ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

The Darkside Detective (Steam Deck): COMPLETED!

Posted on 12/07/2026 Written by deKay

I don’t know how many times I’ve seen this in my library (in multiple libraries, in fact) and thought, ooh yeah, I’ll play that… just not right now. Tens of times. Finally, its time came!

The Darkside Detective is a point and click adventure game with big chunky pixel graphics and silly puzzles and characters. The premise is that you’re a police detective, but your cases mainly revolve around ghosts and the occult. Spooky occurrences, portals to the Darkside, a sentient toilet, Santa working in a greasy spoon, and a sidekick who is an idiot. And your non-ghost-case detective rival who always gets the kudos.

It’s funny and pleasantly surreal, and the puzzles stay away from rubber-chicken-pulley territory so they’re pretty much all logically solvable. A very enjoyable game, and almost always incredibly cheap (or free!) so if you like the genre there’s no excuse to pass it up.

Filed Under: Gaming Diary Tagged With: completed, darkside detective, Diary, steam deck

Citizen Sleeper (Steam Deck): COMPLETED!

Posted on 12/07/2026 Written by deKay

I really wasn’t expecting this sort of game from the description. I know Citizen Sleeper is considered a good game, and I knew it was cyberpunky and set in space, but I thought it was going to be like Syndicate or an isometric Deus Ex or something. I was way off.

What it actually is, is a sort of visual novel with dice rolls. Playing it, I was reminded of the gameplay of Sunless Sea, albeit without the combat. Or the boats. Or the creeping dread. Or the deathloop. It was more the feeling, you know? The talking to people and “spending” various accumulated materials to further progress with particular people or events. Oh, and there was a bit of creeping dread, actually, just in the cyberspace hacking bit.

That doesn’t really tell you much about the game though, does it. It opens with you, a Sleeper, arriving smuggled onto a beaten up old space station. A Sleeper is someone who has had their consciousness transferred into a synthetic body, a body which is owned by a massive corporation and as you’ve done a runner, they want it – you – back. Your daily cycle involves talking to people, hacking to gain information, earning money, and eating. You might be effectively a robot, but if you don’t eat you still die. Each day you get some dice (three to start, you can expand to more), which are pre-rolled to give you numbers you “spend” on challenges. The higher the number you use, the higher your changes of the challenge, which could be a conversation, or resource gathering, or a hacking attempt. Failing a challenge can mean you lose energy, other resources, or some other negative effect.

I hated it. Relying on luck in a time limited, in a Persona-ish way, game? Anxiety inducing gameplay. At first. Then it clicked, and I found you could augment your chances of “winning”, which more dice, re-rolls or permanent +1 or +2 to each score. I also found if you roll some low numbers, then that day go for more low-risk events, the stress dissipates. Also, you likely can’t do everything available in the time limits so don’t try.

It seems that there are a few different possible endings, depending on where your focus is spent, but I completed stories including “deal with the hitman who has come to claim me”, “help the guy and his not-daughter escape to a better life”, and “rebuild the gardens”, whereas the “help the rebels stuck in the blockade” fell by the wayside. It seemed that was quite an important thing to miss, but I read later that it’s a DLC story so wasn’t essential for the main game anyway. My ending was, I think, good, but pretty open-ended. I’d be interested to know how the sequel links to this if there’s several possible outcomes.

So, I’ve been a bit vague regarding specifics in Citizen Sleeper because it’s really necessary to play it for yourself and make your own choices, learning the world and your character’s situation in your own way. Do that, but don’t go into it expecting the sort of game I did! Oh, one last thing – some of the text on a Steam Deck is pretty tiny, so if you’ve something bigger to play it on, maybe do that.

Filed Under: Gaming Diary Tagged With: citizen sleeper, completed, Diary, epic games, steam deck

Raccoin (Steam Deck): COMPLETED!

Posted on 07/07/2026 Written by deKay

Yes! Another incremental clicker game with Luck Be A Landlord/Balatro nods! This one isn’t anything to do with cards or trees though. No, it’s all set around a penny falls machine.

