When Headhunter came out on the Dreamcast, it was when the format was dying and games were being reduced to silly prices in HMV. This was good news for my collection and my wallet, with many £5 games filling up my shelves. It was not good for the games themselves, since I had such an abundance of choice that I would not commit more than an hour or so to anything in particular. Even the more expensive games, like Headhunter, which I bought through some misguided platform loyalty, saw little playtime. I remember playing Headhunter on the Dreamcast for a little while, but during one of the early riding sections I get my bike stuck in the scenery and lost a significant amount of progress, and after that I’m not sure I ever returned.
Until now. When I was in York a couple of years ago I found a copy of Headhunter on the PS2 for £3 in an excellent retro games shop, and this makes it a lot easier to play through my TV, given the backwards compatibility of my PS3. Of course, that got put on the shelf on my return, and has only just resurfaced.



It feels limited by modern standards, of course. The opening escape, and then the VR section, are well structured, but they are very linear. The story is very hackneyed, with the old staple plot of amnesia explaining why you, as one of the world’s top headhunters, need to be told how to crouch behind a crate. I obtained a motorbike, on loan, and was told I had to travel somewhere in order to get my licence. A licence for headhunting? Not sure, but I obtained my C licence after a few tries through the VR simulator, and then I took the opportunity to explore the city a little. You can’t go far, but there is some freedom, and in the days before GTA III this felt amazing.