I still have never completed Half-Life. I must have played through the opening levels multiple times, enjoying the scene setting and the initial escape from the headcrabs. The game is still quite spooky and panic-inducing at times, with mild jump scares and swarms of enemies appearing; the library in Halo is an obvious comparison, but Half-Life’s setting is much more varied and less monotonous than that.
I play the game quite cautiously, conserving ammunition as much as possible but shooting at the enemies from a distance. There are quite a lot of health recharge stations around (as far as I’ve got, at least), and I’m making maximum use of quick save functionality to keep my health high as I work through the levels. I get the feeling that this isn’t the way I’m supposed to play it, and maybe once I’ve completed it once I might be a little more gung-ho and run through the levels, much as I do nowadays with the first three Halo games.








For now, though, I’m enjoying it. I’ve reached the part where the soldiers first appear (in the chapter “We’ve got Hostiles”), and the scientists are overjoyed to be saved … until they aren’t. I’ve made my way up the lift and outside, only to run back into the vents as a helicopter started to attack me. They’re now using laser trip wires to set off sentry guns; I get the feeling they’re not interested in a chat over coffee.