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Metroid Dread (Switch): COMPLETED!

Posted on 22/10/2021 Written by deKay

It’s been a long time coming, but I have filled this last year or two with many, many Metroidvania games in preparation. Even though I didn’t know it was coming. Of course I ordered it instantly.

And, it was really good. I didn’t expect otherwise, but people were very down on Metroid: Other M and I never really got into that myself either. It was lacking the Metroid lonely atmosphere, I think. Too many other people. Lots of chat. Not quite 2D. It was just a bit off in so many ways. But not here.

There’s a story which attempts to tie into the lore of previous games and references events in them, but ultimately it doesn’t matter as the outcome is the same as it ever was – Samus lands on a planet, some reason for her losing all her powers is concocted, and you then spend the rest of the game reacquiring them, which each opening up new areas of the map. It’s a good job they were all hidden in the exact order and locations they were otherwise you’d have no chance!

Samus is very quick, and has many different moves. These combine to form a slight issue in that the controls are a bit complicated, with often having to use the triggers as kind of shift modifiers, and this results in some moves and combos requiring use of the stick and three or even four buttons at the same time. My old brain can’t cope with that so often I’d be pressing the wrong things, thankfully rarely causing major problems or death. Still frustrating, though!

While I’m mentioning problems with the game, I should mention how easy it was. Previous Metroid games have been (for me) really difficult, especially the bosses, but Dread was was very, very easy. Only the end boss caused me headaches and even then, after a few attempts, I’d managed to see the attacks coming and knew how to best deal with them, so beat him virtually unscathed – eventually.

The EMMI sections, where you had to run and hide from evil robots, were also a problem. They were not fun, and often it would be random if you managed to make it through their designated area as they seemed to spawn in different places. They were like an unwanted gear-change, and didn’t really fit into the game.

Thankfully, none of these negatives really stopped me really enjoying Metroid Dread. Samus slowly becoming an unstoppable beast is, like most games in the genre, the big draw, and the exploration and puzzles are both great. It’s not a perfect game, but it is a fantastic one.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroid, switch

Sunless Sea: Zubmariner Edition (Switch): COMPLETED!

Posted on 10/10/2021 Written by deKay

I used to play Echo Bazaar, an online web-based story RPG thing from Failbetter games, ages ago. Before it was renamed as Fallen London, which is also the setting of the game. It was good, although you really needed to pay for extra moves and features to get the most out of it. I’m against IAPs as a rule so kind of fell off it. I did love the Lovecraft/Pratchett crossover vibe of the world though, and so Sunless Sea – a fleshed out, naval focussed spinoff with no IAPs – piqued my interested. And then, when it was about £4 bundled in with Slain and Snakeybus on the Switch, of course I was going to buy it.

Sunless Sea takes the same story-RPG base of Echo Bazaar, but adds to it an action boating game, where you sail the seas of the Neath – the world below the world – exploring strange islands and trying not to 1) run out of fuel, 2) run out of food, 3) get smashed to pieces, or 4) go utterly insane with terror. It’s also a roguelike in that you, as captain of a barely sea-worthy vessel, are prone to becoming A Bit Dead (due to the reasons above, and more) and when you die, it’s game over. Well, except your heir takes over but can’t carry much of your skills, belongings, money, or even sea charts over.

Much of the game is sailing as far away from London as you dare, interacting with the strange characters and creatures found on outposts and far-away cities, and carting items and dodgy passengers around the map for varying amounts of reward and bonuses. Generally, the further you go, the riskier your trip, as enemy ships and giant sea creatures attempt to kill you but also because your supplies and fuel may not last the trip – and you can’t always restock en-route.

One of the problems of the game therefore is glaringly apparent. Sailing, which is 90% of the game, is slow. Sure, you can upgrade your engines and later, if you have enough money, buy better ships, but even then it takes ages to get from A to B and back. Even the non-boaty bits are also slow, in that there’s a lot to read and digest, and even (I found, anyway) planning to do. Ultimately, it doesn’t really matter, but it does make the game a bizarre dichotomy of laidback ocean trundling and heavy stress panic as your fuel counts down your impending death.