You put coins into it, that pushes coins out. Coins that come out earn you money. Somehow, you make money out of this – unlike a real one – because you have special coins that can be bought between rounds, are stored in an expandable clip, and do magic things. So you can get coins that are rabbits and then fox coins hunt them and increase your score. Or you can electrify coins, or have giant coins, or all sorts.

There’s also a combo meter, which builds as you push coins off the edge and is cancelled if you spend too long between doing so. Build it enough and you trigger a bonus wheel to spin, with “prizes” like more coins or massive towers of coins.

Like other games of this sort, it’s getting the right combination of special coins, a bit of timing, and a lot of luck that allows you to get higher and higher scores on each run. And, like other games of this sort, it’s pretty addictive. Raccoin isn’t as good as Luck Be A Landlord or Balatro, but it is decent enough.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

PowerWash Simulator 2 (Steam 2): COMPLETED!

Posted on 04/07/2026 Written by deKay

You’d be hard-pressed, from the screenshots, to see that PowerWash Simulator 2 is actually a different game to PowerWash Simulator 1. And the gameplay too, in fact. After all, there are only so many different ways washing dirty stuff can be presented. Why, then, is this a whole new game and not just another pile of DLC for the original? Money? It’s probably money. Right?

There are differences, if you look closely. Perhaps the biggest, in terms of “gameplay” at least, is how they’ve done away with all the different types of soap. In the first game, different surface types required the purchase and use of specific detergents, so you’d need one for stone and one for metal and one for plastic and so on. Well, not only is there only one soap type now, it’s free and unlimited. Well, you can only have so much splashed on surfaces at any one time, but rinsing it off magically refills it to your washer so it is effectively infinite. This might not sound like much of a change but, in a game with very few possible changes, it’s a game, uh, changer.

I almost completely avoided using soap in the original, because of the cost and fiddly swapping it out and stuff, so cleaning took more “passes” than it could have done. Now, I foamed up everything with gay abandon. Game changer.

Another change is the addition of a new piece of equipment – the swing. You hang it from the top of a flat surface, and sit in it – giving you mostly free movement up, down, left and right to squirt much more easily than you would with ladders or the scaffolding. Both those, and the hilariously useless step-stool, return, but on specific levels the swing is an excellent new bit of kit. Could have really done with that on the tower at the fire station in the original.

There’s also a new plot. The dodgy Mayor is being dodgy, and the gems you recovered in the previous game that were required to keep the volcano in check have been stolen, but ultimately this just manifests as a reason to clean stuff, same as before.

The final change, which may well have been there before but I didn’t make use of it, was single console split screen co-op. I played on the Switch 2 so was disappointed it didn’t support the game share method of giving player 2 a Switch of their own to stream to, but it was still fun and, as you’d expect, halved the time it took to complete levels.

That’s all there is to say, really – it’s more of the same with a few quality of life improvements. Could it have been DLC? Probably. Should it? Well, chances are it’d have been about the same price anyway (I paid £15 for it, but the eShop price is £20) so it doesn’t really matter. It’s more relaxing zen washing, and it’s worth the entry fee, so I don’t actually care. Oh yeah, and there’s a toilet to wash. Winner.

Filed Under: Gaming Diary Tagged With: completed, Diary, powerwash, Switch 2

2025 Mosaic Retrospective (Steam Deck): COMPLETED!

Posted on 29/06/2026 Written by deKay

As I enjoyed Proverbs so much, of course I was going to download this, which is the same sort of puzzle game by the same developer. This time, instead of plague-era images depicting weird proverbs, it’s a collage of representations of events that happened in 2025. Some funny, some stupid, some sad.

I say “the same sort of puzzle game”, but I actually mean “it’s the same game but with different pictures”. Which is exactly what I wanted, so that’s fine, and as a bonus it is completely free. Unfortunately, it suffers from the Impossible To Use On A Steam Deck controls issue that Proverbs also had, but was just as easily fixed to work how I wanted it.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • …
  • 86
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in