ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Surgeon Simulator 2013: it’s completely impossible!

Posted on 28/02/2014 Written by Xexyz

I believe it's supposed to be impossible to control, but I was surprised just how difficult it is.  It's not helped with my fingers constantly getting caught under ribs and in the bars of the table.

I have completely failed to get anywhere in this.  I just about managed to break open the rib cage in order to get to the heart, and managed to pull out a lung, but that quickly fell on the floor alongside the hammer and scalpels, and I managed to stab myself with one of the syringes meaning that my vision went all woozy.




The second time I played it I did a little better, until I accidentally cut the patient's windpipe.

I can't see me ever getting off the first stage of this.  However, I did somehow manage to get the video into the VCR on the receptionist's desk, and so was able to attempt an extreme heart transplant on the heavy from Team Fortress 2.  No windpipe made this a bit easier.



Not much easier, though, and then my hand got stuck in the table and I couldn't wiggle it out.


I don't think I'm cut out to be a surgeon.

Filed Under: Gaming Diary Tagged With: PC

To the Moon: completed!

Posted on 21/02/2014 Written by Xexyz

The end of the game was a bit weak, I feel.  The section showing John meeting River for the first time, away from school, was touching, with it explaining many of the links throughout the games.
 River refusing to reveal her name, John giving her the platypus, and the stars being lighthouses that communicate with each other - therefore explaining the importance of their lighthouse.




John and River told each other that if they ever got lost, they would find each other on the moon.  And so starts the ending.

After the adrenaline rush of the plans not working, and the travel backwards to show this first meeting, Eva realised that the thing stopping John's memory from changing was the extent of his involvement with River.  She ran off to change things, leaving me in charge of Neil, which felt annoying given that I had specifically chosen at the start to control Eva.  The sequences after this were frustrating in that it was evident that none of my actions were changing the story or even helping it to progress - in fact, it was a battle against the game for a battle's sake.  All through this, Neil and Eva spoke in riddles; I'd guessed what Eva was going to do, but it was never explicitly stated but instead just implied.

Then Neil and Eva regrouped, and the story was explained.  Eva had made two changes to John's memory - erasing his twin brother Joey's death, and taking River away from the school.  Neil was aghast at the idea of deleting River - such a constant in John's life, but of course any memory containing her would now contain Joey instead.



We then journeyed through John's reimagined memories; stating he wants to be an astronaut, studying, applying to NASA, getting accepted.  NASA's simplistic buildings made me smile when I first saw them and remembered that these weren't meant to be how it was in the real world - this was how John's mind was imagining them as memories.  The obvious twist was that River returned at this stage, and everything was back to how it was before from this point on.

Which would be great if it wasn't for the fact that John had just lost all his memories of teenage love, spending time with River as they grew up, dating, and so on.  I wasn't happy about that.

But, in any case, the objective was completed.  John and River boarded the spacecraft, and everyone went to watch John's memories.


The shuttle lifted off, on its way to the moon.


Yes, the shuttle. No, the space shuttle never went to the moon.  Yes, John would have known this, and yet still imagined that was the spacecraft of choice.  That ruined the moment somewhat.

In any case, we saw John and River in the shuttle cockpit, with the moon in their sights, and then ...


We never saw John and River reach the moon before hearing his medical instruments stopping and his death.  Were we too late; had John never been to the moon?

I don't think that's an obvious inference. Events weren't happening in real time at the end of the game - what we were seeing was one of John's (altered) memories, and he would have remembered the whole of that memory instantaneously at the point of it being altered.  John has been to the moon, even if we didn't see it.

During the credits there were excerpts from John's life showing that he now remembered later events as they actually were, but with Joey there as well.  The game's epilogue showed John being buried overlooking the lighthouse next to River, with scant conversation of whether this life had been improved by the alterations of his memories.  Did he die happier?

As something which pushes the boundaries of stortytelling in games, I'd recommend this to anyone.  As a game, it's crude and at times feels very linear.  The actual story is very rigid, with your actions only serving to move you along the path rather than allowing any sort of branching.   However, the story is incredibly involving, and the fact that I felt so cheated merely due to the fact that I was forced to control Neil and having the actions of the story taken out my hands shows just how much games can pull you in.

