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Nuts (iPhone): COMPLETED!

Posted on 01/04/2021 Written by deKay

I discovered that, since they added an Apple app to my TV, I could actually Airplay my iPhone screen on there, and with a PS4 controller connected via Bluetooth, I basically have another console. And then, Apple gave me another free month of Apple Arcade. And then, I spotted Nuts on there, when I was about to buy it for the Switch. So here we are.

Nuts follows you, as a squirrel researcher, setting up cameras with which to watch what the squirrels get up to. You then wind through the recorded footage, print off screengrabs of important sightings, and fax them to your boss who frequently contacts you in your caravan via phone.

I caught a squiggle on the tree!

At first, you simply put a camera where you’re told, watch a squirrel appear, and then move the camera to where it runs off to. As it takes the same route each night, you can effectively follow it to its den. Later levels are more complicated, with multiple squirrels, no known starting point, or having to track them backwards.

It’s a fun little game, uncomplicated and clever, and there’s a whole overarching story as to why you’re doing this research too, which adds to it. It’s only a few hours long, but it doesn’t outstay its welcome and changes things up enough to keep things interesting for that time. Also, squirrels!

That’s my caravan.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iPhone

Yakuza Kiwami 2 (PS4): COMPLETED!

Posted on 31/03/2021 Written by deKay

Another PS4 game played on the PS5. I’ve not given this a go on an actual PS4 so I don’t know how much of this is the PS5, but having no loading is excellent, and it’s all in 4K and Kamurocho looks incredible.

Kiwami 2 is a remake of the original PS2 Yakuza 2 game, which I’ve never played. I knew some of the story from flashbacks in later games in the series, but none of the detail. Like the other Yakuza titles, the plot is all over the place – in a good way. People aren’t who you think they are, quite literally in several cases, and your allies have a tendency to swap sides. The story is mainly about the Korean mafia returning to Japan – having seemingly been wiped out 26 years ago – to take revenge on the Tojo Clan who killed them all on behalf of the police. More or less. Obviously, it’s not as simple as that.

As in the other Yakuzas, gameplay is a mixture of punching people in the face, and wandering round the city (well, cities – you return to Sotenbori too) finding people, places or avoiding things. There’s also the usual array of side missions, from the sensible to the nonsensical. In one, you might have to hunt down a kidnapper, but in another you’re a voice actor for a Boys Love video game. In the arcades there’s a fully working Virtua Fighter 2 machine next to the UFO Catchers, and you can play a golfing minigame, darts, or even run a hostess club should you not have enough to do in the main story. Oh! And best of all, a toilet arcade game called Toylets:

It’s Another Yakuza. It’s a very, very pretty Yakuza, and as always the voice acting and the characters are both fantastic. And, although I enjoyed it very much, if Yakuza isn’t for you then this isn’t going to change your mind.

If you want to watch my entire playthrough (bar the final chapter which Sega doesn’t let you broadcast), then you can here:

Filed Under: Gaming Diary Tagged With: completed, Diary, PS4, psn, yakuza

Pokémon Sword: The Crown Tundra (Switch): COMPLETED!

Posted on 28/03/2021 Written by deKay

The second, and presumably final, expansion pack for Pokémon Sword/Shield, The Crown Tundra is set in a mostly snowy region and involves hunting for a lot of legendary pokémon in various ways.

Peony, a character you meet at the start, gives you three main legends to look into. The first has you finding the local “new to the series” legendary – Calyrex, then finding his horse by growing a carrot. Yeah, one carrot. Calyrex doesn’t have enough power for more. You can get one of two horses, depending where you grow the carrot – an ice type or a ghost type. I went with the latter. With them reunited, the next mission is to gain entry to four mysterious temples and capture the Regi-series pokémon within. It’s a minor puzzle task to open the temples up, and then a tricky task to actually capture them without killing them and they’re all alarmingly resistant to pokéballs.

Finally, you have to capture three Galarian variants of previous game legendaries – Moltres, Zapdos and Articuno – by chasing them across both the Tundra and both previous areas in the game.

