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Wuppo (Switch): COMPLETED!

Posted on 11/07/2021 Written by deKay

I’d seen Wuppo on the eShop a few times and it looked like the sort of game I’d want to play – silly, nonsensical stuff. It reminded me a bit of Pikuniku, although is obviously very different, and then it was incredibly cheap so I folded and here we are.

The story is (and apologies for getting lost in advance) that you are a Wum – a sort of blob creature – who lives in a hotel called The Wumhouse. In the world are are two other sentient native species, and another who were warlike and wiped out ages ago (or were they?). And now there are some space aliens who look like lions. Because you’re very messy with ice cream, you’re kicked out of the Wumhouse and so begins an adventure where you meet characters from these species, fight them, visit an underground city, come across massive bosses like a giant eel and a huge ice cream, and discover more about what you have to do through old filmstrips you play on projectors.

And play volleyball, deliver newspapers by shooting them into peoples’ faces, visit a theme park, paint a picture, and discover a face in the sky who likes to eat mud. It’s all woven together, sort of, into something mostly coherent but utterly absurd, where you end up having to save the world.

It plays out mostly as a platformer, with your bouncy little blob able to jump, and double jump, and with the right item shoot gel in the direction of the right stick in order to kill things. Quickly, you realise that the game itself isn’t the only weird thing here, as the controls are too. For example, to get into the inventory you press a direction on the d-pad rather than press +. To jump, you’d expect a face button but as this may conflict with the right stick aiming, a shoulder button is used instead – only it’s on the left, not the right like in other games where this is an issue. Both these things felt wrong for the entire duration of the game and I never got used to them. Giving items is also needlessly fiddly, as is buying things and selecting items from the inventory.

In order to progress you’re not really given enough information as to what to do, which when coupled with being given “quests” which seem to have no use or bearing on the plot (but you don’t know this at the time), it can be tricky figuring out what to do or where to go next. Also, there’s the problem of “is that platform just out of reach and I need an item or different route, or am I just mistiming my jump, or is it even a platform at all”, which is frustrating.

So while I did love the world, and the art style, and how quirky and ridiculous it all is, too many small problems in Wuppo stop me from fully recommending it. For cheaps though? You can do a lot worse.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, wuppo

Alwa’s Legacy (Switch): COMPLETED!

Posted on 09/07/2021 Written by deKay

After enjoying Alwa’s Awakening so much, and it was actually Alwa’s Legacy I’d originally intended to play until I realised Awakening came first and, well, existed, of course I was going to jump right into Legacy afterwards.

It is, basically, more of the same. You’re still Zoe, you still have a magic staff, and you can still use your three powers – shoot a lightning bolt, create a block and create a bubble. This time, however, the graphics are all 16-bit in style rather than 8, and you get additional abilities too.

Once obtained, you can air-dash (a bit like how you do in Celeste), warp through some walls, breath longer underwater, and upgrade the number of health segments you have. The way you upgrade your original powers is different too – previously you just found items to do that, but now you spend the orbs you collect on improvements – most of which are new to this game. You can also remove the upgrades too, allowing you to re-spend the orbs on different upgrades, meaning if you don’t need one for a bit you can make use of another. There are also a few tweaks to the controls to accommodate more skills and to make use of the fact 16-bit machines had more buttons!

The plot isn’t much different to before – beat four bosses then take down Vicar. Each boss has its own area with different gimmicks: Two of the cleverer ones include one where you can raise and lower the water level to open up paths or solve puzzles, and the other lets you swap between past and future versions of the “dungeon”, making vines grow or lasers disappear.

I found Legacy’s enemies, especially the bosses, much much easier than those in Awakening, but found the puzzles and “how do I get to X” issues much less obvious than before. Completing it 100% was a bit harder too as hidden areas were much more hidden and there’s no controller rumble to alert you to them – although there is an item late on that warns you there’s a secret in a room, but not where in the room! Overall, though, the improvements and other changes made this more enjoyable than the original game, which I’d already thought was great. Alwa’s Legacy is not in the same league as Super Metroid or Hollow Knight, but it’s still a great Metroidvania and definitely worth picking up.

