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Grand Theft Auto Vice City: packages, police, and pootling

Posted on 25/09/2025 Written by Xexyz

Back in April, when I completed Vice City, I posited that I might try playing San Andreas in “a few months”. It has now been a few months, and I’m not playing it. I have a bit of a mental blocker on that game, partially around the setting, but also because I remember when it was released that there were countless reviews evangelising the detail they’d gone into, with you needing to regularly work out to keep fit, and eat healthily, and so on. It sounded too involved, and even if that’s not the case, it’s prevented me from playing it.

And so I went back to Vice City, to finish off side missions and collect stuff.

My first objective was to collect the hidden packages. Throughout playing the game, I’d found just over fifty of them, but the other forty were evidently too well hidden. I used a map guide to travel around the city and find them, and eventually I came to the end of the list … and still only had 95. I had to retrace my steps, eventually realising that I mist have failed to save at some point after collecting packages in the airport, because there were five of them still sitting there.

Collecting all the packages unlocked a military helicopter at the South end of the first island, so I spent some time flying around and blowing stuff up, including the annoying planes carrying banners over the city. I got a nice big wanted level, which I then got rid of by landing on the roof of my mansion and running in to change my clothes.

I then bought the car showroom, and found all the cars required by its clients, including the ice cream truck and pizza delivery bike. The biggest issue I had on this was with the games in Little Haiti, who all hate me for some reason and blew up two of their gang cars when I tried to steal them.

Sometimes it’s fun to just watch other people’s chaos. Security guards and gang members like to shoot at each other, and then when the ambulance turns up the paramedics can get caught in the crossfire.

And then I went to the Malibu Club and tried to complete the missions there. I got stuck here before – there’s a mission where you have to break someone out of the police station, and I was being shot to pieces as soon as I entered. It’s a lot easier if you go in without a gun in your hand, and then run straight into the locket room to get a police uniform on. Once you open the cells, they still try to kill you – but I had a fast car parked outside, and a route to a pay and spray planned, so I managed to finish that … only to get stuck on another mission where you have to race someone through the city, with the police trying to ram you (and not him) off the road.

I’m nearly done with this now.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

Rocket League: scoring a pizza

Posted on 02/05/2025 Written by Xexyz

There’s a new temporary mode on Rocket League, with some sort of collaboration with the Teenage Mutant Hero Turtles. Yes, I said Hero. It’s similar to Snow Day, but played on a split-goal field and with a giant pizza instead of the puck, and you can’t jump, and you have a grapple hook which regenerates over time, and boost which also regenerates. So not that much like Snow Day.

I’m not a huge fan, because of the lack of jumping and aerials, but the game I’ve embedded below was pretty good fun.

You will note that most of my team left, and then were replaced, after a couple of minutes when we were a couple of goals down. They don’t know what they missed out on.

Filed Under: Gaming Diary Tagged With: Playstation 4

Grand Theft Auto Vice City: completed!

Posted on 01/04/2025 Written by Xexyz

It turns out that pootling around finishing up side missions was actually the right thing to do. I started by finishing up the taxi and ice cream van missions, unlocking the regular payments from them, then I headed for the golf club to see if there was anything more to do there. It turns out that there wasn’t, but I jumped in a boat and found myself on Prawn Island where there was a film studio in need of some tender care. Tender care through the production of tender movies, apparently, but fortunately Tommy Vercetti isn’t the sort of man to be directly involved in those – there’s no hot coffee here – and the missions associated with the film studio were altogether more entertaining and varied.

Two in particular stood out. First, I had to pilot a plane around the city, dropping leaflets advertising the new film along set routes. Second, I had to take a motorbike up in a lift and jump out an office block window in order to land on another building’s roof, and then follow a path of jumps and ramps around until I finally got to a spotlight – which I could again use to advertise. Why I couldn’t just fly there in a helicopter, I’ll never know, particularly because a later mission at the studio had me using one to follow someone to take blackmail photos.

I raised a lot of money through these side missions, so I went to buy the Malibu Club, and completed the missions there as well. Finishing those, and unlocking the earning potential of the venue, suddenly gave me a new marker on the map, next to the Vercetti mansion. So, naturally, I didn’t go there.

It’s always fun to set cars on fire, and then set the fire engine on fire when it comes to help. Fire.

I went and did some other stuff instead. I searched around for hidden packages, to limited success. I delivered pizzas, I robbed some stores, I managed to complete a course over the rooftops using a dirtbike, I went to the shooting range. And then I decided to try to finish the game.