Filed Under: Gaming Diary Tagged With: completed, PC

To the Moon: confusing

Posted on 18/02/2014 Written by Xexyz

A real roller coaster of emotions, answering more questions and causing more confusion.  This is starting to get into the region of proper spoilers now, so I'm going to hide the rest of this post.  If you want to experience this for yourself, don't read on.



So, it turns out that John did know of River's condition.  It's not entirely made clear what is wrong with her, but it's some form of Aspergers since the doctor recommends a book by Tony Attwood.  I was upset by John's refusal to read the book - sticking his head in the same, hoping that it would just go away.  That was never going to be a good thing.

Further back in time, and we find John asking River out for the first time.  John's friend Nicolas is a bit of a dick - but, her, he's a teenage boy.



But then again, John is also a bit of a dick.  He doesn't want to go out with River because he likes her, he wants to go out with her because he thinks it'll make him more interesting.  And with that, the whole nature of their relationship changes.  In later years, is John buying his head in the sand - or does he just not care?  has he grown to love River, or tolerate her?  The clues indicate there is some affection there at least - he wouldn't have built the house and shouldered the responsibility of finances otherwise - but did he really fight against her dying wish to restore Anya at the cost of her medical bills?


Following this, there were some comedic moments.  The researchers' work didn't work, they popped in and out of John's memories trying to plant the seeds of inspiration, but they didn't take.



Evidently, we hadn't gone far enough back.  After introducing the smell of roadkill to dying John (and following a tense revival by the doctor), we were able to move back to see John as a young child.



Not just John, though.  We met his twin brother, Joey.  His mum didn't call John 'Joey' as a nickname, she called him by that name as her mind had confused the two boys, after she reversed her car and killed John's brother.  A huge tragedy in the family, setting the path for the future in stone.


I think I must be near the end now.  This reveal of John's brother has been a huge shock, and really changes the way I had considered him.  More soon.

Filed Under: Gaming Diary Tagged With: PC

To the Moon: upsetting

Posted on 15/02/2014 Written by Xexyz

Man, this is really quite a difficult game.  Not because of the gameplay, but because of the story.  As you go further back, it's clear why River experienced problems in later life, why John has been left with so much trouble in his mind.  The meaning of the paper rabbits has just been revealed; I've just seen John and River get married, with River saying that nothing felt different and John saying the difference was responsibility.  Did he know of River's condition at that point?

It's a beautiful game.  I was welling up as they danced at the top of the lighthouse, after (or, rather, before) naming it.  The cynicism of the researchers seemed ill-placed that point.



And my first bug ... pretty sure they shouldn't be standing in mid-air ...



Filed Under: Gaming Diary Tagged With: PC

To the Moon: affecting

Posted on 12/02/2014 Written by Xexyz

It's hardly the most stunning of games from a technical point of view.  I've encountered no bugs, but the slow text and stuttery animation are initially difficult to get past.  The graphics, while basic, are atmospheric, and at times feel rather foreboding.  And the story ...

You start the game arriving at a house where two kids are playing the piano.  It's a really lovely tune, and variants of it continue throughout the game.  You learn why it is you're there - to go back in time and change things to ensure that your client gets to visit the moon.


The script is well written and funny at times, and while at the start there are lots of little details that are easily overlooked, these tend to be expanded on later.



I've taken quite a few steps back in time now, but according to the timeline I'm still only a fifth of the way through the game.  The story is already getting to affect me though, as I know how things turn out when I learn about promises made, news being shared, and  feelings exposed.



You see, ordinarily that last screen would be a massive spoiler, but you know she dies from the very start of the game - in fact, at the start she's already dead, but you go back in time to find her.  That's where the spoilers lie.

I'll continue this sometime soon.

Filed Under: Gaming Diary Tagged With: PC

  • « Previous Page
  • 1
  • …
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in