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Super Fantasy Zone (Switch): COMPLETED!

Posted on 23/03/2022 Written by deKay

This was hard. I’ve played it before but I don’t remember it being this difficult. In fact, last time I said this:

So yes, it’s probably the easiest of all the Fantasy Zone games 

Which is proof I’m an actual liar because no, no it is not. It’s bloody hard and even with saving each level I barely made it through. That said, the bosses were pretty easy – it’s the levels themselves which are virtually impossible to move five pixels without dying. Again. And again.

It was still fun though, despite all that. You can’t hate the blue skies and twinkly happy musics even if you are struggling to progress.

Filed Under: Gaming Diary Tagged With: completed, Diary, fantasy zone, Mega Drive, retro, switch

Fantasy Zone (Switch): COMPLETED!

Posted on 13/03/2021 Written by deKay

I’ve mentioned before, but side and vertical shooters are not one my favourite genres. Sure, I play them, but it takes a special one for me to really enjoy it and buy it multiple times. Like Fantasy Zone.

It was only recently (checks… SIX YEARS AGO?!) that I completed this on the 3DS, and now I’ve done it again. It didn’t take anywhere neat as long this time, thankfully, but it was still pretty difficult. Again, Level 3 proved the hardest part (except perhaps the boss rush at the end).

Why aren’t more shooters this colourful anyway?

The post Fantasy Zone (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fantasy zone, Post, retro, switch

Super Fantasy Zone (MD): COMPLETED!

Posted on 26/11/2016 Written by deKay

More Fantasy Zone! Only this time, Super Fantasy Zone! Yes, it’s more of the same, but that is no bad thing at all. It is most similar to the arcade version of Fantasy Zone II, sharing a handful of baddies and of course a similar level of graphical fanciness.

super fantasy zone
Paint the whole world with a Rainbow!

Oddly, there are no permanent “gun” power-ups, unlike all the other games, and since the temporary ones run out so quickly they’re mostly useless: You’d benefit most from being able to use them on bosses, but of course they expire well before you make it that far.

super fantasy zone
Shop ’til you drop.

One of the permanent “bomb” upgrades effectively makes the entire game a walkover too – the four-shot homing missiles. Constantly firing it invariably wipes out all the stray enemies, leaving you just the bases to destroy. These missiles also work on most of the bosses, allowing you to concentrate on avoiding their attacks while it automatically kills them for you.

In the dark, dark night
In the dark, dark night…

So yes, it’s probably the easiest of all the Fantasy Zone games (I didn’t mention, but money is no object in this one either), but it is still a lot of fun. I particularly liked both the nods to Space Harrier in the final boss rush, and lots of bosses from previous games in the background. Easter eggs!

The post Super Fantasy Zone (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fantasy zone, Mega Drive, Post, retro

3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED!

Posted on 17/11/2016 Written by deKay

To the untrained eye, it would appear that I’ve already completed this game already, just a week or so ago. But you would be wrong, as this 3D Fantasy Zone II is actually the Master System version, whereas the other one was the (later) arcade version. They are both on the Sega 3D Classics Collection though.

tumblr_ogfztrclnh1svmpf2o1_400

I actually tried to completed this before the other one, but I made a terrible mistake buying a load of smart bombs with all my money going into the final boss fight, and when I died lost all my power-ups and didn’t have any money to buy anything else. Not even Big Wings, which made one of the end bosses (there’s a SuckySuck Bit(TM)) impossible. Rather than start all over again at that point, I went on to the other version of the game, returning to this now.

tumblr_ogjh88jngd1svmpf2o1_400

Although the game is effectively the same, there are some differences. Each level is seemingly larger, with up to 5 areas joined by warps (rather than two versions of each level, swapped between via warps). The bosses are mostly similar with a few variations, and you have an energy bar (which can be refilled and extended with power-ups) rather than a single hit kill.

tumblr_ogwmv89run1svmpf2o1_400

It’s obviously on less powerful hardware, but some slowdown and less impressive (but still excellent) graphics aside, it’s at least as much fun. It’s odd, that back in the day the Fantasy Zone series never appealed much, whereas now I love them. I feel I’m going to have to dig out the Mega Drive version soon now…

The post 3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Master System, Post

3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED!

Posted on 12/11/2016 Written by deKay

I’d actually started working through the Master System version of Fantasy Zone II, which is also on the Sega 3D Classics Collection, but after pausing the game on one of the final bosses, then saving the game state so I could play it later, I found I was left in an impossible situation and the only way out is to start the game again.

fantasy zone ii
Under the sea. Under the sea! Darling it’s better, down where it’s wetter, take it from me.

So instead, I started playing the 3D port of the original arcade game! It’s superficially the same, with similar levels, enemies and bosses, but the warping around system is totally different. Whereas in the Master System version the warps exist mainly just to split the level into four or five sections, here the flip between Light and Dark versions of the level. It seems that you can get different endings if you run into the bosses on just Light or just Dark areas of each level, but I pretty much just alternated between the two.

Another difference is that in the Master System Fantasy Zone II, Opa-Opa has an energy bar (which can be extended with power-ups), but in this version one hit and you’re dead. Well, one hit and you might lose your weapon, then with the next hit you’re dead.

I really enjoyed the game. Any blue skies game is always welcoming to play, and having enjoyed the first 3D Fantasy Zone a while back (which surprised me) I was pretty sure I’d like this. Now to tackle the Master System one again, I think!

Not the game's most attractive colour scheme, it has to be said. Return of the Spiders. From the first game, remember? There is a plot, but I've no idea what any of it means.

The post 3D Fantasy Zone II: The Tears of Opa-Opa (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Post, retro

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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