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Turnip Boy Commits Tax Evasion (Switch): COMPLETED!

Posted on 26/04/2021 Written by deKay

There was no way I was ever going to not buy a game called Turnip Boy Commits Tax Evasion. It was even more likely I’d buy it when I saw the graphics, in their Zelda sort of way. And I’m glad I did get it because it was lovely.

Bad things first though. It’s short. Very short. I was expecting a Zelda length epic, but got maybe two hours tops out of it. Swapping items requires pressing Y and then choosing from a list of things, many of which you can’t actually use as they’re passive or to pass on to other characters. Since you swap between your sword and your watering can very frequently, it’s annoying you can’t assign each to a different button, or have a button to swap between the two. And speaking of buttons, the game uses B to “accept” and A to “cancel” and it’s very very annoying because that’s just wrong.

This barn could be considered a dungeon, I suppose?

But the good outweighs the bad. It’s a funny game (as you’d expect from the title) where you play as a naughty turnip who has been evicted from his greenhouse by Mayor Onion because he hasn’t paid his taxes. To make up for this, Mayor Onion gives you a number of tasks to perform, most of which have several diversions en-route. The other fruit and vegetables you meet are are quirky, from the gherkin mafia boss locked in a jar, to the baby acorn who gives you his leaf as a downpayment on some real estate. Gameplay is in the Zelda mould, with overworld wandering (and killing snails and worms) and buiildings and forests that act as short dungeons.

When you collect the little hearts (which replenish health), you burp,

You come across a few bosses, there are puzzles involving watering watermelons and portals, bombfruit to kick, babies to return to parents, books (and flyers, and bills, and anything else made of paper) to rip up, and lots of side missions which are all stupid as you uncover stuff about both your past and why all the vegetation is sentient. A compact little game with some laughs and and a few niggles, but definitely worth a play. Perhaps not at full price (about £13 I think) given the ease and length, but certainly in a sale.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, turnip boy

Timespinner (Switch): COMPLETED!

Posted on 24/04/2021 Written by deKay

The problem with Metroidvania games, like Kunai which I are completed just last week, is they’re somewhat moreish. Thankfully, Timespinner – which I’ve had my eye on for a while and was on sale recently – was there to feed my habit. And it is excellent.

Now don’t get me wrong, it’s no Hollow Knight or Axiom Verge, but it is a really well put together action platformer with some time travel elements and nice pixel graphics, as well as some great music and a confusing but engrossing story. A story about you, a Time Messenger who has been trained to give up their history in case of attack so you can go back in time and warn your clan in advance. In a way, it’s a bit like that short-lived sci-fi series Seven Days. Only very different.

These creepy demons are a bit… sexy.

You end up a thousand years in the past, rather than a few days because of $storyreason, and flick between then and a few weeks after The Event trying to put right what once went wrong as another time-based sci-fi series would put it. Mostly this involves the usual genre thing of unlocking abilities that allow you to reach new areas, although time travel plays a role in opening a few areas too. Not many, though – and it’s a bit of a missed opportunity for the whole time element of the game to be more frequently used for puzzles and such as it’s disappointingly rare that anything you do in one period has a major effect in the other meaning they act rather more like two different worlds that happen to have very similar maps.

The gameplay is excellent though, so it doesn’t really matter much. There’s a lot of variety in the weapons you can equip (although I was happy with a big swingy sword for most of the game) and you also have additional passive powers and larger special attacks to choose too. And you can pause time, which is rarely needed to the point where I forgot it even existed for most of the game.

Placeholder text to be replaced with hammer time joke later.

Overall, it’s a great example of its genre, but falls a little short when it comes to making use of the main things that differentiate it from other similar titles. After completing it, you really should do what I did and go back to complete one of the optional quests in order to unlock the good, and whaaaaaaat-invoking, ending where you break time itself, No, really.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch, timespinner

Racing Fever (Evercade): COMPLETED!

Posted on 23/04/2021 Written by deKay

My new Evercade cartridges arrived! I have no idea why this is the game I played first, but I did, and because it’s very easy, I’d soon completed it too.

I’d never heard of Racing Fever before, but it’s clearly an attempt to bring a game like the Neo Geo titles Over Top and Drift Out to the Game Boy Advance (where this first appeared). I think this also marks the first Game Boy Advance title to appear on the Evercade too, actually.

There are 12 tracks, many of which feel the same despite the changes in scenery. Some of this is probably because you never actually drive down the screen, despite the fact you have several laps of each track! That is to say, you only go left, right and up (and diagonally up) on the screen and yet still somehow end up back where you started.

