ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Populous the Beginning: innovation in objectives

Posted on 27/01/2025 Written by Xexyz

I maintain that this is the best game of all time.

Having passed Bloodlust, I moved onto the next few levels: Middle Ground, Head Hunter, and Unlikely Allies. Having introduced all the mechanics by this point, the game starts to be clever with its objectives. Middle Ground is a level based around the Armageddon spell – being the first to claim it, and building up an army quickly to do so. Head Hunter is a much more varied level, with one tribe (the reds) being overly powerful and looking to obtain Armageddon before others are ready, and this means there is a key objective of getting the shaman up to the stone head before the prayers are completed. Unlikely Allies sees you having to protect the yellows – who are seemingly a lot less capable than in other levels – from red attacks, all while suffering from limited building space.

Middle Ground is probably one of the easier levels, since it’s possible to prevent others from attacking you while also protecting the centre stone head. It’s a symmetric level, and it’s advantageous to encourage the three other tribes to attack each other as a preference. I was able to build a balloon army to carry out skirmishes on the reds and greens, again laying swamps where I knew the red shaman would try to go after being reincarnated. After enough attacks on the other armies (with earthquakes doing a decent amount of damage, I called the Armageddon and won the level.

I took no chances when worshipping the centre stone head.

Unlikely Allies was tricky to start with – it takes a while to build huts and a balloon to transport the shaman, and the first attack on the yellow base was soon after starting. I concentrated on building mana for swamp spells, which I cast on the ramp up to the yellow base, and this alone meant that the red shaman died several times, helping me to grow faster. I used land bridge to block off access to my settlement from the red village (by casting it between two hills), then expanded sideways and installed fire warriors in watch towers along the coasts and on top of the ridge. I then took the fight to the red village, with fire storms and earthquakes destroying the firetraining huts and fire warriors quickly. I was half expecting a plot twist where the yellows suddenly turned on me, but that didn’t happen.

The hardest level was Head Hunter, where my village was in the centre of the other three tribes, and there was an urgency to stop the reds from gaining the Armageddon spell. The greens kept sending boats from the South, so I built a wall of watchtowers manned by fire warriors, and set up a campfire with many warriors and preachers circling. This didn’t help protect from the yellows, who kept landing on the West side, so I again set up defences there. In order to buy myself time to do this, I sent my shaman to hypnotise the red army who was in the way of the stone head, and I cast multiple swamps around the base. It turned into a bit of a war of attrition, renewing swamps and building up my village over and over again. In the end I set up multiple fire warriors in balloons overseeing the stone head, then went off to examine and decimate the yellow and green armies to stop them attacking me. It took four hours in total, reducing the sizes of other armies before I obtained and cast Armageddon myself.

The green army kept on repairing its huts, so I had to send in a ground force

I’ve now completed the four levels at the divergent point on the plan, so next I have the last two levels I can try in any order.

Filed Under: Gaming Diary Tagged With: PC

Populous the Beginning: an army of balloons

Posted on 17/01/2025 Written by Xexyz

When I restarted Populous the Beginning this time I had a sense of foreboding over getting to Bloodlust, which I recall has caused me much anguish in the past. The level is constructed so that your settlement is at the centre of the other three, and as a result you are constantly being invaded. When I completed the level for the first time, I wrote on this blog how it was achieved. Rather than settling my village, I took a small army over to the green tribe and annihilated them first, before reinforcing my position and expanding onto the green plateau. I thought this sounded like a good strategy.

In fact, I didn’t follow it that closely. I concentrated my initial building efforts on a few huts, a firetraining building, and a balloon launching site. I trained seven firewarriors, and put them in four balloons – alongside my shaman – and sent them over the hill to the green base. I cast lightning at the shaman and hypnotise at some of their preachers, and their village was starting to be dismantled. I reinforced this with the destruction of their temple and firetraining.

But I didn’t completely destroy the greens.

Instead, I noted that the green shaman would reappear, and then walk over to a certain location in the middle of the village. And so I put down a few swamps along the path. This meant that I was getting a constant stream of mana each time the green shaman died, and my firewarrior balloons hovered overhead just in case the swamps ran out or she took a different route. This enabled me to go elsewhere with my shaman, and the greens were not building the village back up too quickly.

Which is a good thing, because by this point the yellows and reds had built up their armies and were starting to bother my settlement. They were fighting among each other as well, especially where the bloodlust stone head was located, but they were sending significant numbers of warriors to get me. Yellow, particularly, liked the balloons, and rather than building my own I was able to just steal those that were generously left in my village.

The firewarriors are anxious to get airborne.

I travelled around the village by balloon, with my shaman casting spells to disperse the enemies as they arrived, but felt that the two enemies were getting more annoying. So I took a single balloon, with my shaman and one firewarrior, and went exploring. I found the red shaman was standing in the shadow of a cliff to the North of my base, again (like the green warrior) returning here whenever she wasn’t leading an assault on an opposing village. I hit her with lightning and killed her, then set a couple of earthquakes and fire rains on her village, and swamps on the path from reincarnation to beachside standing place. I was farming mana from two tribes.

Except green was starting to get too big for their boots, to I took an army over there and destroyed the village once and for all. It took some time, and my efforts had to be paused at one point to repel an invasion from the yellows back home, but they fell. Red was also starting to rebuild, and so I went North and destroyed their village as well. This just left me with the yellows, who were – by this point – absolutely huge. I put firewarriors in balloons at the top of cliffs either side of the passage between our settlements, and then I built huts like there was no tomorrow, even to the point where I wasn’t allowed to build any more. I trained preachers and warriors, and put more firewarriors in more balloons, and I prayed at the stone heads to get bloodlust for myself.

