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Bowser’s Fury (Switch): COMPLETED!

Posted on 27/02/2021 Written by deKay

Included with the Switch port of Super Mario 3D World, Bowser’s Fury reuses all the power-ups, enemies and gimmicks from that game but adds cat ears to literally everything and gives you a fully controllable camera. It’s also one complete open world, a bit like an extra large Super Mario Odyssey level.

Bowser has gone out of control, and you need to collect Cat Shines to keep him in check. Every so often he rises from the black goo that covers the world, tried to kill you, and you send him back with the shines. As you collect more shines, you reveal more areas by getting rid of the goo.

Working in two player mode, with my daughter as Bowser Jr (who is concerned his dad is a bit too evil now), we collected all 100 Cat Shines in a few hours. It’s not a massive game, but it is excellent and something new in the Mario world.

The post Bowser’s Fury (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

Super Mario 3D World (Switch): COMPLETED!

Posted on 24/02/2021 Written by deKay

There was no way I was going to buy a copy of Super Mario 3D World for the Switch when I already owned it on the Wii U which is still connected to the TV the Switch is. So of course that’s what I did anyway. With my remaining Nintendo Online game voucher thing, so it only cost £21.50 and I’d bought the vouchers before HYRULE WARRIORS: Age of Calamity come out so that’s basically forgotten money now, right?

Anyway, it’s still really good. Because it’s the same game as before, and it was really good then. Touch controls (for prodding switches and baddies and things) are translated into gyro controls like they were in Super Mario Galaxy and don’t work as well as on the Wii U, but they’re barely used in the game so it doesn’t really matter.

Played through the story with my daughter as the whole game is co-op. That actually works both as a positive (when you die you don’t restart – you respawn providing the other player doesn’t die) and a negative (you get in each others’ way and push the camera on too fast). We’ve not got all the green stars yet (far from it), but have beaten the final boss. Before we go back and mop up, however, Bowser’s Fury awaits!

The post Super Mario 3D World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

Super Mario Maker 2 (Switch): COMPLETED!

Posted on 20/07/2019 Written by deKay

“How do you complete a game where you make your own levels?”, you may ask. Well, because there’s a pretty sizeable single player mode where Nintendo show you loads of ways you might want to make levels, by giving you a hundred or so levels to work through.

I’m always astounded at the creativity Nintendo have with Mario games. You’d have thought that every possible idea in platforming has been done now, but nope – most of these levels have a new gimmick, or at the very least, a twist on a previous one. As you complete them you gain coins, and you use these coins to rebuild Peach’s castle (for unimportant story reasons).

New items for use in your home made courses are unlocked as you go along, so there’s another reason for playing Story Mode too.

As well as completing that, I’ve also played 30 or so user-made levels, which, like the first game, vary enormously. Some are huge and complicated with puzzles or skill sections, and some are little more than items placed at random on the screen. I’ve also made a terrible, short level of my own with a toilet in it, because of course I have. The ID, if you want to play it, is 3P7-5JL-CTG.

The post Super Mario Maker 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

Mario + Rabbids Kingdom Battle (Switch): COMPLETED!

Posted on 17/01/2019 Written by deKay

No, I didn’t think a crossover between the worlds of Mario and the Rabbids would work either, but somehow, it does. Perhaps it’s partly because the gameplay doesn’t borrow from either party, and Mario + Rabbids becomes its own thing. Instead of precision platforming or nonsensical minigames, this game provides a fun turn based strategy game interspersed with some puzzles (mainly of the switch pressing or block pushing variety).

It’s not quite Xcom or Ubisoft’s earlier Nintendo title Ghost Recon: Shadow Wars (which was excellent), as it takes that gameplay but twists it. As well as moving your units (a collection of Mushroom Kingdom regulars and Rabbid-ised versions of Mushroom Kingdom regulars), each move you can perform sliding tackles, jumps (which can let you move further, heal status effects, and allow stomp attacks). There’s also two special powers each character has that have cooldown timers and can be triggered in addition to moving and attacking. These vary from defensive shields to attack boosts, to “movement sensors”, where when an enemy moves either during their turn or as a side-effect of another attack, your character gets a free shot.

Each character is different too, with different move limits, skills like being able to jump on two heads in succession, able to slide tackle up to three enemies per move, and weapons. Some weapons have a “damage cone” whereby the further away from the source you go, the wider the blast goes but the less damage it does. Some weapons can destroy cover blocks, and others fire over blocks, set fire to characters, or stop them from attacking, moving or using special skills.

Then there’s environmental stuff to take into account. Some levels have raised areas that give you an attack bonus if you’re shooting lower-down enemies. Pipes let you travel to other parts of the area and add a bonus set of movement spaces when you emerge – some levels you can zip around really quickly as a result. On other levels, lava rains down on certain spots every so often, and sometimes hidden in cover blocks are crates that, when hit, cause negative status effects on anyone stood next to them.

What they don’t realise is I’m about to kill them all in one hit.

There’s a lot to take in, and considering the blue skies and silliness that coats Mario + Rabbids, there’s a surprising amount of strategy. Having to take into account how some enemies react to attacks, or can only be damaged from behind, or will take advantage of your three team members being bunched up together, plus there’s needing to remember that your shots could damage your own team (particularly important when setting up for a “movement sensor” attack) and how some enemies can heal or teleport.

That said, it isn’t especially difficult. Apart from having to try again, you lose nothing for failing a mission. You’re given bonus awards if all three of your chosen team remain alive at the end (after which they’re revived anyway) and if you’ve won in under a certain number of moves, but again, there’s no major penalty for not managing this besides getting fewer coins with which to buy better weapons. Coins are everywhere, however, so you won’t go short.

It’s a block-pushing, switch hitting puzzle section!

Outside of the main levels, you explore each of the four worlds and solve little puzzles, look behind scenery, and so on in order to get more coins, unlockable art and music, and – most importantly – skill upgrade tokens. Yes, each character has a skill tree, and these skill tokens are spent adding movement distance, damage, HP and skill cooldown timer buffs.

Skill tree.

Mario + Rabbids is a great looking, ridiculous concept which is far more fun than it deserves to be. It’s addictive, and although it’s easy there are loads of challenges that open up as you play with additional harder ones once you’ve finished. And even the Rabbids somehow fit.

The post Mario + Rabbids Kingdom Battle (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, rabbids, switch

Super Mario Bros (Switch): COMPLETED!

Posted on 20/09/2018 Written by deKay

Yesterday, Nintendo finally enabled their online service and with it came a big old pile of NES games for free 1, one of which was – of course – Super Mario Bros.

Like Sonic, it’s a game I have many copies of and of course have played and completed many times. Also like Sonic, I played it again today and completed it again today. Whilst on a bus. It was great.

Notes:

  1. Or at least “free while you have an active subscription” ↩

The post Super Mario Bros (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

92: You Do Realise You Can Take The Discs Out
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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90: One Lukewarm Pant
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