For Christmas I was given the new Prince of Persia game, the Lost Crown, and (despite this diary’s protestations) I have played a fair bit of it. It’s a very stylish exploratory platformer, similar to Metroid Fusion in many ways including themed areas and dynamic paths, but with much more flair over the combat and traversal. The systems and collectables are a little overwhelming at times, and the need to find save positions doesn’t work from the way I want to play it. Still, a good game which I will write about and play more in the future.
It has reminded me, however, that I have never really put much time into the original game. I believe I had it for an old PC that my dad brough home from work, but that also came with Lemmings and that’s where most of my time went. Prince of Persia seemed to be a bit too difficult for young me.
Young me had better reflexes but less experience. Let’s see what matters here.
I tried a number of ways to play the game, including via GOG, Ubisoft, Steam – it’s seemingly not for sale anywhere – and then onto emulators for the SNES, Mega Drive, Master System, and even the Game Boy Colour. None were particularly satisfying, with updated graphics taking away the feel of the original, or some slight input lag impacting on the way it played. In the end I found the website https://princejs.com/ which allows the entire original game to be played via Javascript, with an added bonus of an easy way to adjust the time.
Prince of Persia was designed around a deadline; you have 60 minutes to complete all levels and rescue the princess. You have unlimited lives, but you have to complete a full level each time and the timer doesn’t reset if you die, so eventually you would just run out of time. This makes the game very stressful, and was obviously put in place to add replayability value; you need to explore the levels to know which route to take, but it’s impossible to do so while also meeting the overall time limit. Some sections of platforming require a sequence or timing which isn’t immediately evident and require trial and error; some parts have a number of switches to be activated in a certain order; there are some false floors which will drop you to your death with not enough warning the first time you walk over them. You would need to learn each level at a time and then add them to your repertoire as you progressed, in order to complete the game.
Ain’t got no time for that now.





So, instead, I am using the URL of the website to reset my time up a bit each time I complete a level. That way I can explore at my leisure, and not be tempted to rush through sections just to build up a time buffer. I’ve also increased the Prince’s health a bit, just so I don’t get frustrated with the sword fights. In most cases I am only ever losing one or two bits of health (off the four I would usually have at this point) before finding potions, but the buffer removes a great deal of stress. The game is now something I will play a level of from time to time, not getting anxious about needing to progress.
I’ve just completed the fifth level, which was very convoluted in structure. I’ve met the shadow prince as well, who stole one of my potions (not that I actually needed it), so I’m out for revenge.