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Rise of the Tomb Raider: killing the bear

Posted on 15/04/2024 Written by Xexyz

Ten years ago in 2014 I played and completed the 2013 game called Tomb Raider, which is different from the 1996 game called Tomb Raider which I completed in 1998. I’ve done this joke before. I enjoyed the last game in the series, and picked up the sequel in a sale quite soon after its 2015 launch on Xbox 360. I didn’t play it. I then bought it for the PS4 in a sale a couple of years later, when they announced a free DLC which enabled a limited VR mode. I then also didn’t play that. In 2020 Sony gave the game away on PS Plus, which I claimed, and downloaded, and again didn’t play. I can’t recall if I have it on the Xbox One as well, but that wouldn’t surprise me.

I’ve played some of it now. It’s good.

The beginning of the game is a little clichéd, in that you start in the midst of an action-packed sequence, climbing up a mountain during a blizzard and storm, and then the game resets to a few weeks earlier to explain how you got into that situation. This start acts as an introduction to the movement controls, with ice picks making a welcome return from the first game (where they were introduced half way through to allow new areas to open up). It’s nice enough, but the setting doesn’t really show off the game’s main draws. Those don’t come until a little later, when you realise that – although there is a resemblance to the Uncharted games in terms of story progression, platform puzzles, and general story – this game is a lot less linear and allows for greater exploration.

For a while you are pushed through a linear path, exposing the story of Trinity and the prophet they were chasing. Lara’s dad had tracked this down to Syria, but when you get to the tomb it’s empty. Of course, bad guys arrive at the same time and blow everything up. While fleeing, you find a clue which leads you to Siberia – and back to the opening sequence.

After climbing the icy peak, leaving companions behind, you see hidden settlements in the distance but the weather is worsening, leaving you to find shelter and explore. It is here that the open world really shows itself; you must find supplies, set up a campfire, craft a bow and arrows, and hunt for food. I explored the entire area provided, finding a few soldiers who had been left to protect the area, and quickly dispatched them and the deer that they were sitting among. Got to get some meat.

I remember a complaint about the first game (that is, the first game of the modern set) was the number of people that Lara killed, which was quite at odds to the stories of the original Tomb Raider games. This seems to be a little more restrained so far, although that may be because I have only just reached significant numbers of people Up until now, the main violence has been against animals, and in particular, a bear who was guarding the exit to the area in which I’d been hunting and exploring.

Let’s just say I’m not yet fully used to the controls.

After escaping the bear once, I found some poisonous mushrooms, made up an incapacitating concoction to add to my arrows, and then went back to dispatch him. It still took a couple of attempts. I hope my general competence with the controls improves soon.

Filed Under: Gaming Diary Tagged With: Playstation 4

Shadow of the Colossus: bringing down the knight

Posted on 08/09/2021 Written by Xexyz

I have owned this on the PS2, in a lovely art set with postcards, and twice on the PS3: once on a disc alongside Ico, and once digitally.  I have owned this on the PS4 on disc, bought for a birthday.  I also acquired it when it was given away with PS+.

There are some games I own many copies of because they are classics that I wish to enjoy in many places.  Sonic and Sonic 2 are the obvious examples; Populous the Beginning on PS, PC CD-ROM, and now GOG; Journey; Peggle.  This is not one of those games.  I own this many times because I keep promising myself that I will play it.

And now I have.

The game is breathtaking in its scale, particularly when you consider its PS2 origins.  The world feels huge and intricate, and while not up to GTA3 levels of detail it feels alive.  There is a real sense of belonging and duty, to keep the world functioning, and to save the life of the girl you bring to the temple at the start.  It also feels oppressive, with you being commanded by an unseen deity to go and vanquish the giants that inhabit the land.

Off we pop, then.

Given the size of the world, luckily you have a horse to ride to get you to the far off places quickly.  The horse is well coded, responding to your commands with a bit of leeway to allow for animal eccentricity.  I found quite quickly that you can lean off the horse to fire arrows or use your sword while the horse carries on running, though as soon as you start to aim the horse's path changes.  Not sure I'll use that much.

