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Nuts (iPhone): COMPLETED!

Posted on 01/04/2021 Written by deKay

I discovered that, since they added an Apple app to my TV, I could actually Airplay my iPhone screen on there, and with a PS4 controller connected via Bluetooth, I basically have another console. And then, Apple gave me another free month of Apple Arcade. And then, I spotted Nuts on there, when I was about to buy it for the Switch. So here we are.

Nuts follows you, as a squirrel researcher, setting up cameras with which to watch what the squirrels get up to. You then wind through the recorded footage, print off screengrabs of important sightings, and fax them to your boss who frequently contacts you in your caravan via phone.

I caught a squiggle on the tree!

At first, you simply put a camera where you’re told, watch a squirrel appear, and then move the camera to where it runs off to. As it takes the same route each night, you can effectively follow it to its den. Later levels are more complicated, with multiple squirrels, no known starting point, or having to track them backwards.

It’s a fun little game, uncomplicated and clever, and there’s a whole overarching story as to why you’re doing this research too, which adds to it. It’s only a few hours long, but it doesn’t outstay its welcome and changes things up enough to keep things interesting for that time. Also, squirrels!

That’s my caravan.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iPhone

Data Wing (iOS): COMPLETED!

Posted on 28/08/2017 Written by deKay

I’ve mentioned before, but I don’t often play games on my phone. Sometimes, though, one comes to my attention. Like Data Wing did.

Data Wing feels like a cross between Super Sprint, Thrust and escapeVector. You control a dart shaped object – supposedly a data carrier in a computer system – by pressing the left or right of the screen to steer. Simple controls, so workable on a touch screen!


Levels vary between reaching the exit in a fast enough time, racing other darts, finding keys, navigating through heavy gravity, and so on. Skimming the walls with your dart increases your speed, and some areas boost you, slow you down, or  strip you of control temporarily.

There’s a story about a process in the computer, Mother, wanting to use you to become a real human, and a possibly reformed malware entity who suspects Mother might not be all she appears. You can also collect files that contain message fragments from the computer’s owner, revealing another story there.

Data Wing is a simple, short but excellently executed and fun little flying/racing title. And current, it is totally free. Free! Not even any adverts or anything. Amazing.

The post Data Wing (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, iPhone, Post

Data Wing (iOS): COMPLETED!

Posted on 28/08/2017 Written by deKay

I’ve mentioned before, but I don’t often play games on my phone. Sometimes, though, one comes to my attention. Like Data Wing did.

Data Wing feels like a cross between Super Sprint, Thrust and escapeVector. You control a dart shaped object – supposedly a data carrier in a computer system – by pressing the left or right of the screen to steer. Simple controls, so workable on a touch screen!


Levels vary between reaching the exit in a fast enough time, racing other darts, finding keys, navigating through heavy gravity, and so on. Skimming the walls with your dart increases your speed, and some areas boost you, slow you down, or  strip you of control temporarily.

There’s a story about a process in the computer, Mother, wanting to use you to become a real human, and a possibly reformed malware entity who suspects Mother might not be all she appears. You can also collect files that contain message fragments from the computer’s owner, revealing another story there.

Data Wing is a simple, short but excellently executed and fun little flying/racing title. And current, it is totally free. Free! Not even any adverts or anything. Amazing.

The post Data Wing (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, iPhone, Post

Lifeline (iOS): COMPLETED!

Posted on 28/10/2015 Written by deKay

tumblr_nws6j822qc1svmpf2o1_1280Look at this. I have not only completed a telephone game, but it was a telephone game that I had to buy with actual money. How rare. So rare, in fact, I don’t think I’ve done that in years. I gave up on the whole iOS game market ages ago as it was full of clones, IAPs and rubbish. Lifeline was recommended by the Midnight Resistance podcast, and sounded interesting. So I bought it.

Remember text adventures? It’s a simple one of those, but integrates into your phone. It starts with you getting a notification (a real actual app notification too) from Taylor, a student scientist onboard a spaceship. Well, they were onboard. It crashed and somehow you’re the person Taylor’s communication device contacted.

