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Donkey Kong Bananza (Switch 2): COMPLETED!

Posted on 20/09/2025 Written by deKay

I’ve a mixed history with Donkey Kong games. Donkey Kong 64 I loved, for a while, until it became clear it was a nightmare of repetition and collecting. Donkey Kong ’94, for the Game Boy, is one of my favourite platformers. I hated all the Super NES Donkey Kong Country games with their stupid pre-rendered graphics and terrible physics and collision detection. The evolution of those for the 3DS and Wii, Donkey Kong Country Returns was better, and I completed it, but it wasn’t amazing (aside from looking really nice on the 3DS). I passed on Tropical Freeze because it was more of the same (and, unlike Returns, wasn’t free). But now, mainly because of a dearth of Switch 2 specific games and a super cheap 50% off deal because I bought the Japanese version from Amazon, Donkey Kong Bananza is mine.

Well, it was mine for a few hours but then I had to lend it to my child for a few months because she needed it apparently. Eventually it came back.

My first impressions were not very good. The purple colour scheme just felt weird. The “digging” mechanic, where you can destroy almost all of the environment, didn’t make any sense in a Donkey Kong game, and there just seemed like there was too much to dig. After a couple of hours, I had started to warm to it and by the end, was totally taken by New Design Donkey Kong and the Canon Bursting Addition of Little Pauline. If you ignore everything that doesn’t make sense, then it’s a lot of fun.

Levels are varied, with many reminding me of bits of Mario 64. There’s loads to do, with each huge area (or layer, as the game calls them – you’re slowly digging down to the planet’s core) already full of missions, quests or jobs to do and then having a number of, mostly hidden, challenge doors that include tricky platforming, puzzles, and taking on enemies in a range of environments. You also gain skills, mainly in the form of animal transformations, which can let you reach previously inaccessible areas within levels you’ve already done, so it’s a bit Metroidvania-y in that way. Minor upgrades in the form of purchasable clothing are also available, to buff your attacks, elemental defences, and give you more time in your transformed states.

Controls were tricky at first, mainly because Nintendo have moved the jump button to A when B, or even Y is much more common. The reason is to that X, Y and B can be used to “dig” (or rather, punch) up, forward and down respectively. I did still keep pressing the wrong shoulder buttons even at the end of the game too, so never really got completely used to them.

The gameplay is great though. Punching through everything is actually pretty addictive, even if the rewards for doing so are minimal. You very quickly rack up more gold – the main currency in the game – than you can ever spend. Other things you find, like bananas and fossils are of more use but are rarer. Once you get the upgrade which lets you see where various treasures are buried, it lets you focus on the important stuff so you don’t randomly punch everywhere. Except, of course, I did anyway. Enemies are mostly dispatched by either punching them, or throwing stuff at them (you can rip up chunks of ground to do this) but some are unfazed by “softer” material or need a specific type of rock to expose their weak points first, so there’s sometimes some strategy to the combat rather than button mashing.

The animal transformations feel a bit under-utilised, partly as you rarely need them and partly because they could have just been extra abilities rather than a whole added on mechanism. They’re a bit fiddly to swap to as well, and your time as them is limited, so sometimes – where it was possible – I’d just do it the “hard” way as Normal Ape to save the hassle. It’s also a bit weird having an animal become an ape-snake or ape-zebra hybrid. Video games, eh?

So, not the best early-new-console release, but far better than I was expecting given my history with Donkey Kong games. My main take away from the game is, however, that it clearly wasn’t a Donkey Kong game when they had the idea and mechanics in place, and then needed to fit it to an existing Nintendo character. Nintendo do this a lot and, in this case, it seems to have paid off.

Filed Under: Gaming Diary Tagged With: completed, Diary, donkey kong, Switch 2

Donkey Kong (Switch): COMPLETED!

Posted on 27/05/2025 Written by deKay

I’ve always loved this game. It’s the Game Boy version of Donkey Kong, also sometimes referred to as “Donkey Kong ’94”. I talked about it more last time I played it, which I thought was maybe three years ago but it turns out it was FOURTEEN years ago. Cripes.

This time, I played it on the Switch’s Game Boy game service thingy, but it’s just the same game as it ever was before. It’s still really slick, and plays well to the Game Boy’s limitations.

Filed Under: Gaming Diary Tagged With: completed, Diary, donkey kong, game boy, retro, switch

Donkey Kong Country Returns 3D (3DS): COMPLETED!

Posted on 01/09/2013 Written by deKay

I am not a big fan of the Donkey Kong Country series of games. I didn’t like the SNES ones, I didn’t like the Game Boy ones, and although Donkey Kong 64 started well, the collecting killed it for me.

