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Human Fall Flat (Switch): COMPLETED!

Posted on 05/06/2021 Written by deKay

This is one of those games I’ve had my eye on for ages but for whatever reason have never bought. Well, I probably have it on Steam or something but that doesn’t count. Anyway, it was on offer this week and has recently had yet another level added and I’d just finished Scott Pilgrim and wanted another co-op game so it all fell into place and, well, here we are.

Human Fall Flat is one of those purposefully awkward to control physics based games, like Surgeon Simulator or Octodad. The idea is just to reach the end of each level, but to do so requires manipulating (read: flailing around with) objects and switches and the occasional vehicle. Or connecting cables or pipes up, or making difficult jumps with your waddley man who has no climbing skills but can just about pull himself up if you manage to grab the edge of a platform. Imagine a normal 3D platformer only you control your character’s arms directly. with the trigger buttons and right stick. It’s tricky.

switchI remember this scene from Jaws.

In a “normal” game, you’d press a button to turn a wheel, or press a button to use a key. Here, you have to grab the wheel and move the arm, or patiently line the key up exactly in the keyhole then grab and rotate the key. It’s not quite frustrating, but does get close. It gets even closer when your daughter is playing supposedly co-op, but in fact, gets in the way just to annoy. Unplugs the cable I spent ages lining up. Runs off with the axe we need to chop downa. tree. Or, and this is my favourite of all her irritating doings, grabs my leg just as I leap off something, preventing me from making the jump, and plummeting to both our deaths. Again.

But it’s very good, silly fun.

I came in like a wrecking ball.

Filed Under: Gaming Diary Tagged With: completed, Diary, human fall flat, switch

Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

Yakuza 6: The Song of Life (PS4): COMPLETED!

Posted on 15/05/2021 Written by deKay

And so, the Kazuma Kiryu saga is over. That’s it. Done. Well, until they decide to make another one which I’m 100% certain they will at some point.

Yakuza 6 isn’t a radical departure from the series, nor is it the pinnacle, but it is more melancholy, more complicated, and more based in seeming realism than previously. The story is very important, what with it being the last episode, so I dare not spoil it for you, but it involves Kiryu going to prison (again) for his part in the events of Yakuza 5, during which time Haruka vanishes only to reappear just as Kiryu finishes his sentence and is then coincidentally (or not) hit by a car and hospitalised. Oh yeah, and she has a baby, which The Dragon of Dojima decides to look after while Haruka lies comatose – meaning for several hours of play you have a baby to carry round everywhere too.

The first half of the game is mostly about Kiryu trying to track down both where Haruka has been for the last three years, and who – and then where – the father of the child is. With some of that resolved, Yakuza 6 returns to more Yakuza’y traditions, with gangsters and rival clans and Triads and the Korean Mafia and some off-track vigilantes all getting involved in the story, and it transpires that Haruka’s accident was much more central to the all out war in Kamurocho than it seemed at first.

Kiryu and Akiyama fight some Triads in the sewers. Pretty standard.

As usual, there are twists that would make a Chubby Checker sweat: allegiance swapping, surprise reveals, backstabbing, spying, double-crossing and lots of fake respect. As agendas are revealed the plot gets more complicated, not less, and it isn’t until the final chapter than things finally start making sense. If there’s anything Ryu Ga Gotoku can do, it’s tell a gripping yarn.

And, interwoven is the regular series nonsense – arcades, side quests, bizarre events and even more bizarre characters. In the more rural Onomichi region of Hiroshima, where Kiryu spends half of the game, you come across references to a number of Studio Ghibli films – a boy and a girl swapping bodies when they fall down some stairs, and a girl who claims to have leapt through time, for example. Onomichi reminded me a bit of Okinawa from Yakuza 3, and combined with the local Yakuza family – who are key to the story – it feels a little like a re-tread of that game. Even one of the voice actors appears as characters in both.

In Hiroshima, Kiryu doesn’t wear his jacket. Big news!

Visually, it’s the most stunning Yakuza game to date. It’s running the same engine as Kiwami 2 and that looked incredible too, but having new locations helps even more here, I think. Playing it on a PS5 meant loading times hardly existed, which was much appreciated.

There isn’t much else I can say which doesn’t also apply to the other games in the series too, or that would ruin the excellent story here. As I said, it’s not my favourite Yakuza game (I think that might be Zero?), but it’s still absolutely fantastic. The surprises and the wait for the end reveal kept me hooked all the way through, and the gameplay is solid, the fighting meaty and enjoyable, and the nonsense turned up just enough. The characters in Yakuza games are some of the most well written, fleshed out and acted in the media, and that’s no different here. I particularly liked the unexpected appearance of Beat Takeshi, and his character arc.