They tell you whats happening, and periodically they ask for advice or a decision. Sometimes they’ll disappear for (real life) hours at a time while they’re busy, for example hiking or sleeping, and then you’ll get another notification when they’re ready for another conversation.

tumblr_nws6k14r8y1svmpf2o1_1280Your aim is to keep Taylor alive by choosing the best option for them (I keep saying them and they – Taylor’s gender is never given) and ultimately leading them to rescue. They can be directed to explore the not-as-barren-as-first-thought moon, and decisions are as simple as go east or west, or as stressful as fight or run. Yeah, they’re not exactly alone. Minor spoiler.

I managed to kill Taylor a couple of times, but bar that it took maybe three days to beat the game and get them rescued. There’s not a huge amount of game there, but it’s spaced out (no pun intended) and somehow feels more real due to the phone integration and the way in-game things take real actual time to complete. An interesting diversion with an original concept, if not as great as I was hoping for. The writing is OK (and the story is right out of the sci-fi books I’d read as a kid), but Taylor’s humour doesn’t really fit with their situation. Still, you can spend 79p on much worse.

The post Lifeline (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, iPhone, lifeline, Post

Extreme Bike Trip: my favourite waste of time

Posted on 04/10/2014 Written by Xexyz

If you asked me which game I have played most this year, I'd probably say Populous: the Beginning, with its 4-hour sessions, or Mario Kart 8 with its endless online.  Professor Layton's Azran Stuff has taken many hours as well, with daily puzzles adding to that.  One of those then.

But I'm kidding myself.  I have no doubt sunk the most hours into Extreme Bike Trip, a simple iPhone game where you control a bike hurtling through a hilly landscape.  It automatically accelerates (all the time it has petrol, at least), and your controls are a left and right rotate trigger.  The priority is to land on your wheels after every jump; but if you do only this then you'll quickly run out of fuel.  Instead, you must do tricks - flipping the bike over, landing into a wheelie, or slamming the bike downwards - which then give you a boost and allow you to collect more fuel cans.  Do enough tricks in one combination, and you get an overdrive which sends you rocketing.


It sounds simplistic, and it is.  There are a few things that set it out from similar games - many by the same developer.  Firstly, when you crash, your game's not quite over.  You control your hapless rider, hurtling along the ground, and you can try to make him reach that extra star by forward rolling.  The ragdoll physics are at times hilarious, as you land from a 30m drop straight onto your bum.


Secondly, there are the missions.  Each bike - and there are lots of bikes, each controlling differently - has a set of missions which you can work through.  It's a similar mission structure to many games, with you being given three missions at a time and only those that are current can be completed.  Early missions - jump over 25m, collect 100 stars - are all ticked off in their first game, but they get quite tricky towards the end.  On some of the bikes I have only one mission to complete, which tends to be something like travelling 200m upside down on a jump, or jumping over 300m.


And lots of these missions do really rely on luck - hitting a mine at the top of a long hill just after you've activated overdrive, for example.  Maybe that's why I'm finding it so compelling - I'm good at the game, but at times I can be great, and it's just making sure that I'm great at a time when a certain mission can be ticked off.

There's a load of other stuff in the game too.  You can buy new bikes using ether stars or bucks, which theoretically you can pay real money for but I haven't as yet (since I feel they're a bit too expensive for the amount you get).  Each day you get a 'frenzy run', where you get given a jet pack and have to collect as many stars and bucks as you can while keeping refuelled.


There's a multiplayer mode, where you can win trophies (which can be used to purchase some other bikes).  There are leaderboards for the fastest to 1km, 2km, 5km, longest distance, longest distance after crashing, and so on.  I dread to think how much time I've spent playing this, but I've completed the missions for only 15 bikes out of a total of about 40.

I'm not going to stop any time soon.

Filed Under: Gaming Diary Tagged With: iPhone

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