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Lego Batman 3: Beyond Gotham (Wii U): COMPLETED!

Posted on 30/03/2015 Written by deKay

Gold_toiletYou know pretty much what to expect with a Lego game. You know there’s a series of levels with fixed characters and loads of secrets you can’t get see or access, some sort of hub world with more secrets you can’t see or access, a lot of silliness, and approximately two thirds of the game locked off until you’ve finished the story.

Then it’s back to the earlier levels with new characters and abilities you didn’t have previously to attempt Free Play mode in order to find some of those secrets and unlock even more characters and abilities, mopping up minikits and red and gold bricks along the way. Usually a third run of the game is then necessary too.

Check_out_Daft_Punk_s_new_single_if_you_get_the_chance._Sound_of_the_summer.Lego Batman 3 doesn’t deviate from these blueprints set out in so many previous Lego titles. It refines them, modifies them, expands on them, but the structure is ultimately the same. You’d think, after playing what must be almost a thousand Lego games, I’d be bored of the formula and seen everything Travellers Tales have to offer, but no – they keep coming up with more addictive and playable titles.

Green_Loontern_The main improvement over Lego Batman 2 is the massively increased roster of characters. Even in Story Mode, you get to play as most of the Justice League (but not Hawkman – there’s a running joke about him being trapped under the Hall of Justice), a pile of villains, several Lanterns of assorted colours, and more. Once you start unlocking more characters, you realise there are hundreds of them, including Daffy Duck as the Green Loontern, 60s Batman TV series characters, and even Kevin Smith. Travellers Tales have also fixed one of the main complaints with previous Lego Batman titles – cycling through all the various suits for the characters. Now, most of the time, standing where the suit is needed and pressing A will swap you to the correct costume automatically – very useful!

Gold_toiletSadly, the open world of Gotham City is absent, replaced with several small hubs: the Batcave, the Hall of Justice, the Watchtower, some Lantern homeworlds, the Moon, and so on. Although there’s a lot to do, probably as much as in Gotham overall, it’s not as impressive. I realise they couldn’t just stick Gotham in there again, but why not Metropolis or Coast City? The latter especially makes sense given the Green Lantern-focussed story.

Oh yes! The story! At the end of Batman 2, Brainiac was en-route to Earth, and in Batman 3 he nears it and starts turning cities into bottle cities and then shrinks the entire planet. Several of the early levels are then set in these cities which as well as being shrunk, are entirely constructed from Lego (which is borrowed from The Lego Movie The Game of The Lego Movie: Lego The Movie Lego Game). Brainiac has used the combined power of all seven coloured Power Batteries to do this, and it’s up to The Justice League, who, teaming up with DCs Most Wanted Villains (And Cheetah), have to reverse the damage and defeat Brainiac.

Lego_Batman_60s_TV_series_set_As always, the game is filled with humour. The dialogue is funny, and a lot of the “background action” with other characters doing stuff while you’re supposed to be paying attention to the foreground action is not to be missed. There are loads of nice touches that make you chuckle too, for example the character select screen. Hover over Batman and you can hear him singing “Nanananananananana Batman!”, but do the same over other characters and…  “Nanananananananana Plastic Man!” and “Nanananananananana Cheetah!”. Every level also has an Adam West minifigure that needs rescuing, with plenty of cheesy puns and one-liners from him (the actual Adam West providing the voice too) as he awaits your assistance.

Some_days_you_just_can_t_get_rid_of_a_bomb_The best bit is a bonus level accessed from the trophy room in the Batcave. There’s a Lego set of Bruce Wayne’s manor office from the 60s TV show, complete with bust you punch to reveal batpoles behind – just like in the series. Pop down the poles and you’re suddenly in a Lego episode of Batman from that era, complete with comic book cut scenes and biffs and zonks as you fight. Adam West narrates the short plot, and most of the TV series baddies make an appearance. Even The Joker has badly applied white make-up over the top of a barely hidden moustache – just like Cesar Romaro did, famously because he refused to shave it off for the part. Batman and run around carrying a bomb, as a callback to the film of the series, and naturally, the level ends in a dance number. Of course.

