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Raidou Remastered: The Mystery of the Soulless Army (Switch 2): COMPLETED!

Posted on 31/08/2026 Written by deKay

I thought it was about time I got into another big RPG and fancied something a bit Persona-y. Kendrick (off off the ugvm Podcast) suggested Raidou, which is a remake of a lesser known Playstation 2 game in the Devil Summoner series. Which itself is, of course, Persona-adjacent.

Set in 1910s Japan (…mostly), you’re Raidou Kuzunoha – a teenage detective who also happens to be the latest in the long line of trained devil summoners. You use both your detective skills, and your ability to catch (Pokémon-style) demons, to try and figure out why a girl who calls your detective agency wants to die, why they are kidnapped by mysterious guys in red, and why there’s been an increase in demon activity. Surprise! It’s all a bad guy using the power of demons to try and destroy the world or something.

I say you use your detective skills, but actually, you do almost no detectiving at all. Don’t be expecting anything Sherlock Holmes or Phoenix Wright here. Most of the time it’s a case of just standing near a Yakuza-lost-locker-key style shiny point, although sometimes you need to make use of your Pokém–uh demons and their special skills to “search more” or “fly up about 30cm” or “convince the pretty lady to part with information”.

Instead, you explore some small town areas and the odd building (and a huge underground submarine base) and talk to people, persuade them to talk more than they might want to, and fight demons in not not exactly time based combat. There’s a word for that sort of combat which I forget, but it’s a bit like Xenoblade or Eternal Sonata where you have skills that have cooldowns and/or power bars that need to be filled rather than have actual turns. You can pull out up to two demons from their Pokéba–Demon Tubes to assist (and swap them out as much as you want), and each demon acts mostly independently, attacking foes, triggering area buffs and traps and healing you as it sees fit. You can issue orders but I did this literally zero times in the entire game so it’s clearly completely unnecessary.

Befriending demons, using them, and levelling them up increases their loyalty with you. Levelling up gives them access to more skills, and loyalty supposedly makes them more powerful maybe? The main thing I found when their loyalty went up was they became more flirty. Which, when half of them are naked, is a bit weird. Especially when they say a sultry “Raidou!” when they level up.

Demons generally only exist in the demon world, which is like a dark shadow of the real world. You have the power to slip into this and often need to in order to rescue people (it’s very Tokyo Xanadu at this point), find items, or reach places you can’t access in the real world. This shadow realm is much like a dungeon, really, and often they have puzzles and a boss.

Boss fights are the only bit of the game which I found even slightly tricky, and even then most of them were very easy if very long. You don’t seem to be able to do much damage, even when you’ve maxed out your sword in the creepy blacksmith-cum-frankenstein basement, so it’s usually a case of chipping away at the boss HP incredibly slowly. Not the most fun bit of the game, I have to say. There are attacks which have elemental affinities, and baddies will, as you’d expect, have weaknesses to some of these, but bosses seemed to mostly be immune to these effects, and even those that were weak to some merely took slightly more damage that way. A few could only be damaged with certain elementals.

Oh yeah – the basement. You can visit a dodgy guy there who can forge new or better weapons for you, but also he can smoosh two of your demons together to make a different one. As they drift off into the smooshing cage, they sometimes tell you they love you. It made me uncomfortable.

The whole game was shorter than I was anticipating too, clocking in at about 25 hours. I wouldn’t ordinarily say that was short for a game, but when it’s in the same category of game as Persona, Tokyo Xanadu, Pokémon and Xenoblade, it certainly seems it.

If I’m picking holes, then I should also mention how PS2 it all feels. Yes, it’s an updated PS2 game, and yes, the graphics are far better than a PS2 can produce. There’s also quality of life things added which I suspect were not in the original (like fast travel from nearly everywhere, being able to buy certain upgrade consumables, etc.). Loading times are almost nil too. But… it still has a clunkiness. A rubbish Original Resident Evil style camera. Invisible walls. Things blocking the way which you clearly would be able to walk around or climb over but mysteriously you can’t so have to pass a series of other events in order to do so (reaching the church being one, if you’ve played the game, you know). Things that modern games deal with better, generally.

