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Doshin the Giant (GC)

Posted on 28/02/2017 Written by deKay

I’ve been playing this a lot over the last few days. It’s not perfect. From the outside it looks like a tedious tree moving game, and there’s not actually much more to it than that, but it has a hook.

Part of it is “growing”. At the start of each day, Doshin returns to his normal size, which means he can’t pick up certain things and flattens ground and walks slowly. Making the little people live (or alternatively, hate) him enough makes him grow, and therefore do more stuff more quickly.

doshinThe ultimate aim is to get all the little people to build every variation of monument they can. You do this by helping them expand their villages (provide them with trees and flat land, mainly), and if you populate them with the right colours of tribes, they create a statue. One of the statues looks like a poo.

So far, I’ve managed to coax them into creating 8 or 9 of the 16 or so required monuments.

The post Doshin the Giant (GC) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: doshin, GameCube, Post

Luigi’s Mansion: completed!

Posted on 09/10/2015 Written by Xexyz

Yes! After only twelve years, it's done!  And people said it was a short game!

In fairness, it is a short game, and not overly difficult, but it's actually significantly longer than, say, the single-player components of most Call of Duty games.  It's infinitely more charming and fun.  Overall, the game took me about 9 hours to complete, and that was including a bit near the end where I ran around the whole house trying to find the last few boos.  I had collected most of them through normal play, but there were some hidden in Level 1 rooms which I had completed before acquiring the scanner.


The game continued to be inventive, the the last moment.  Puzzles were rare and because of this they threw me - having to freeze a stream to cross it was used in only one place, and was an elegant way to prevent early progress.  Although the game was actually very linear, it didn't feel like it.


The final boss battle was the hardest part of the game by far.  I wasn't expecting Bowser ...


... but it wasn't him, anyway.  It took me a couple of attempts, but finally he was defeated (with me on minimal health).  I actually remembered to capture it on my video box for once.


So, game completed and Luigi happy for a while.  Having seen what he went through, I'm not surprised he's so aggressive in Mario Kart 8.

hmgh

Filed Under: Gaming Diary Tagged With: completed, GameCube, Wii

Luigi’s Mansion – a moment of revellry

Posted on 04/09/2015 Written by Xexyz

The game is - necessarily - dark and a bit spooky.  Which made this part, where you start various instruments playing themselves, a welcome break.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

Luigi’s Mansion: a competition I never entered

Posted on 01/09/2015 Written by Xexyz

Because I was 12 years too late.

I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.


And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.

But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.


I've completed the first area now, and well through the second. Apparently the game lasts for about seven hours - which is probably the same as a Call of Duty campaign. Probably less blood.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

Luigi’s Mansion: a competition I never entered

Posted on 01/09/2015 Written by Xexyz

Because I was 12 years too late.

I didn't buy this at the Gamecube launch, opting instead for Super Monkey Ball and Star Wars Rogue Leader. I bought it a few years ago at a car boot sale, and finally I've started to play it.


And it's marvellous. The gameplay is a little dated now, granted, and the controls are taking a bit of getting used to - in particular, the torch control doesn't shine in the direction you point the C-stick, but rather rotates left and right and points up and down; combined with the fixed camera position it makes the frantic ghost catching more difficult than it should otherwise be. Pointing the torch or vacuum up and down seems a little pointless as well. Part of the difficulty comes from the fact that the controls on Luigi's Ghost Mansion in Nintendoland are more like a twin-stick shooter.

But control grumbles aside, it remains very playable. It is a relatively little game, but as with all Mario games it is constantly innovative. You never feel like you've played a section before, and even when the enemies repeat they are presented in a new way. For example, toward the end of my play session I went into a room where the standard enemies were invisible and only showed in the mirror that ran the length of the room.


I've completed the first area now, and well through the second. Apparently the game lasts for about seven hours - which is probably the same as a Call of Duty campaign. Probably less blood.

Filed Under: Gaming Diary Tagged With: GameCube, Wii

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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