Filed Under: Gaming Diary Tagged With: alwa, completed, Diary, switch

Star Trek Online (PS5): COMPLETED!

Posted on 30/06/2021 Written by deKay

As it turns out, it is possible to complete Star Trek Online, and it’s possible to do it without paying any money at all. Because that’s what I did.

I know that for many people, the game here is all the endgame content, playing with others, doing the same missions over and over and collecting all the ships and stuff. That’s not for me. I reached the cap of level 65, then finished all the single play missions remaining, and that’s it. And it was mostly OK?

I’m still baffled how buggy it is, especially since some of the bugs I came across were there and reported on the official forums three or four years ago, and how clunky it all is. The menus are unwieldy and the menu navigation controls clearly suffer from controller rather than mouse use. The animations are PS2 level woodeness, characters randomly stand on chairs and tables (or sometimes, inside walls, doors or furniture), and getting stuck inside asteroids or rocky outcrops in caves is such a frequent issue that rather than fix it, they included a “warp somewhere nearby” option in the menu called “I am stuck”.

It’s repetitive. It’s broken. It’s ugly. And, although this isn’t the game’s fault, it doesn’t even fit into the Star Trek universe any more. But I enjoyed it enough to spend what is probably 125+ hours on it so I suppose it must have done something right?

Filed Under: Gaming Diary Tagged With: completed, Diary, mmo, PS4, ps5, psn, star trek

Alwa’s Awakening (Switch): COMPLETED!

Posted on 20/06/2021 Written by deKay

In my side-quest to play more Metroidvania games (which I didn’t realise was a side-quest but it seems to have become one in recent months), I was looking through lists of well-regarded, eShop-available, games in the genre. Listed frequently was Alwa’s Legacy, so I didn’t buy that as I found it was a sequel to Alwa’s Awakening which was about £2.50 so I bought that instead.

And I’m glad I did because although it does nothing special, it’s a solid and enjoyable game with some unusual ideas for the genre. Firstly, it’s built with a NES aesthetic (in fact, there is a NES version which was developed recently) with limited colours and two button controls. Nothing new there, but it’s a good example of how to do that well.

Any Metroidvania needs to have decent unlockable powers to make things interesting, and Alwa’s Awakening manages to do this without opting for the staple double-jump. In fact, there are only three powers – create a block (which you can push or stand on), create a bubble (which rises and you can hop on briefly), and shoot a lightning bolt. The block is upgraded later so it can be used as a raft in water, and the bubble improved so you can ride it until you bang your head, but that’s it. It does a lot with these though, including some tricky platforming sections which see you switching magic on the fly, puzzles where you have to create blocks and push blocks in specific ways, and unusual methods of defeating difficult bosses.

Importantly, it has the “colouring in the map” mechanic that is so important to these games, and there are hidden and semi-hidden secrets to double the damage you can do and orbs to collect which can knock some HP off bosses before you start.

It’s also a lot longer than I was expecting. I thought I was in for a couple of hours, but it was nearer 8 when beat the final boss and I suspect there’s a different ending once I return and find the remaining handful of orbs I’d missed.

Filed Under: Gaming Diary Tagged With: alwa, completed, Diary, switch

Picross S3 (Switch): COMPLETED!

Posted on 05/06/2021 Written by deKay

More Picross, innit.

I mean, I’m not really sure what else there is to say. I think it’s the longest of the Jupiter-made games, as it took me over 35 hours to do all the puzzles, and it also introduces colour picross to the series. I didn’t like the slight change in logic at first, but it soon clicked and then I wished there were more of them.

Much as I love picross, I think I might give them a little break now before I pick up Picross S4!

Filed Under: Gaming Diary Tagged With: completed, Diary, picross, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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