These are all small holes though. Despite the jank it’s a great game. The plot, which is just insane – it involves space rockets and Rasputin for God’s sake, even though it is set in 1910s Japan, remember! – ticks along at a nice pace and all comes together in a way that only bizarre Japanese RPGs can. Slight spoiler as proof: there’s a giant warship which is also a transformer late in the game. You can feel bits of Megami Tensei, Persona and related games seeping in here too, not least that they share some enemies like Jack Frost and some events from SMT games are referenced. Yes, they’re set after Raidou.

Now, there’s a PS2 sequel to the original game and I would very much like that to get the same remastered treatment this one did, so fingers crossed.

Filed Under: Gaming Diary Tagged With: completed, Diary, raidou, Switch 2

Andro Dunos (Evercade): COMPLETED!

Posted on 29/08/2026 Written by deKay

I’m not really a big fan of side-scrolling shooters. I’ve probably lamented this before, numerous times. Still, unfathomably, I find myself playing them sometimes when they appear on Evercade cartridges or retro game compilations. Hence Andro Dunos, here.

No, I’d never heard of it either. And it seems for good reason, as it’s almost entirely forgettable. It does some R-Type things and it does some Gradius things and it has most of the things needed of a shooter in order to be playable (like no slowdown and some avoidable enemy patterns and so on), plus it’s an coin-op so you can just feed it virtual pennies until the cows come home and/or you’ve completed it.

Which I did, but as I said – entirely forgettable.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Pizza Hero (Steam Deck): COMPLETED!

Posted on 23/08/2026 Written by deKay

Surprisingly, this isn’t called Pizza Survivors. Because it seems that most Survivors-type games explain to you their genre by including that word in the title. But now you know, you can guess the rest of the game for yourself, no?

If you can’t, then let me explain. It’s Vampire Survivors only you’re a pizza slice and your weapons are all pizza topping related analogues to those weapons in Vampire Survivors. So you have the gun type ones and the rotating around you ones and the random areas of damage generating ones. You’d expect the enemies to be hotdogs and chips and stuff but no, they’re mostly dragons and tenacle monsters and skeletons. Why? Who knows.

Nonsensical graphics and theming aside, it’s fine. To be honest, so long as you get the balance right it’s pretty hard to “do” a terrible survivors clone, and so Pizza Hero is, well, fine. It does nothing new but doesn’t break anything either, so that’s a net positive. Probably.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Loot Loop (Steam Deck): COMPLETED!

Posted on 19/08/2026 Written by deKay

Loot Loop, bought only because it was bundled with Gambler’s Table which I already own so it was cheap on the Steam Store, is an incremental auto-battler side scrolling RPG. In some ways, it is a bit like Idle Slayer, but it’s much shorter and much more fun. And by much shorter, I mean, it lasted a couple of days play instead of about six months.

The aim is to walk right, fight baddies, beat the boss at the end of the level, and then do the next level. Of course, being an incremental game, you get laughably nowhere to start with because your weapon is awful and your HP survives maybe one hit. But, each defeated foe nets you currency and you can use that to upgrade your stats, and eventually buy extra characters for your party, magic spells, and various other buffs and skills.

Soon you can best an entire level without even seeing your health bar change, but naturally the next level essentially resets your power as everything is exponentially harder. Loot Loop doesn’t really push the genre (and it certainly seems to be a genre at this point, just look at what I’ve played this year) but it’s fine.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

Cube Escape: Paradox (Steam Deck): COMPLETED!

Posted on 18/08/2026 Written by deKay

I do like Rusty Lake’s weird graphical adventure/escape room games, with their creepy aura, Art Deco imagery and psychological themes. Cube Escape is another of those, mostly set in a single room with you able to look in each direction and interact with items, such as a clock, mirror and a telephone in order to solve puzzles to (usually) open doors and drawers, eventually leading to the unravelling of some event in your past where you may (or may not?) have murdered your wife. Or maybe she tried to murder you? Or was it a dream?

There’s also time travel, as if your character’s brain wasn’t unravelled enough. Oh, and literally some brains to play with.

It’s all a bit dark, but there’s humour and some silliness, and then it goes all horror and gore for a bit. There are live action cut scenes. And, I suppose, dead action cut scenes. Spooky shadows, things that might not really be there, and all sorts of messages and symbols to decode. Another excellent game from the team.

Filed Under: Gaming Diary Tagged With: completed, Diary, rusty lake, Steam, steam deck

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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