I've nearly finished this, but before I do I must comment on how well designed the game is. Many of the levels can be solved in numerous ways, whether by design or not. I just completed level 9.7 by carrying the smallest block (Jo) across the green gravity reversing areas using the other two blocks (Sam and Gray), using Jo to keep the others down and not fly up into spikes. After completing the level I realised that what I should have done is to get Sam to touch the red area, making him act as a trampoline for Jo. I'm not sure if that would have been any easier.
Completed – The Last of Us – Characters
Characters are what make or break a story. If they are interesting you will enjoy the story they are telling be it by reading a book, watching a movie or playing a game.
I'm not the biggest fan of the uncharted games, I enjoyed the characters & the story had me interested but I just did not enjoy the gameplay. With The Last of Us, Naughty Dog have perfected the package. The characters are excellent & the relationships between them shows a very real depth of realism. Obviously the main characters are Joel & Ellie, seeing their relationship develop over time from a reluctant arrangement to relying & caring for each other.
Their experiences with the other characters they have encountered has only helped bring them closer. Tess, Bill or Henry & Sam. All of these human encounters add another layer to the storyline & one that I very much enjoyed playing.
The gameplay is very much focused on stealth based attacks be this by using the bow/arrow combo or sneaking around to perform a melee kill. I suppose twenty years after a virus outbreak ammo & supplies are going to be a bit scarce. I enjoyed luring the enemies into a trap by placing nail-bombs at corners & enticing the enemies to charge over to me. Getting a group of clickers together & treating them to a molotov cocktail is one of the most satisfying aspects of completing a difficult area.
Yes it is a linear story but when it is presented, voice-acted, played so well there is nothing wrong with linear.
The gameplay is very much focused on stealth based attacks be this by using the bow/arrow combo or sneaking around to perform a melee kill. I suppose twenty years after a virus outbreak ammo & supplies are going to be a bit scarce. I enjoyed luring the enemies into a trap by placing nail-bombs at corners & enticing the enemies to charge over to me. Getting a group of clickers together & treating them to a molotov cocktail is one of the most satisfying aspects of completing a difficult area.
Yes it is a linear story but when it is presented, voice-acted, played so well there is nothing wrong with linear.
For me this year has already been an amazing year for gaming. Skyrim, Ni No Kuni, Lego City Undercover, Journey, Walking Dead, Forza Horizon & Red Dead Redemption have all been amazing experiences. I have just added another title to that The Last of Us. I'm only just over half way through the year, I still have the PS4 & Watch_Dogs to come yet.
New Game – The Loading (Last) of Us
Thanks to this game I can now fully appreciate the benefits of digital media. If like me you have purchased the retail physical media version make yourself a cup of tea/coffee or in my case nothing because I'm fasting. It is that long that it takes me back to my Acorn Electron days & tape loading.
Anyhow the game, yes it has zombies, infected or whatever you want to call them. Wait !! don't leave just yet !!
Like most gamers I am also sick to death of zombie games although I am disappointed that Nintendo have not delved into the theme, Super Mario Zombie !!
The Last of Us is made by Naughty Dog, the team that made the Uncharted series so if not anything else you can almost guarantee that it is going to have a hollywood-esqe story, voice-acting & a great musical score.
Just by playing the opening sequence you are not disappointed by the work Naughty Dog have put into the game. It provides the backdrop for Joel & shows you the beginning of the outbreak. Then fast forward 20 years & quarantine zones have now been set up. A military style regimented system is in full flow. Controlling the human population & rationing the consumption of resources. Yes this game has also ticked the box by having an anti-government group called the "Fireflies". The leader of the "Fireflies" asks Joel & Tess to deliver a package, the package is "Ellie" a 14 year old girl who is immune to the infection.
Ammo is very scarce in the game so you really need to focus on using your melee skills, ideally by stealth. You can collect resources during the game & craft items like healing kits, shivs & my favourite molotovs. I have left the quarantine zone & ventured outside. This is when you start to encounter the infected, in most zombie games they would not be a problem because you will have stacks of ammo but in this game you need to play slowly & carefully by using stealth to your advantage to either avoid contact or preform a melee takedown.
Similar to Uncharted after you have cleared an area of enemies you are free to wonder around & collect items. I strongly suggest you do this because you can always find healing items, more ammo or materials for crafting hidden away in a locked room or desk drawer.