Most importantly, if you’ve any affinity for Yakuza games, you absolutely must play this game. Or you could watch my playthough below, although that won’t tell you everything as Sega like to block the recording of the final chapters of Yakuza games…

Filed Under: Gaming Diary Tagged With: completed, Diary, PS4, psn, yakuza

Star Trek Online (PS5)

Posted on 13/05/2021 Written by deKay

If you’re a long time reader of this diary, or you follow me online generally, you probably know I don’t play games online very often, and I never play MMORPGs at all. Well, not since a brief dabble into Anarchy Online some 17 years ago, anyway. Why, you might ask, am I playing Star Trek Online then? And I would answer you with, I Really Don’t Know.

As a free to play game, I did a bit of research first. Mainly to find out how free “free” was: Are later bits impossible without spending money? Are you limited to just a few areas/missions/etc. unless you subscribe? That sort of thing. It turns out that Star Trek Online is surpisingly generous – there are something like 15 main “stories” (at least if you play as a Federation character – I think they’re different if you choose Klingon or Romulan) which are fully playable without paying for anything, and you can reach Level 60 with your character before you hit the “endgame” content which may require some outlay. In all, it looks like you get a good 100-odd hours out of it for nowt. Not bad.

But why would I play an MMO? Again, research suggested it’s all playable single player. And, having reached Level 30 and the rank of Captain, I can confirm I’m yet to see anyone else in the game at all. Apart from a strange impromptu party which happened on the space dock at Earth, but that hardly counts:

I think the party was for me?

What I’m saying is, I’m playing a big ol’ Star Trek RPG, on my own, for free. So it’s not really an MMO at all, is it?

Not that you get the best things ever for free, of course. There are compromises, and it’s hardly Mass Effect levels of slick or Fallout New Vegas in Space in terms of combat or plot. It’s clunky, it’s jerky, it’s wonky and it’s fiddly. There are so many menus and items and options that it’s overwhelming. There are bugs galore, which seem to break quests for people frequently enough that they give you a “skip quest” option. It screws with Star Trek lore, although it does try to reference everything Star Trek has ever done, and some of the voice cast are actually straight from the various Trek series. There’s LCARS everywhere and all the ambient Trek noises you’d hope for – ship hum, door swish, computer bleeps, etc., so it’s trying very hard at least. It’s also set some time after TNG/DS9/Voyager.

As a single player RPG it’s a Numbers Go Up game. A boggling array of weapons, shields, upgrades and technologies for you, your crew and your ship ensure that at least 10 minutes of every hour’s play is poking around in the inventory checking to see if the DPS of your latest gun pickup is 0.1% better than the one you’re currently carrying, or if the 414 DPS antiproton phaser bank with a 250 degree firing arc and a 2s cooldown is better or worse than the 382 DPS plasma bank with a 360 firing arc but a 3s cooldown, or if you should ditch one of your quantum torpedo launchers so you can have both the antiproton bank and the plasma bank together instead. It’s like a complicated optician’s appointment.

Just icons and bars and number and words everywhere.

In terms of gameplay, missions are split between space and ground events. Those in space usually involve dogfights or scanning stuff, and those on the ground are typical Star Trek away mission fare, albeit without dead redshirts. You explore planets and caves and derilict space ships and board the odd vessel to assault it from inside. As I said, there are about 15 stories in total available, each with around 10 missions. The stories link together too, with the overall plots involving Romulan rebels, the resurgance of the Klingon Empire, and Iconian gateways. It’s interesting having new Trek stories, if nothing else, and it’s certainly better than the nonsense Discovery came up with.

I’ve completed six or so of these stories, with my randomly generated Bajoran officer who looks just like Major Kira from Deep Space 9. I have a ship which looks a bit like Voyager only is black and translucent and has 4 nacells, and it’s called the USS Shootyboi. I think I’m having fun, but I’m not entirely sure why. The Numbers Go Up draw, perhaps. There’s always a new ability or target to reach. It’s how they getcha.

USS Shootyboi is the pride of Star Fleet.

Returning to the clunkiness though, it’s hard to ignore. From the terrible animation and collision detection, to the PS2 graphics and environments, to the overly complicated systems (especially the seemingly superflous crafting and duty staff management), let alone stuff like the video below, it’s not a well game. The camera is wild, the controls unresponsive, and your away team frequently get in the way or get stuck in or under things. One mission I had to complete five times because the final “trigger” to send a report back to Star Fleet never appeared. If I’d paid money for this, I’d be somewhat miffed. As I understand it though, “clunk” is pretty synonymous with MMOs, and this one is now over a decade old (and free, I think I mentioned), so I shouldn’t be too harsh. Plus, being on my PS5 rather than PS4, the loading times are virtually removed, so that’s something.

This is the first game I’ve ever seen objects pop OUT instead of IN as you get closer.

Anyway, I could just walk away, right? Right. After the next mission.

Filed Under: Gaming Diary Tagged With: Diary, mmo, PS4, ps5, star trek

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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