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Colour Zen Kids (Wii U): COMPLETED!

Posted on 12/06/2015 Written by deKay

CobblepotLook. Just because it says “Kids” in the title, that doesn’t mean it’s just for kids. Was “Toilet Kids” just for kids? No. Was “Virtua Fighter Kids” just for kids? No. MC Kids? Survival Kids? Kid ‘n’ Play Make My Video? Of course not. So shut your mouth.

The aim of the game is to get rid of all the shapes that are on the screen. You do this by making two shapes of the same colour touch, which floods the background with that colour absorbing all the other shapes of that colour. Finish off with the colour the screen border is, and you win! Even kids can do it. Not that it’s for kids. Despite my daughter having already completed it. Shush.

Filed Under: Gaming Diary Tagged With: colour zen, completed, Post, wii u

Splatoon (Wii U): COMPLETED!

Posted on 30/05/2015 Written by deKay

inkling_in_SSB_plsFollowing the “test fire” event, which was less a demo and more a server stress test, my opinion of Splatoon went from “Oh, that looks nice” to “OMGNEED”. I’m not a big fan of online shooters, but this was different. Shooting the opposition was a secondary task, as the aim is to paint as much territory as possible. Although most players seemed to forget this and treated the game as a deathmatch. Anyway, the way it played out was much more appealing to me than I originally expected, and so when the game was released yesterday, I bought it.

Ink_thatSadly, this coincided with my internet connection breaking, only to run at dial-up speeds. Online play, the main point of the game, was off. Bah.

Instead, I set about playing the single player mode. I wasn’t expecting much as the effort and focus in the game is clearly online play, but I was pleasantly surprised. It’s a fun, clever and varied, with some great boss fights. Especially the final one – he’s fantastic.

Looks_like_he_s_an_XboxIt was a bit easy (bar that last boss), and sadly quite short – although it was made a little longer as I replayed all the levels to find the hidden scrolls on each – but it was well worth playing. Now I just need my broadband sorting out so I can play the main bit of the game!

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, wii u

Exed Exes (PSP): COMPLETED!

Posted on 22/05/2015 Written by deKay

OK, so technically it’s on the Vita, and really it’s an arcade game (it’s on Capcom Classics Reloaded), but since it’s a download for the PSP I’m classing it as a PSP game. I think that’s in line with my usual logic for the likes of the Wii U Virtual Console. Not that it really matters. As an aside, the game looks pretty poor on the Vita screen, regardless of screen size option. I don’t think PSP games look very good on the Vita generally, but a game that’s resized to fit one screen then that is resized to fit on another? Horrible. The text on the menus and options are barely readable.

The reason I bought Capcom Classics Reloaded is because it’s cheap, and the reason I chose Exed Exes to play is because I’ve not played it before (although I think I have the Famicom version), it looks like Xevious, and Retro Gamer did a feature on shoot-em ups this months and I fancied a go on one.

Oh my god should I have not bothered.

Exed Exes is TERRIBLE. I know it’s about 30 years old and I know I’m not a massive fan of the genre, but still. It’s tedious. It’s repetitive. There’s no variation in the enemies or the landscape. The music is an awful dirge. The enemies are uninspired and take far too many hits to destroy. The bosses are all virtually identical, just progressively larger, and are basically simple symmetrical shapes with gun turrets on top. It’s really hard. It’s sooooo slooooow. The power-ups don’t affect your weapon in any real way (you shoot three bullets instead of two, but the power doesn’t increase so it makes no difference) and the smart bombs only damage enemy bullets, not enemies.

And it’s so, so boring. After four stages I wanted to claw my own skin off, but I stuck with it for all 16 and after the final fanfare and a load of bonus points, stage 17 started – which was just stage 1 again. No. I’ve had enough.

Then I started Vulgus and it’s the same damn game only with crap metal baddies instead of crap insect baddies. OFF!

Filed Under: Gaming Diary Tagged With: completed, exed exes, Post, psp, retro, Vita, vulgus

Captain Toad: Treasure Tracker (Wii U): COMPLETED!

Posted on 17/05/2015 Written by deKay

PullbloxFirst up, here’s a massive spoiler I don’t mind giving away: Captain Toad is actually the prequel to Super Mario 3D World. I mean, everyone knows it’s a spinoff based on the Captain Toad levels from 3D World, but the end sequence of Captain Toad actually shows how it’s a prequel, what with Toad returning from his adventure then setting off to the Sprixie Kingdom after green stars. Who knew?

Donkey_KongCaptain Toad is pretty much just more levels like those Toad levels in 3D World. They’re more complex, there’s a hell of a lot more of them, they’re more varied and more clever, but you can see where they come from quite clearly. Toad sets out to collect a star on each level, solving puzzles to get there and optionally collecting three (sometimes hidden) gems in each. Well, I say optionally – you need some, but not all of them, to unlock some of the levels. You don’t appear to get anything for collecting all of them in the entire game though, which was a bit odd.

ROARToad is useless in a fight, and can’t jump, so most of the enemies need to be avoided or beaten in other ways. You can throw things at them, or drop onto them from a platform, or use other baddies to take them out for you, which totally changes how you play compared to Mario games. It looks like a Mario game, sounds like a Mario game, but really doesn’t play much like one. Even some of the levels look like those Mario plays through in 3D World (in fact, some even ARE from 3D World), but with a  different set of skills, the route to the end is not the same.

Woo_woo__All_aboard_Like 3D World (and Mario 64, Mario Galaxy, and so on), there are fresh game ideas galore, and many are used just once. If only other game designers had half the skill in coming up with ideas. Even those Mario clichés seen before are used differently here.

It’s pretty easy, although each level has an additional target (such as don’t get hit, find a hidden mushroom, collect a number of coins) most of which I’ve missed so far. Part of the reason for missing them is that you don’t know what they are until after you’ve completed the level, so unless you obtain them accidentally, you have to replay the level. Not that replaying levels is a chore – you don’t need to re-collect gems, so you can avoid some of the puzzles, and each level is pretty short.

Yay_In addition to all three “episodes”, I’ve also completed everything currently unlocked in the bonus section – levels from 3D World, the Toad Brigade levels (repeated levels where you have to find the rest of your troop and take them all to the star), and the Mummy Me chase levels – although the bonus level “book” is still far from full, so I expect there are more bonus levels if I complete all the level targets.

Captain Toad is quite short, quite easy, and very, very lovely.

Filed Under: Gaming Diary Tagged With: captain toad, completed, mario, Post, wii u

The Unfinished Swan (PS3): COMPLETED!

Posted on 13/05/2015 Written by deKay

That was both different to, and shorter than, I was expecting. I’ll admit, I’d not read much about The Unfinished Swan, so knew very little outside of “you throw paint on walls”. Turns out that’s just the first ten minutes of the game and the entirely white walls/floor/everything premise is mostly ditched afterwards.

Instead, you get water to spray around, vines to grow, dark areas to brighten, blocks to build, and so on. It’s surprisingly varied with each particular skill lasting only ten or fifteen minutes before you move onto the next one. Yeah, I was done in 90 minutes. I was expecting at least another hour.

Not that there was anything wrong with that length of game, of course. It’s full of more cleverness than most 20+ hour games, and the story, which is fairytale in nature, is good. The reveal at the end was quite unexpected too.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, Unfinished Swan

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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