It has been a promising first few hours of play-time & I'm looking (not) forward to loading up the game again.
Anyhow the game, yes it has zombies, infected or whatever you want to call them. Wait !! don't leave just yet !!
Like most gamers I am also sick to death of zombie games although I am disappointed that Nintendo have not delved into the theme, Super Mario Zombie !!
The Last of Us is made by Naughty Dog, the team that made the Uncharted series so if not anything else you can almost guarantee that it is going to have a hollywood-esqe story, voice-acting & a great musical score.
Just by playing the opening sequence you are not disappointed by the work Naughty Dog have put into the game. It provides the backdrop for Joel & shows you the beginning of the outbreak. Then fast forward 20 years & quarantine zones have now been set up. A military style regimented system is in full flow. Controlling the human population & rationing the consumption of resources. Yes this game has also ticked the box by having an anti-government group called the "Fireflies". The leader of the "Fireflies" asks Joel & Tess to deliver a package, the package is "Ellie" a 14 year old girl who is immune to the infection.
Ammo is very scarce in the game so you really need to focus on using your melee skills, ideally by stealth. You can collect resources during the game & craft items like healing kits, shivs & my favourite molotovs. I have left the quarantine zone & ventured outside. This is when you start to encounter the infected, in most zombie games they would not be a problem because you will have stacks of ammo but in this game you need to play slowly & carefully by using stealth to your advantage to either avoid contact or preform a melee takedown.
Similar to Uncharted after you have cleared an area of enemies you are free to wonder around & collect items. I strongly suggest you do this because you can always find healing items, more ammo or materials for crafting hidden away in a locked room or desk drawer.
It has been a promising first few hours of play-time & I'm looking (not) forward to loading up the game again.
Uncharted 3 – Shukran
I have certainly enjoyed the third game in the Uncharted series compared to the previous two, possibly because I know what to expect with the scripted sequences, button press action (although there seems to be less in this game then the previous)
Naughty Dog seemed to have perfected the hollywoodesque (deep storyline with action sequences) style of gaming & it was definitely an enjoyable movie to watch, sorry game to play. Even though you did not have much to do in the destruction of the brass vessel but got to sit back and enjoy a cut scene.
If I go back to the first game I was very frustrated by the style of gameplay but was impressed by the animation, presentation & dialogue of the game which is why I persisted with the series & Naughty Dog have been refining the experience with every game but I still feel they have a bit more to go to get rid of the cut scenes & give the control of the character fully to the player. It will certainly be interesting to play their next game The Last of Us to see what they have learn in the development process.
For now though it was an enjoyable experience playing the adventures of Nate & Sully. Shukran.
Naughty Dog seemed to have perfected the hollywoodesque (deep storyline with action sequences) style of gaming & it was definitely an enjoyable movie to watch, sorry game to play. Even though you did not have much to do in the destruction of the brass vessel but got to sit back and enjoy a cut scene.
If I go back to the first game I was very frustrated by the style of gameplay but was impressed by the animation, presentation & dialogue of the game which is why I persisted with the series & Naughty Dog have been refining the experience with every game but I still feel they have a bit more to go to get rid of the cut scenes & give the control of the character fully to the player. It will certainly be interesting to play their next game The Last of Us to see what they have learn in the development process.
For now though it was an enjoyable experience playing the adventures of Nate & Sully. Shukran.
Uncharted 3 – Return of the Drake
Initially I had planned to play the last two Fallout New Vegas dlc's but instead looking at the long list of PS+ titles I've downloaded I opted to play Uncharted 3.
It's Nate & Sully off on another whirlwind adventure. I'm currently up to chapter 8 & have already experienced a bar brawl fight, a trip down memory lane with young Nate, an abandon London Underground lair & visited a ruined chalet in France.
I can't quite put my finger on why but I'm enjoying this game more than the previous two adventures. I don't enjoy button press gaming but I can understand the reasoning behind the process.
Naughty Dog does not disappoint in its cinema style of gaming with some great set pieces so far. My favourite so far the swarm of spiders chasing you on your escape out of the chalet. I'm now off to Syria to find another half to an artifact & also to ensure that Cutter & Chloe are safe.
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