With those done (and it essentially being The End), I completed a side quest for Sonia, who wanted me to find three more legendaries by discovering 50 sets of footprints for each of Cobalion, Virizion, and Terrakion and then catching them. Again, this was difficult, especially for Cobalion as I went through over 60 Ultra Balls even while he was on virtually zero HP and was fast asleep.

And then I went into the Dynamax mine area place where it had been reported a load of Ultra Beasts (from Pokémon Sun and Moon) had appeared, and caught myself a Tapu Fini. Phew, eh?

This was definitely the better of the two DLC packs. It’s bigger, more varied, and more interesting. When are the new Diamond and Pearl remakes out, again?

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Fire ‘N Ice (Switch): COMPLETED!

Posted on 25/03/2021 Written by deKay

What I first thought was a more simplistic Solomon’s Key type game, Fire ‘N Ice actually turned out to be a prequel to Solomon’s Key and was released as Solomon’s Key 2 in some countries. It loses the moving (and respawning) enemies from the original, as well as the attacks, jumping, and time limits, leaving just the ability to create or destroy ice blocks immediately down-left and down-right of you. And it’s all the better for it.

With no time limit and very few parts where timing is critical, the game is properly in puzzle territory and this suits it well. Solomon’s Key was too stressful for me! You only have to concern yourself with how to squash all the static (for the most part) enemies by dropping or pushing ice blocks onto or into them. That doesn’t mean it’s easier, it just means it’s lest chaotic.

With 100 levels to get through, some of which used your limited options really cleverly (like, how do you climb higher up the level, if you’re only able to create blocks below you?), it’s a long game despite each being just one single screen. I easily spent 5-6 hours on it. I’m not even sure why I started playing in the first place – but I’m glad I did as it’s a wonderful hidden gem of a game.

Filed Under: Gaming Diary Tagged With: completed, Diary, nes, retro, switch

Animal Crossing: New Horizons (Switch): COMPLETED!

Posted on 19/03/2021 Written by deKay

I’m sure this will cause complaints, same as previously when I’ve “completed” Animal Crossing games, but I have a system and I’m sticking to it. Yes, on one end of the scale people would say the game is complete when you’ve achieved all the in-game stamps from Tom Nook, or when you’ve made every item in the DIY list, or filled the museum, or any number of other things perhaps in combination. On the other end of the scale, you’ve people saying when they’ve seen the credits, which for me happened about 8 weeks in when KK Slider did his first Saturday gig. My criteria, is play every day for a whole year, and so, on day 365, that’s it. I’ve seen a whole year’s worth of events, never missed a day, and the game is completed.

Finished though? Of course not.

But how was the game? Well, it was Animal Crossing. It’s probably the most different from the rest Animal Crossing, though, in a number of ways. The main two are the DIY crafting, and the island construction additions, where you create furniture and special items with the former and restructure your entire island, knocking down cliffs, making new lakes and rivers and so on, with the latter. There’s also a fair bit missing, though – no coffee shop with Brewster, no parade of shops, no second hand shop, no Lyle, Kapp’n, Tortimer or many other regulars.

Ultimately, though, it is more of the same. You plant trees, harvest fruit, collect things for your house, chat with animals, pay off your mortgage, and visit other people in their islands. And actually, that’s fine.

Some people wonder what I found to do for all this time, and I’ve not really any idea. Each day has the same routine: Smack rocks, find the buried money, plant more money, “harvest” the grown money tree, collect the bottle on one of the beaches, dig up, identify then sell all the fossils, and that sort of thing. I’ve also had a vague medium term goal in mind which I’d then spend some time working towards: Early on, this was to grow an orchard with rows of trees for each fruit, later it was to hit various Bell targets (having long since paid off Nook’s mortgage), and more recently it has been to grow every type of flower – blue roses still elude me, sadly.

Mostly, though, it’s just relaxing to wander round and do menial tasks for no real actual gain. And sure, I’ve done a year but I’m still going to play it until I get fed up, which probably won’t be for a while yet. Especially if Nintendo are still chucking new stuff in every now and again!

Filed Under: Gaming Diary Tagged With: animal crossing, completed, Diary, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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