ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

The Revenge of Shinobi (Switch): COMPLETED!

Posted on 16/07/2023 Written by deKay

I know this was highly lauded on release, but I’ll be honest – I’ve never been a massive fan of the game. Or the Shinobi/Shadow Dancer series, actually. I don’t hate them or anything, but I certainly wouldn’t hold them up as fantastic examples of the best the 8 and 16 bit consoles had to offer like a lot of people seem to. See also Ninja Gaiden, actually. [Edit: Oh, it seems I like the 3D port of Shinobi III for the 3DS. Well, that’s me correcting myself then.]

Maybe it will have improved with time? Well, no. Not really. It’s still not bad at all, but it feels just so empty and generic. Ten billion similar platformers since are probably to blame. I played through it, completed it, and moved on. And yes, I used the “make the 00 become ∞” thing so get all the shuriken because I’m not an idiot and there’s no way in hell the game is possible without them. I also found it odd that you can’t decide when to use your sword and when to use your shuriken. It seems you can only throw shuriken, but if the enemy is close you automatically sword them instead? A very odd design choice when you have limited ammo.

Oh, and that final boss? With his whippy hair? Utterly ridiculous.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro, shinobi, switch

Kid Chameleon (Switch): COMPLETED!

Posted on 21/04/2023 Written by deKay

It’s been a while, but with it recently popping up on the Switch Online service, I gave it another go. This time, I’d remembered how damn difficult it was, but even so, a few later levels (especially one which was an autoscroller) are properly brutal.

Yes, I used save states. You have to, and not even because it is difficult – it’s just so, so long and there aren’t any built-in save options or passwords or anything. All you can do is make use of a cheat where you skip from level 2 to the end boss. I did that, obviously, but then started again and played it properly.

It still stands up pretty well today. Collision detection is a bit hit and miss (oho!), and the music is mostly dire, but the platforming and the hat powers you get are both fun. All the baddies that shout DIE! at you a lot is also funny.

Filed Under: Gaming Diary Tagged With: completed, Diary, kid chameleon, Mega Drive, retro, switch

Sonic the Hedgehog 3 & Knuckles (Switch): COMPLETED!

Posted on 26/02/2023 Written by deKay

Or is it “Sonic the Hedgehog & Knuckles 3”? Either way, Sonic Origins stitches the two games together as $deity intended to make one massive game. And yes, I completed it with all the Chaos Emeralds (and the Super Emeralds). Having finally completed the entire game I feel like something will be missing throughout my day, but to remind me of such a fun process I considered getting my own "Sonic", you'd be surprised if I told you how much does a hedgehog cost.
It’s great, because of course it is. However, there’s something wrong – very wrong – in this version. You see, it’s pretty well known that Michael Jackson was somehow involved in the creation of some of the music tracks in Sonic 3. It has never been fully proven as to what extent, but some of the music does sound very much like some of his work – take the “crash” from both his track “Jam” and Sonic 3’s Carnival Night Zone, for example. Probably related to this, they’ve replaced some of the music with new chiptune music in this release and it’s also the most likely reason why Sonic 3 hasn’t appeared on any Mega Drive or Sonic game compilations in the last decade or so.
This new music is rubbish. Part of it is surely just because it isn’t what my head remembers. It feels wrong playing through levels with the wrong soundtrack. But also, this new music is rubbish. Ice Cap’s new track doesn’t even sound like an ice level music track. The new Carnival Night Zone music is out of tune. Launch Base sounds like it’s in the wrong game. They all make my ears cry. Thankfully, the game itself is as good as it ever was to play.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro, sonic the hedgehog, switch

Sonic the Hedgehog 2 (Switch): COMPLETED!

Posted on 25/02/2023 Written by deKay

They made a VERY IMPORTANT change to Sonic 2 on this Sonic Origins compilation. In the original, after getting all the Chaos Emeralds, Sonic has the ability to turn into Super Sonic once he collects 50 rings. Sorry, that might be a spoiler. Super Sonic moves even faster, jumps higher, and is invincible (except for being crushed or falling off the bottom of the screen), but as his rings count down as you use him, you have to constantly collect rings or he’ll run out and you’ll turn back into Normal Boring Sonic with no rings, and invariably die.

Which is fine, except that as Super Sonic, platforming is far trickier as the physics change and he’s much more slippery and quick. So really, you want to be saving your rings until you get to a hard bit or a boss, then triggering The Change. You couldn’t do that, though, as the game decided that the way to trigger The Change was to jump. Yes, just jump. Which, in a platformer, is tricky to avoid doing. UNTIL NOW! Yes, in Sonic 2 in Sonic Origins, you can turn into Super Sonic at will! You still jump, now you also have to press another button in the air. A game changer. No more franticly trying to race to the end of the level before your rings run out, or having to make jumps over pits of doom even more difficult because Sonic acts more like a mouse pointer than a physics-adhering creature. Amazing.

Oh, and the game? Completed it mate. With all the emeralds. That Tails is a git though, especially on the Special Stages.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, retro, sonic the hedgehog, switch

Mega-lo-Mania (MD): COMPLETED!

Posted on 21/11/2022 Written by deKay

It was time to play this again. I mean, sure, it’s almost always time to play this, but it was especially time to play this just now.

Choosing Madcap this time, for no real reason, I made it through to the final level where I was once more unopposed. So an instant win, again. Ah well. The real fun was the fun we had along the way, or something.

Filed Under: Gaming Diary Tagged With: completed, Diary, Mega Drive, mega-lo-mania, retro

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 15
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in