And then I attacked. The battle lasted ages but, again, I headed off the enemy shaman threat through use of swamps on the route she would take after each death (see the header image for this post). I sent increasingly large armies around the outside of the village to destroy everything, and my shaman was on hand to set off tornados in the centre.

Compared to my last effort, this took a lot less time and there was a lot less death and destruction. My shaman died several times, but this was often because I was sending her into a village to destroy buildings until she herself was overwhelmed – it was a sacrifice worth making. The main thing is that I beat the level first time of asking.

Enemy shamans killed 76 times. By swamps.

Filed Under: Gaming Diary Tagged With: PC

Populous the Beginning: a four-way rumble

Posted on 15/01/2025 Written by Xexyz

Level 12, An Easy Target, is the first level in which you have three opponents. This is paving the way for levels such as Bloodlust, where you are constantly attacked from all sides, but in reality the easy target here is the yellow tribe, who starts in the middle of the map with easy access from everyone else. You do need to occasionally intervene to prevent boat excursions from the reds and greens, but generally you can rely on them to fight the yellows and among themselves. This would be fine if it weren’t for the fact that the island you start on is tiny and hilly, with limited space for a village and training huts.

So I decided that the yellow base looked far too tempting. I cast raise spells around the edge of my settlement, creating a wall to prevent attacks from the South, and funneling any enemies into a single bay where I created my boat shed. I set up many guard towers, staffed by fire warriors, along the perimeter, and then built more on top of a hill facing the yellows. With my shaman in one of these guard towers I could cast lightning spells to kill the yellow shaman, over and over again, and I could destroy the temple and warrior huts as well. After building up a smallish army, I set off and quite quickly it was all over, with the yellow land now mine (although mostly unusable due to the smoking ruins of the buildings).

That meant, of course, that the greens and the reds were both heading for me. I made sure there was a landbridge connecting the two other tribes, then cast lots of swamp spells to block their access to me. There was already a natural ridge blocking access between me and the greens, so I built a ramp up to that and constructed a row of guard towers, to prevent access but also as a base from which my shaman could set fire to parts of their settlement.

That green tower isn’t long for this world.

Having reinforced against the greens, I turned my attention to the reds, but the swamps I had put down were a bit too effective for me to make an attack. In the end I had to build a land bridge around the swamps so I could access the vault of knowledge and overrun the red village from behind. Two down, one to go.

Finally, I launched an offensive with 40 warriors, 40 priests, and 40 fire warriors at the greens, and while the shaman there initially put up a fight, I used my hypnotise spell to convert the group of priests and warriors surround here to be blue-aligned, meaning a quick dispatch.

I may not be the fastest at this game, but that’s because I like reinforcing my village at all times.

Filed Under: Gaming Diary Tagged With: PC

Populous the Beginning: building a bridge, again

Posted on 10/01/2025 Written by Xexyz

A new computer, and starting from the beginning of Populous the Beginning, again. This time I could have imported my previous save, and I still might, but with the increased graphical prowess of the new laptop I thought the game deserved a full showing. This coincided with an update to the game on GOG, which has made it run much more consistently and stable on Windows 11, and I’ve been running it through GOG Galaxy rather than the multiverse launcher which had previously been needed. To be honest, the quality improvements through the multiverse mean I’ll probably revert to that at some point, but for now I’ll up my time played counter on GOG.

PC gaming is still mostly about configuration.

None of the first levels gave me a problem, of course, although I had forgotten the best strategy for Death from Above and spent a minute or so bumbling around the world in a boat. I still passed it first time, though, after gathering multiple warriors and preachers and surrounding my shaman on her trip to the statue.

I finished with quite an epic battle on Building Bridges. The green tribe opened up the passage to my peninsular quite early, so I was having to fight them off at the same time as fending off yellow raids. It was only after I reinforced the three entry points with multiple followers, and set my shaman on top of a hillside to concentrate on lightning spells, that I was able to amass enough force to take the totem and open the bridge between the two tribes, sparking a conflict between them.

The next level to play is one of my least favourite – Unseen Enemy. I’ll tackle that when I’ve got some time and patience.

Filed Under: Gaming Diary Tagged With: PC

Afterburner Complete: the downside of digital controls

Posted on 22/11/2024 Written by Xexyz

It’s not just horizontal side-scrolling shooters that I’m hopeless at. Afterburner Complete is an excellent conversion of the arcade game, and one of the games that I’ve played many times on my actual 32X. It’s colourful, it’s fast and smooth, it has great music. I am rubbish at it.

Part of this is down to the digital controls, I’m sure. There’s no nuance on how you move, you have to throw the plane all over the screen to avoid missiles but this means that it’s really difficult to target any of the enemy planes. On Afterburner Climax the controls are much more precise, with the aiming reticule being more delicately balanced, and I feel so much more in control.

I set the number of lives to the maximum, and I managed to get as far as level 8, but I found the shift in focus to avoiding obstacles – the canyon walls and the radio masts – to be beyond me. No matter how quickly I reacted, even with the plane’s speed set to the minimum, I ended up crashing multiple times. I have no idea why I couldn’t just fly a little bit higher.

Filed Under: Gaming Diary Tagged With: 32X, Emulation, PC

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • …
  • 21
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in