As a result, I didn’t even have a slight interest in the Wii game “Donkey Kong Country Returns”, of which this is a 3D “remix”. So why then did I play it? Firstly, curiosity. Secondly, it was free. And thirdly? Lots of people raving about it.

And today, I completed it. And it was hard.

Oh boy was it hard. I don’t think I’ve played such an unrelentingly difficult game in ages. Certainly not to completion, anyway (and Cloudberry Kingdom and VVVVVV don’t count due to unlimited lives and instant, nearby, respawn points). Somehow, though, it’s the difficulty that I enjoyed. The satisfaction of finally beating one of the hard-as-nails barrel rocket levels. Or besting that robot chicken boss even though it seemed impossible for the first 27 lives.

And not once did I resort to using the Super Guide flag-waving pig thing. Woo!

My impressions of the game besides the difficulty, then. Well, it’s pretty. So very pretty, especially in 3D. It plays really well too, and I’m not really understanding the control problems people have had with it. Sure, “grab” on R is a bit odd, but you get used to it. The timing for “bouncing on a baddie to boost jump” is tricky, especially on the later levels where it’s essential, but not really a control issue. From the comments people have made, it seems lots of players seem to be randomly rolling off cliffs and dying. Not really sure how they’re doing that.

I’ve said that the game was free (it was part of the “So Many Games” promotion a few months back), so would I, with hindsight, have bought it? Yes. Probably. Not for the full price, but maybe £15. Will I be going back and 100%ing the game? No. Some of the levels are too stressful to complete normally, let alone grabbing jigsaw pieces and KONG letters. I think it’ll go back on the virtual shelf with a 3/5 sticker, and I’ll be happy it’s done, but not sad to see it gathering dust.

Filed Under: Gaming Diary Tagged With: 3ds, completed, donkey kong, Post

Donkey Kong Country Returns 3D (3DS)

Posted on 11/08/2013 Written by deKay

So hard. So very, very hard.

Any game that causes me to lose over 40 lives in a single level is hard. To have several levels where I lose 40+ lives, is just ridiculous. That said, I’m sticking with it. Even though I did one level today (one in the Cliffs where you get barrel’d into the background and have to quickly run right and reach a platform before the floor disappears) and nearly snapped my 3DS in frustration.

Needless to say I’ll be glad when this ordeal is over. I’ve two “worlds” left yet, though!

Filed Under: Gaming Diary Tagged With: 3ds, donkey kong, Post

Things I’ve been playing recently

Posted on 14/07/2013 Written by deKay

Round up round up round up!

Monster Hunter 3 Ultimate (Wii U)

Closing in on 60 hours played now. SIXTY. Between this and Animal Crossing, I’m really not going to finish off many other games this year.

I seem to find myself playing mainly online these days. Hunting a monster in a team, regardless of which monster, who the team is, or even what rank everyone is, is always fun. Entering a room and everyone remarking on your rank and then offering to help you rank up is fantastic. I’m HR3 at the moment (but almost HR4), so although it’s still VERY early days, I’ve already been able to help some others reach HR3.

Offline, I’ve reached 5* and just have to capture a Lagiacrus to progress. Well, I say “just” – I find caps pretty difficult.

I’ve also completed my Rathalos armour, which has now replaced my Jaggi armour as my default choice. It’s not much better in terms of defence, but I haven’t pimped it out with Armour Spheres to the level I had with the Jaggi stuff, so I can improve it further.

Animal Crossing: New Leaf (3DS)

Meanwhile, AC has clocked up 90 hours play. Erk.

Sold my turnips for a 100% profit, only to find I could have got 500% the next day. That’s the way it is. Still – at least I made a stack load of bells. Made a load more selling perfect pears “abroad”.

In development news, I’ve built a street clock, a yellow bench, and a fountain, and filled my basement with urinals.

Donkey Kong Country Returns 3D (3DS)

This was one of the free games I obtained from the “So Many Games” promotion. It wasn’t one I especially wanted, but it was either this or Pokemon Mystery Dungeon so I tossed a coin. I have never been a fan of the series – I hated the SNES and Game Boy Donkey Kong Country/Land titles, and Donkey Kong 64 almost drove me away from gaming completely, but so far – only half way through the second level – I’ve been pleasantly surprised. I’m actually rather enjoying it, despite it being pretty difficult already.

Super Mario World (Wii U)

Once Kirby was completed, I returned to this. I’ve now reached Chocolate Island, so I know there’s not that much game left between me and Bowser now!

Filed Under: Gaming Diary Tagged With: 3ds, animal crossing, donkey kong, mario, monster hunter, Post, wii u

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