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Thomas Was Alone: blocks with personality

Posted on 17/07/2013 Written by Xexyz

I'm not sure how I feel about Thomas Was Alone. Its basic graphic style doesn't subtract anything from the gameplay, and in many ways it enhances the story and narrative, with faceless blocks being given ordinary names. The narration explores the thoughts of these blocks and is really well written. Parts of it have made me laugh a lot.

Claire needed to come up with a superhero name. 'Claire' was rubbish.

But the actual game feels pretty uninspired. The idea of each level is to get all characters into defined positions. Different blocks have different properties - Claire, for example, can float on water. None of the puzzles are particularly taxing, however, and often I'll get to the end of the level before the narration has finished. I can appreciate the style of the game, but it's not the most engaging thing to play.

Filed Under: Gaming Diary Tagged With: Playstation 3

Journey – Companions

Posted on 11/06/2013 Written by gospvg

I'm not sure how the list above is ordered but assuming it is in terms of encounters in the game then I would like to thank GT-R_RamblinMan for the help in the last two levels.

It was an amazing game experience & one that I will happily revisit again sometime soon.

Filed Under: Gaming Diary Tagged With: Journey, Playstation 3

Journey – Completed

Posted on 10/06/2013 Written by gospvg

Whatever I write about this game will not do it justice so I give you a screenshot of my twitter reaction after completing the game.


It was truly a great weekend of gaming completing Lego City & then Journey.

Filed Under: Gaming Diary Tagged With: completed, Journey, Playstation 3

Heavy Rain: pedestrian

Posted on 24/05/2013 Written by Xexyz

I played Heavy Rain back in late 2011, getting to a thoroughly miserable part where my character's life changed completely. It says something about the quality of the story that I still remember that and as I continued the game last night I could identify everyone.

I'd forgotten, though, how incredibly slow everything moves, and how awkward it is to move around the world. Placed in the run-down house with my son, I found it rather jarring when he didn't comment on my character constantly walking into walls and turning light switches on and off.  The son (Shaun) was pretty poorly animated at times as well. Maybe this is something I glossed over before, or maybe it just wasn't evident in the first two chapters.

The game is trying so hard to be a film, but it suffers from pacing issues. Nothing really happens for long periods, partially because of the character's slow walking speed and partially because of the fact so much time is spent on minute details like getting Shaun a snack or watching him eat dinner. Maybe that's partially because of the way I'm playing the game - sitting with my son while he eats is something I'd do (although I'd probably at least try total to him). In some ways it's reminiscent of Shenmue, but with more awkward controls (particularly given the idiotic shape of the controller's triggers).

And then I'm given control of a different character and there's a fight scene which is almost too fast paced, particularly given the fact that after 16 years of owning PlayStation systems I still don't know which way around square and circle are.

And then I'm given control of an FBI detective who looks a bit similar to the first character. I have to investigate a murder scene.

Again, I'm not sure whether such character switching works well in games. I was building an affinity with one person and then I'm switched to another. One character seems to have an odd moment of being transported elsewhere, but even though I'm playing as him I'm not told if he's dreaming or not - it seems from the game not, but it's not clear.  Before I can find out, I'm playing as someone else.

The story remains intriguing but elusive. I've worked out that there's a serial killer who leaves origami models behind. The murder investigation was for such a killing. The model in the dead man's hand was the same as the model in Ethan's hand during his dream sequence but Ethan's not dead. Piecing things together like this works well for a two-hour film, but it remains to be seen if it works in a much longer game that I'm going to be playing over a matter of weeks. Or years!

Filed Under: Gaming Diary Tagged With: Playstation 3

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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