Other than a light game of exploring the world, with some lizards that seem to increase your stamina bar and some fruit that increases your energy, the main aim is to find and defeat large monsters - seemingly half living, half stone - by climbing up them and reaching a glowing area which you then repeatedly stab until the colossus dies.  They don't like being stabbed, so you have to stop stabbing them from time to time to hold on as they shake and try to dislodge you.  After a lot of stabbing the monster collapses, you get transported back to the central temple, and repeat.

I have, so far, stabbed three monsters, and they have been varied and clever.  I tried to stab the fourth but so far haven't worked out how to climb up it.  Something to ponder.

Filed Under: Gaming Diary Tagged With: Playstation 4

Shadow of the Colossus: bringing down the knight

Posted on 08/09/2021 Written by Xexyz

I have owned this on the PS2, in a lovely art set with postcards, and twice on the PS3: once on a disc alongside Ico, and once digitally.  I have owned this on the PS4 on disc, bought for a birthday.  I also acquired it when it was given away with PS+.

There are some games I own many copies of because they are classics that I wish to enjoy in many places.  Sonic and Sonic 2 are the obvious examples; Populous the Beginning on PS, PC CD-ROM, and now GOG; Journey; Peggle.  This is not one of those games.  I own this many times because I keep promising myself that I will play it.

And now I have.

The game is breathtaking in its scale, particularly when you consider its PS2 origins.  The world feels huge and intricate, and while not up to GTA3 levels of detail it feels alive.  There is a real sense of belonging and duty, to keep the world functioning, and to save the life of the girl you bring to the temple at the start.  It also feels oppressive, with you being commanded by an unseen deity to go and vanquish the giants that inhabit the land.

Off we pop, then.

Given the size of the world, luckily you have a horse to ride to get you to the far off places quickly.  The horse is well coded, responding to your commands with a bit of leeway to allow for animal eccentricity.  I found quite quickly that you can lean off the horse to fire arrows or use your sword while the horse carries on running, though as soon as you start to aim the horse’s path changes.  Not sure I’ll use that much.

Other than a light game of exploring the world, with some lizards that seem to increase your stamina bar and some fruit that increases your energy, the main aim is to find and defeat large monsters – seemingly half living, half stone – by climbing up them and reaching a glowing area which you then repeatedly stab until the colossus dies.  They don’t like being stabbed, so you have to stop stabbing them from time to time to hold on as they shake and try to dislodge you.  After a lot of stabbing the monster collapses, you get transported back to the central temple, and repeat.

I have, so far, stabbed three monsters, and they have been varied and clever.  I tried to stab the fourth but so far haven’t worked out how to climb up it.  Something to ponder.

Filed Under: Gaming Diary Tagged With: Playstation 4

Need for Speed Payback (PS4) – Completed

Posted on 16/11/2020 Written by gospvg

I've had an itch to enjoy a racing game for a long time and nothing could scratch it until Need for Speed Payback was added to PS+ in October. 



Yes it has a really bad story but where it matters most in the driving it is great fun with four different classes in Drag, Race, Off-Road & Drift. Lots of events for you to complete which follow the main story arc in taking down various car leagues. There are also chips to collect, billboards to smash and tons of challenges from top speed, drift zones, jumps etc. In fact there are too many of these challenges that just litter the map!

To upgrade the cars you can complete events which you can replay if required to earn a card that will upgrade one of six components of your car. You can also visit a tuning shop to purchase these cards using the credits earned during the game. It is not too difficult to get cars up to the max level 18 and 399 rating.

When driving around you may get lucky and find a bait crate. These are great fun, you collect the crate & have to race to the destination with cops chasing you down.

Overall a great fun racing game that I enjoyed playing & it has definetly scratch my racing itch!


Filed Under: Gaming Diary Tagged With: completed, need for speed, Playstation 4

Sayonara Wild Hearts (PS4) – Completed

Posted on 01/11/2020 Written by gospvg

 

I wanted to take a break from playing Need for Speed Payback to enjoy Sayonara Wild Hearts, Its a short experience just over an hour to play through this musical album. Game play has different sections on endless running, shooting, flying & driving. There is a score challenge to get gold rank on the stages which is very difficult to do on the first attempt but can be achieved with multiple playthroughs. 

Filed Under: Gaming Diary Tagged With: completed, Playstation 4, Sayonara Wild Hearts

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98: There Were No Ramekins
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