It took me many attempts. The last mission sees you being betrayed by a good friend and meeting the city’s main crime lord, with many enemies attacking and trying to ambush you. The shotgun came in very useful as I chased Lance up the corridors to the roof. The mafia were trying to steal cash from the safe every time I left it, so my foray up to the roof was kept as brief as possible, although I had to progress slowly to avoid being shot by a seemingly endless supply of enemies. At last I killed Lance, after sniping him from a higher platform, and then returned to meet Sonny and kill him as well. Mr Extravagant Lawyer found me sitting on the stairs, and we walked out the front door to the sounds of the 80s.

On to San Andreas next? Maybe. I’ve never played it; I own it for Xbox and PS2 and Xbox 360 and Xbox One and PS4 and PC, but the setting has always put me off a bit. I like the mafia setting of III, and I like the 80s Miami setting of Vice City, but 90s rap culture has never captured my imagination. Maybe I’ll try it in a few months.

Filed Under: Gaming Diary Tagged With: completed, PlayStation 2, Playstation 4

Grand Theft Auto Vice City: the second island

Posted on 02/03/2025 Written by Xexyz

I’ve never completed Vice City, and I don’t know why. Maybe it’s because some of the later missions have a huge difficulty spike, or maybe it’s because the mission structures aren’t quite as well defined as in GTA3. More than once I’ve found myself at a bit of a loss as to what to do next, with a main story missions appearing at first as a side quest. Maybe it’s because Vice City is such a fun place to drive around, watching people interacting with each other and the gangs, chasing people who are being pursued by the police and getting a “good citizen bonus” for knocking them down (and then more and more bonuses for kicking them again and again). There’s more to do here than in Liberty City, with businesses to buy and shops to rob and a golf course to tear around in a buggy.

But, similar to when I played GTA3, over the past couple of years I’ve been picking at missions from time to time, and I’m not at a position where I think the end of the game is nigh. Tommy Vercetti owns the mansion in the middle of the map, many of the gangs have been beaten down, and I am left with a single mission marker.

Yet when I go there, there is nothing to start.

I’ve been enjoying the variety of missions, but the instant death in water means I am overly anxious on a boat

I last did a mission in which I had to steal some police uniforms and a car, then go and plant a bomb in the shopping centre. I did that, then ran away very fast, with a five-star wanted level (which I knocked down to two-star by planning an escape route through some police bribe markers). That was all fine, but nothing else opened up. I did get a phone call, but it seemed unrelated to the story.

I am hoping that the game hasn’t bugged out. In the meantime I’m travelling around finishing some of the side missions I hadn’t done before – buying a couple of the properties (not the Malibu Club though, it’s far too expensive), carrying out an assassination contract, and racing around in a fire engine. It’s very pretty.

Filed Under: Gaming Diary Tagged With: PlayStation 2, Playstation 4

Worms: stupidity kills

Posted on 04/06/2024 Written by Xexyz

For some unknown reason I have the Playstation version of Worms registered on my account, and so when looking over potential reasons to upgrade Playstation Plus I noticed I was able to download it to the PS4. And so I did.

I’ve not played the Playstation version before as far as I’m aware, but I put many hours into the Mega Drive version and also played the original Amiga game at Kevin’s house several times. There’s not a huge amount of difference, to be honest – the Playstation has some pretty cringy FMV segments, where the worms use a different art style to in-game – but the options and game types and presentation is all very familiar. I tried to set up a StOGS team, but fell at the second hurdle when I was told there was already a worm called “John” – part of the Beatles, of course. My team ended up being Timbo, Kieron1, Johnno, and Hiscock.

I chose initially to play against teams where the AI was set as “poor”. This was a mistake, because rather than making the game easier it seems as if the AI was programmed to use up airstrikes and teleportation in the first couple of goes, meaning that I often found that members of my team were killed before I even got a chance to move them.

Moving to compete against other teams, more average in skill, actually made the game easier. I wasn’t that easy to work out which ones to choose, mind – the only place the AI level is noted is in the team editor, and they’re not listed in order of difficulty, so you have to go as if to edit the teams, make a note on which to compete against, and then back out to the menu.

The game still works well, and benefits from a lack of bloat which later games have introduced – there is a focussed and tight selection of weapons here, making weapon drops genuinely exciting. I may suggest we play this next time we have an in-person games day.

It’s almost worth it for the logo nostalgia alone.

Filed Under: Gaming Diary Tagged With: PlayStation, Playstation 4

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