The_RiddlerThere’s a lot to like in the game, and although it has the usual Lego game bugs (I broke one scripted sequence, and I managed to get stuck behind scenery twice), it’s definitely one of the best of the series. I’ve completed about 30% of it so far, but have barely touched Free Play mode, so I’ll be a while yet!

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

Lego Batman 2 (Wii U): COMPLETED!

Posted on 30/07/2014 Written by deKay

1337I actually started this over a year ago, but I don’t seem to have made any mention of it. What happened, was that I played the first three levels in co-op with my daughter, but because it didn’t support the Wii Classic Controller I had to use the Wii Remote which is terrible for this sort of game. I wasn’t enjoying it, so I intended to play something else for a while and come back to it to play solo or when I bought a Wii U Controller Pro. Other games happened, and it got put away.
Evil_receptionistThen it came back out a few days ago, and, since I have a Wii U Controller Pro now, I thought two player was back on! Only it doesn’t support the Wii U Controller Pro. Player 2 is Remote and Nunchuk ONLY. Which is rubbish.
Thankfully, in this case, my daughter mainly just wanted to watch, so I flew through the game in single player while she was back-seat driver.

Yep.Like most Lego games, it’s a lot of fun. The voice acting is great, and the tasks and levels are suitably silly. The best bit, however, is the huge open world hub, which is even more impressive than Lego City Undercover, despite that game coming out later. Yes, Lego City is more fun and there’s more to do (and there’s traffic too), but Gotham is seemingly bigger and the loading sequences are virtually non-existent – especially in comparison. The music is lovely too, especially the Superman film theme triggering each time you take off as Superman.

New_Transformers_film_is_a_jokeAs always with these titles, completing the story is just the start. I’ve still almost 200 gold bricks left to find for a start, and haven’t managed a single full minikit yet. I have found most of the red bricks though, which should make collecting enough studs to buy every character and vehicle a bit easier. Not that they cost very much in Lego Batman 2, and I was surprised at how cheap the red bricks themselves were as well – 500k or so for the 8x multiplier? I’m sure that’s been 8 million or more in other games.

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

Lego Batman 2 (Wii U): COMPLETED!

Posted on 30/07/2014 Written by deKay

1337I actually started this over a year ago, but I don’t seem to have made any mention of it. What happened, was that I played the first three levels in co-op with my daughter, but because it didn’t support the Wii Classic Controller I had to use the Wii Remote which is terrible for this sort of game. I wasn’t enjoying it, so I intended to play something else for a while and come back to it to play solo or when I bought a Wii U Controller Pro. Other games happened, and it got put away.
Evil_receptionistThen it came back out a few days ago, and, since I have a Wii U Controller Pro now, I thought two player was back on! Only it doesn’t support the Wii U Controller Pro. Player 2 is Remote and Nunchuk ONLY. Which is rubbish.
Thankfully, in this case, my daughter mainly just wanted to watch, so I flew through the game in single player while she was back-seat driver.

Yep.Like most Lego games, it’s a lot of fun. The voice acting is great, and the tasks and levels are suitably silly. The best bit, however, is the huge open world hub, which is even more impressive than Lego City Undercover, despite that game coming out later. Yes, Lego City is more fun and there’s more to do (and there’s traffic too), but Gotham is seemingly bigger and the loading sequences are virtually non-existent – especially in comparison. The music is lovely too, especially the Superman film theme triggering each time you take off as Superman.

New_Transformers_film_is_a_jokeAs always with these titles, completing the story is just the start. I’ve still almost 200 gold bricks left to find for a start, and haven’t managed a single full minikit yet. I have found most of the red bricks though, which should make collecting enough studs to buy every character and vehicle a bit easier. Not that they cost very much in Lego Batman 2, and I was surprised at how cheap the red bricks themselves were as well – 500k or so for the 8x multiplier? I’m sure that’s been 8 million or more in other games.