It’s a bit low rent, and as I said, very easy, but it was fun enough until I finished it.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, GBA, retro

Immortals: Fenyx Rising (PS5): COMPLETED!

Posted on 20/04/2021 Written by deKay

The name change from Gods and Monsters to Fenyx Rising was enough to put me off ever buying this, and the quick price drop on release and middling reviews did nothing to convince me otherwise. What did convince me, however, was actual Real People saying it was alright actually but more than that was the dearth of things to actually play on my PS5. yes, Spider-Man, I know, but this was £21.

Also a negative was just how much like Zelda: Breath of the Wild it appeared to be. It’s all just in the graphics though, right? It’s actually more like Assassin’s Creed, right? Well, no. It’s actually much more like Breath of the Wild than I’d imagined.

Yes, adorable.

That’s not to say there’s no Assassin’s Creed here – it still feels a bit like it, albeit in a fantasy rather than realistic setting, and the voice cast is made up seemingly entirely from the same people as Assassin’s Creed Odyssey, but yeah, it’s Zelda. You climb things and have a stamina bar, just like Zelda. You can glide from high places, just like Zelda. Ride horses? Zelda. Shrines with puzzles or feats in? Zelda. Crafting buffing potions? Zelda. Four main “bosses” then a final “dungeon”? Zelda. Magnesis powers? Zelda. Bow and arrow? Zelda. Baddies that explode when you kill them? Zelda. Trees to chop down? Heart and stamina upgrades? Switch puzzles? Zelda. It’s very Zelda.

But that’s OK. Breath of the Wild was A Very Good Game, so anything which manages to be half as good – especially in the absence of Breath of the Wild 2 – is fine, really. And it’s not all Zelda!

Fenyx’s quest is to restore some of the Greek Gods back to their former selves, and defeat Typhon who has beaten all the Gods and turned almost everyone to stone. So you set off to find and return the Gods’ essences which restore them back the way they were – Ares has become a cowardly chicken (literally), Aphrodite has lost her vanity, and so on. Doing this mostly this involves climbing tall places, fighting big monsters, and solving block-on-switch puzzles and shooting arrows through a series of axe handles. Because, you know, that’s what I’d lock progression behind if I were a Big Nasty.

One of the better puzzles.

Besides the main quest, there are the usual Ubisoft plethora of side quests, things to collect, skill trees, upgrades, chests to open, and so on. I did quite a few of these, but some of the vaults (the Immortals version of BotW’s Shrines) were too fiddly, difficult, or dull for me to bother with. Turns out you don’t need to upgrade yourself anywhere near as much as I spent time doing anyway, as the final boss is a walkover and I didn’t need more than a couple of my potions or special moves I’d taken in with me.

Difficultly being all over the place aside, it’s a really enjoyable game. The mostly blue skies and great traversal and combat mechanics more than make up for the repetition and lack of variety in the enemies (there are only really about six types in the game!) and it’s much better than I was expecting.

Good as it looks, it’s not really screaming “PS5”.

Filed Under: Gaming Diary Tagged With: completed, Diary, immortals, ps5

There Is No Game: Wrong Dimension (Switch): COMPLETED!

Posted on 17/04/2021 Written by deKay

This is a strange little thing. It’s a 4th wall breaking point and click game where you interact with things like the status bars and icons as if they’re normal objects. So, for example, there’s a bit where you need to dig a hole, but you’ve nothing to dig with. You keep getting pop-up adverts for cereal, and you can grab the spoon in the advert and use that to dig the hole. There’s a section where you come across a TV and playing on the TV – once you get it working – is a Lucasarts style adventure game about Sherlock Holmes. Only you’re able to turn the TV around and operate the game from behind the scenes, changing the set, and even making the look, talk and search icons drop off the screen so you can use them elsewhere.

It means it’s very different to any other point and click game I’ve ever played, and some of the out of the box thinking needed for some of the puzzles makes you feel very clever.

It’s varied, with several different subverted game genres to play through, is packed with game references and comments on the gaming industry (there’s a particularly long rant about free to play games, for example), and there’s even a hint system if you get stuck (although I didn’t need it – it isn’t that difficult).

My only real issue with it is that you converse with the game itself, who constantly tells you whats going on, is baffled by how your logic works, and sadly, often gives the puzzle solution away with not so subtle hints before you’ve had a chance to work it out yourself.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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