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Explorers (Steam Deck): COMPLETED!

Posted on 22/11/2025 Written by deKay

A little Pico-8 game which I picked up from itch a while back, Explorers has you boating about a randomly generated archipelago, finding treasure, meeting other people who you can try to convince to trade with you or help you, and sometimes stealing their boats.

The aim is to complete your map, which you can do by visiting everywhere, but you can also fill it in more quickly by asking the people you meet about where they’re from or have been and they’ll draw some of it for you.

It isn’t particularly complicated, but it’s an incredible example of what you can do with Pico-8!

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Curse Crackers: For Whom the Belle Toils (Steam Deck): COMPLETED!

Posted on 22/11/2025 Written by deKay

Obviously the reason I started playing this is because of the absurd name. How I came to own it in the first place, however, is a mystery. Was it free on Amazon? Did I get it in one of those itch.io charity bundles? Ghosts? Who knows.

CCFWTBT is a platformer where you, as an acrobat called Belle (along with her pet bell called Chime) have to rescue her boyfriend who is kidnapped by an ex-friend. It plays out like a 8-bit title, different levels, tricky platforming, bosses, and so on. You use Chime as a sort of boomerang that can activate things but also help you reach places higher up. Getting used to Chime and how to use it took a while.

Between levels you have a map you can freely navigate, with various places to visit like an inn and a town, where characters give you side missions. Most of these involve revisiting levels once you’ve obtained extra items or abilities. This was one of the reasons that I got a strong Shantae vibe from the game, which is no bad thing. It’s not as good as games in that series, but it’s better than the vast majority of these retro-styled platformers.

I loved the cast of characters and their relationships. There’s a fun twist near the end regarding the kidnapper too (which I won’t reveal) which meant the game was a fair bit longer than I was expecting. I didn’t complete every side mission but I did a fair few of them, and (of course) completed the main game. If I didn’t have such a huge backlog of games I’d probably go back and mop up some more bits but, sigh, time, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Tiny Terry’s Turbo Trip (Switch): COMPLETED!

Posted on 20/11/2025 Written by deKay

Tiny Terry’s Turbo Trip is a silly little game where you, a bored child left with your uncle while your parents have gone on summer holiday (leaving you behind to go to summer school because you’re bad or stupid or something), decide to get a driving licence, a car, and then modify it so you can drive off into space. Obviously. And just LOOK at the art style. Look at it.

It plays out as an open world game where you collect items of rubbish that you can spend on car upgrades, and find money to buy items, weapons and so on. There are missions where you have to find stuff or go places, and loads of weird characters to meet. Like the guy who is clearly burning alive on the beach but refuses to listen to you saying he’s fine until you return later to find his charred remains and nick his sunglasses. For the guy in a back alley who wants you to help him do crimes, but not really bad crimes, just middling crimes. Or the kid who fences stolen cars. Or the fast food seller who is legally bound to give you “beach fries” for free whenever you ask, which you then take home to feed your fish with. It’s all very silly.

As a game, it’s a bit flawed. The physics are a bit wonky and the collision detection is terrible. Platforming is harder than it really needs to be partly because of the camera and partly because you can’t gauge depth properly. Some of the missions are a bit too vague to understand what you need to do, and the minigames (like yoga and football) are fun for a while but tedious when you have to do them enough times to hit a quota and complete a task.

That said, it is such an absurd game it really does have to be experienced. If only for the strange squashy pets you can “make” that follow you round for seemingly no purpose.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Luigi’s Mansion (Switch 2): COMPLETED!

Posted on 17/11/2025 Written by deKay

Nintendo were kind enough to give this GameCube game out to people who pay for the top tier of their online subscription service. Back when it originally came out – at the GameCube’s launch – it was perceived to be a disappointment. Indeed, I eschewed it in favour of Super Monkey Ball and Tony Hawk’s Pro Skater 3 because it wasn’t the follow-up to Super Mario 64 we all hoped was happening. Of course, I did eventually play it and yes, it turns out it was great after all. But still very different to a Mario game.

Another complaint levelled at it at the time was the length. Nintendo had reportedly “done some research” and found that people wanted “shorter games”. Luigi’s Mansion is, by modern standards, pretty short at about 5 or 6 hours, but that’s still plenty long enough as far as I’m concerned.

Now, some twenty-something years later, how does it stand up?

Perfectly, it turns out. Nintendo’s art still looks great now, even though it’s all 4:3 and SD and running on a toaster. The gameplay is as great as it ever was, and very little has actually aged. One thing that has, I found, is I could not longer control it with the default “invert Y” setting. Why this is, I don’t know. Maybe in time I’ll be unable to cope with anything but the definitely backwards “natural scrolling” mouse/trackpad setting that computer operating systems default to these days. Sad times if so. Anyway, with the Y setting changed I was away.

Everyone knows how to play Luigi’s Mansion – find ghosts, scan their weaknesses, suck ’em up – so I won’t spend time on that. Needless to say, it’s still fun. Luigi’s Mansion 3 obviously improved so many areas of the game (such as everything being more interactive – here Luigi just grinds up against most things going “unngh unngh oohyeah”) but the core mechanics are still sound.

One negative I have, which presumably I had originally but my diary doesn’t go back that far, is the Boo chasing. To properly complete the game you have to find 50 hidden Boos, one in most rooms, and when you do they float off and you have to suck them up. Unfortunately, they have a tendency to escape the hoover and fly through walls. Chasing them when they do this is a bit tedious, but there are some that run off to rooms that although next door, can only be accessed via a full loop of the mansion so it takes ages – especially as they tend to escape again back to where they came from.

That’s all though. Everything else is excellent.

Filed Under: Gaming Diary Tagged With: completed, Diary, luigi, Switch 2

Pesticide Not Required (Steam Deck): COMPLETED!

Posted on 16/11/2025 Written by deKay

What if Vampire Survivors was a chop-chop, dig-dig game? As in, as well as auto-attacking swarms of enemies with increasingly more powerful weaponry, you also plant crops, mine ore and catch fish? Well, Pesticide Not Required answers that question.

As with other Survivors-type/Bullet Heaven games, there’s the usual kill things, get XP, go up levels, spend points on mostly random updates, and repeat. Only here, in order to progress, you have to buy seeds at the end of each day and plant them, keeping them watered until they’re able to be harvested. At first this is tricky as you’ve limited tillable soil area, plus you’re dealing with all the baddies, but you can unlock helpers who can plant and water on your behalf, and you’re able to purchase extra planting spots too.

This addition set of chores really changes the gameplay a fair bit, as you have to specifically go to areas of your garden as well as just avoid baddies, or you won’t progress. Is it better than Vampire Survivors? No. But it’s well worth playing. Oh, and if you’re wondering, I class it as complete because I completed every scenario in every season.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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