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

The Lego Movie Videogame (Wii U)

Posted on 08/06/2014 Written by deKay

All_the_world_is_waiting_for_you__And_the_power_you_possess_Just a quick post here, really, to say I’ve now 100%ed it. In total it took about 16 hours, so is definitely the shortest Lego game ever. Ever.

As it turns out, free play mode is even more full of bugs than normal Story mode. The main reason seems to be because of sequence breaking – all too often you can break the scripted sequence of the game (skipping areas or puzzles because you now have character abilities that allow you to), but most of the time this prevents the game from progressing as something later won’t trigger. The game should either prevent sequence breaking, or accept it and deal with it in the game logic.

So_many_hacking_minigamesSure, the same issues are in many Lego games, but nowhere near as frequent or serious as here! It all feels like the game was rushed and not playtested enough, which is a shame. Still, I did really enjoy it.

Except for one section. On the way to Flatbush Gulch you freefall through a portal. After a corner in the sort of tunnel you’re in, there’s a gold instruction page to grab. Which is impossible. Until you’ve tried it a million times, quitting to the hub (loading…) then reentering the level (loading…) each time. Over and over. And over. AND OVER. Gah.

Anyway, 100%, done, next!

Filed Under: Gaming Diary Tagged With: lego, Post, wii u

The Lego Movie Videogame (Wii U): COMPLETED!

Posted on 30/05/2014 Written by deKay

tumblr_n6eqkywexu1svmpf2o1_1280I do love a good Lego game. I’m actually quite keen on the bad ones too, although there aren’t really any. None I’ve played, anyway, and I don’t count any Lego game that isn’t the now-standard collect everything smash everything OCDfest style Lego game.

However, despite all of them (even the Harry Potter ones) being generally fantastic, most are full of bugs. Very few have failed to not lock up my console at least once, and most have scripting errors where triggered events don’t trigger. This game, however, is the very worst when it comes to bugs. So. Many. Bugs. It’s like that bit in Wreck-It Ralph where all the eggs hatch.

Bugs, not limited to the following:

  • Console lockups (Wii U needs unplugging)
  • Controls simply not working
  • Player 1 suddenly controlling player 2 (and player 2′s controller doing nothing)
  • Wii U gamepad suddenly not showing that player’s screen
  • Scripted sequences not happening
  • Sound disappearing completely from cut scenes
  • Level music “running out”, leaving just sound effects
  • Being able to collect 4 of 3 instruction sheets
  • Being unable to progress past the level end score roundup thing
  • Getting stuck in scenery
  • The 10th gold brick in the bonus level (on top of the desk) not appearing
  • Being unable to grapple on Batman/Wonder Woman grapple points
  • Indestructible Micro Managers (which you have to defeat to progress)
  • Getting trapped in Brickburg hub was Lord Business with his big legs on
  • On screen prompts telling me to press Z or C when using a Controller Pro. Got that a lot. And B, when they mean Y
  • The dancing minigame not accepting any input from either controller
  • Being stuck as Angry Unikitty forever, meaning I can’t progress as she’s too big to enter a door
  • Once the game deciding I wanted to play split screen on the TV half way through a level instead of a screen each like for the whole of the rest of the game

Dance_magic_danceBUGS. And that’s not my only complaint. This game is really short. I think the previous most shortestest Lego game I’ve 100%ed was Lego Pirates of the Caribbean (which also happens to be the previous most buggiestest too), which I think took about 9 hours to finish, and about 30 to 100%. Lego Movie took 8 hours to finish, and 12 hours to reach where I am now at about 82%. The rest is just gold instruction manual and hidden pants mop up – I’ve done all the red bricks and characters already!

Dell_tasticBut none of this really matters because the game is great. The characters and cutscenes (mostly ripped right from the film) are great. It’s all great. But not Everything is Awesome, sadly.

Perhaps the release date was tight as it needed to tie in with the film. Perhaps it’s a bit simplified because it’s aimed a little more at kids than previous titles. Maybe it’s just the Wii U version hampered by all the bugs (although I suspect not). Whatever it is holding it back is a shame, but even the worst Lego game is still a great Lego game.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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