After my first “run” ended abruptly after less than an hour, and the next two or three were little longer, I managed to get around 5 hours into a game only to make a stupid mistake (I bought something which left me without enough money for food, so had to eat my crew, and then I died). Five hours is a long time for a roguelike game, so I was a little deterred. However, I gave it another go and this time managed more than 60 hours before I realised I was close to my goal (“become the greatest explorer” or something was my chosen win condition) and from then on the stress was almost unbearable. Sixty hours of “work”, when I was so close to a win, which could all just vanish at any moment through idiocy or randomness. The trip back to London was torture. But finally, I did it. A win! The end! Phew, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, fallen london, switch

Overcooked 2 (PS5): COMPLETED!

Posted on 20/09/2021 Written by deKay

Although I enjoyed the original Overcooked, it was much too hard. Sure, I could get one star on each level, but that wasn’t enough to progress. With the “All You Can Eat” pack a free rental on PS+, my daughter and I gave the sequel a go and it’s much, much easier. To the point where we got 3 stars on most levels first time.

The main change seems to be that you have much more time to complete dishes. Previously it was all too easy to get a meal almost ready before the customer complained (which also wasted the meal, in most cases), but I don’t recall there even being a time limit in Overcooked 2. That does sort of remove any challenge from the game, but then, that made it more enjoyable for us and we managed to reach the end without ever having to return to earlier levels to try and scrape an extra star or two to unlock the next level.

Filed Under: Gaming Diary Tagged With: completed, Diary, overcooked, ps+, psn

Zookeeper World (iPad): COMPLETED!

Posted on 19/09/2021 Written by deKay

The original Zookeeper was the subject of one of my very first posts on this here gaming diary over 16 years ago. Well, not quite the original game as that was a Japan-only GBA release called Zooo or something, but the DS version I played was pretty much the same game. Anyway, forward time on a bit and the world of match-3 puzzlers has changed a bit so you can’t just re-release Zookeeper and expect it to fit in.

So they’ve aped the likes of Simon’s Cat and Puppy Blast and added loads of gimmicks to the formula. Now instead of (or as well as) removing a number of each animal, you also have to deal with revealing panels behind them to remove, or have them in bottles that you have to match two or three times before they disappear. Or there are flowers you can’t directly match to remove, crates you have to break, or beehives where removing animals next to them releases bees. There are fruit bombs that blow animals away, conveyor belts that move things round, and crowns you can only get rid of by dropping them off the bottom of the screen, as well as power-ups to employ.

On top of that, progress through the levels unlocks money and items for your real actual zoo which you can fill, Theme Park style, with attractions and animal displays. This is not the same Zookeeper I remember.

But, it is at least as addictive and it’s a lot of fun. Some of the levels are incredibly tricky, and a few may only be clearable with luck, but I loved working through all 200 of them and it’s one of the more polished and solid games of its genre around. Plus, as it’s Apple Arcade, there’s no in-app purchases like all the other games have, and no adverts.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS, zookeeper

The Magnificent Trufflepigs (Switch): COMPLETED!

Posted on 09/09/2021 Written by deKay

At first glance, and indeed, at several subsequent glances, The Magnificent Trufflepigs looks and feels very much like Everybody’s Gone to the Rapture if it was a series of The Detectorists. It has the same slow, pondering walk through realistic British countryside aesthetic, no combat, and a story which just gets more interesting as you progress. Plus, you have a metal detector and have to dig stuff up.

But the detectoring is just a delivery mechanism for the story, which has you called up by an old friend to help search a local farm for an earring to match one found years earlier. You set off, separately to cover more ground, to discover buried nails, scraps of machinery and bottle caps while discussing how your friend’s life is starting to unravel a bit.

That’s all there is to it – about two hours of digging and chatting in a relaxed, stressless way – until the story reaches the end and there’s a revelation which I have to say I did see coming so wasn’t really surprised. It didn’t matter because it was the journey, the chat and the low-impact gameplay which was excellent and a nice diversion from most other games. And it’s oh so pretty and atmospheric.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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