild it appeared to be. It’s all just in the graphics though, right? It’s actually more like Assassin’s Creed, right? Well, no. It’s actually much more like Breath of the Wild than I’d imagined.

Yes, adorable.

That’s not to say there’s no Assassin’s Creed here – it still feels a bit like it, albeit in a fantasy rather than realistic setting, and the voice cast is made up seemingly entirely from the same people as Assassin’s Creed Odyssey, but yeah, it’s Zelda. You climb things and have a stamina bar, just like Zelda. You can glide from high places, just like Zelda. Ride horses? Zelda. Shrines with puzzles or feats in? Zelda. Crafting buffing potions? Zelda. Four main “bosses” then a final “dungeon”? Zelda. Magnesis powers? Zelda. Bow and arrow? Zelda. Baddies that explode when you kill them? Zelda. Trees to chop down? Heart and stamina upgrades? Switch puzzles? Zelda. It’s very Zelda.

But that’s OK. Breath of the Wild was A Very Good Game, so anything which manages to be half as good – especially in the absence of Breath of the Wild 2 – is fine, really. And it’s not all Zelda!

Fenyx’s quest is to restore some of the Greek Gods back to their former selves, and defeat Typhon who has beaten all the Gods and turned almost everyone to stone. So you set off to find and return the Gods’ essences which restore them back the way they were – Ares has become a cowardly chicken (literally), Aphrodite has lost her vanity, and so on. Doing this mostly this involves climbing tall places, fighting big monsters, and solving block-on-switch puzzles and shooting arrows through a series of axe handles. Because, you know, that’s what I’d lock progression behind if I were a Big Nasty.

One of the better puzzles.

Besides the main quest, there are the usual Ubisoft plethora of side quests, things to collect, skill trees, upgrades, chests to open, and so on. I did quite a few of these, but some of the vaults (the Immortals version of BotW’s Shrines) were too fiddly, difficult, or dull for me to bother with. Turns out you don’t need to upgrade yourself anywhere near as much as I spent time doing anyway, as the final boss is a walkover and I didn’t need more than a couple of my potions or special moves I’d taken in with me.

Difficultly being all over the place aside, it’s a really enjoyable game. The mostly blue skies and great traversal and combat mechanics more than make up for the repetition and lack of variety in the enemies (there are only really about six types in the game!) and it’s much better than I was expecting.

Good as it looks, it’s not really screaming “PS5”.

Filed Under: Gaming Diary Tagged With: completed, Diary, immortals, ps5

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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