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Super Mario 64 (Wii U): COMPLETED!

Posted on 07/04/2015 Written by deKay

WHOMP_there_it_isLook, there’s not lots to write about this that I’ve not written before. Super Mario 64 is one of the best games ever made, on any system, ever. That’s just a fact, and playing it through again did nothing to dissuade me. Of course, I’m still not sure if Super Mario 64 is better than New Super Mario Bros U, or if it’s the other way round, but I can be sure the two of them are at positions 2 and 3 in The Best Games Ever.

MY_WIFE_NOW_DAAAVEThe Wii U Virtual Console version is barely different to the Wii Virtual Console and the N64 original, but the graphics seem a little sharper (probably only because it’s now HDMI rather than any changes Nintendo have made) and of course the buttons have moved on the Wii U Gamepad. I moved A and B to B and Y though, so it’s more like an N64 pad, and didn’t have any issues – it feels just the same as it did before.

Trapped__like_ratsOne addition is the availability of save states, which was useful as I didn’t need to pause the game for hours if I needed to do something else.  Oh, and you can take screenshots now, obviously.

Is it just me, or is the game now significantly easier, though? In particular, on previous playthroughs, I’m sure I struggled on at least one of the Bowser levels and getting 100 coins on Rainbow Ride in the past, but no such issues this time. In fact, I’ve had very few deaths at all, all things considered. Maybe I’m just a lot better than I thought. Yes. That’s bound to be it.

Troma_BowserEven after nigh on 20 years, Mario 64 is still gorgeous to look at, listen to (the tunes are probably more memorable that pretty much any Mario game since – or any game since, perhaps) and play.  The controls are slick, Mario leaps and flips and dives in a fluid way no other game, not even later Marios, has ever managed. It’s an utter joy from start to finish.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, wii u

Box Boy! (3DS): COMPLETED!

Posted on 04/04/2015 Written by deKay

tumblr_nm73jrhl0p1svmpf2o1_400A black and white puzzle platform game for under a fiver on the eShop by the people that made Pokemans? That can’t be good, surely?

Until I saw a video of it, and there was something about the simple style that piqued my interest. The way you solved the puzzles, by making boxes that link together, seemed unique. On paper, it sounds like Sokoban (Irritating and Unnecessary Gaming Cliché #2), but it’s really totally different.

tumblr_nmcm4x4cqn1svmpf2o1_400Your little box, Box Boy, can produce a number of boxes that are joined together. How many he makes varies by level, but he can create stairs, bridges, hooks and so on from them. He uses these boxes to get across gaps, up ledges, over hazards, push switches, hold back danger, and so on, in many, many different ways.

tumblr_nmcm55d4hh1svmpf2o1_400What’s really clever about the game is that every world (with about 7 levels in each, with each level containing a few separate puzzles) a new element is introduced, and then binned until the final worlds. For example, “sticky” pads on walls that you or your boxes hang from, or platforms that vanish when you stand on them, or conveyor belts. They’re all added to the game, used a few times, then thrown away and replaced with something else. It keeps the game fresh and varied from start to finish.

tumblr_nme2w3ajby1svmpf2o1_400Of course, the final few worlds (and some of the bonus worlds you unlock after completing the game) mix them up and put several of these mechanics together, some in new ways.

I’ve completed all of the normal levels, and all of the first batch of bonus levels (three worlds worth), and unlocked another two bonus worlds. There’s also a challenge mode and a time attack mode, which I’ve briefly looked at but not really dipped into yet, so there’s still a lot to be done.

Filed Under: Gaming Diary Tagged With: 3ds, box boy, completed, Post

Mighty Gunvolt (3DS): COMPLETED!

Posted on 03/04/2015 Written by deKay

tumblr_nm78trnfvm1svmpf2o1_400Since I’ve recently become a fan of Mega Man games, I have been looking forward to the release of the 3DS game Azure Striker Gunvolt. It’s supposedly a spiritual successor to Mega Man. What’s even more interesting is that an 8-bit style version of it, Mighty Gunvolt, came free. I was looking forward to that even more.

And here it is, and 40 minutes later, there it was. Completed.

tumblr_nm78tx47cb1svmpf2o1_400OK, so it’s short and pretty easy. But so much fun! There’s more left to do, such as replay it with the other two characters, each with their own moves. There’s also some DLC in the form of more stages. It’s not expensive, but locking away some of the game that was given away for free, behind a paywall stinks a bit.

tumblr_nme2v51lrt1svmpf2o1_400Still, what’s there for free was enjoyable and the bosses were great and it certainly feels a bit like Mega Man. Without the crouch slide or Mega Buster charge attack. Clearly I’m missing some sort of move like the slide, as there are a load of things I’ve been unable to reach. Maybe you can with the other characters?

Anyway, onto Azure Striker Gunvolt now!

Filed Under: Gaming Diary Tagged With: 3ds, completed, gunvolt, Post

Castlevania: Spectral Interlude (Spectrum): COMPLETED!

Posted on 31/03/2015 Written by deKay

cvsi-1That’s right, folks – I’ve completed a Spectrum game. But not a Spectrum game from 30 years ago – one from last year. Or this year. It’s new, anyway.

And it’s also really good. A new Castlevania game (a fan one, not a Konami one) that manages to fit into the Castlevania canon, with astounding graphics and sound considering the hardware it’s on. And it’s a full adventure experience too, like Castlevania II was on the NES, which abilities you gain from bosses giving you access to new areas of the map.

cvsi-2I’d forgotten how responsive the controls on Speccy games could be. All too often there was some vagueness and input lag, but here it’s perfect – and it needs to be for some of the later sections where you have to be pixel perfect and make use of your double-jump or warp abilities. Or both.

Like all good Castlevania games, Spectral Interlude is a bit of a challenge. OK, it’s a lot of a challenge. Nigh on impossible, in fact. Thankfully, I was playing on an emulator, so I could make use of save states. This was probably just as well as it’s a big game too, and took me several hours to finish.

Screen_Shot_2015-03-31_at_18.37.39An utterly superb game. Please don’t ignore it because it’s for such an old system, as it stands up really well today despite the limitations. Not that you’ll even see any limitations, really, aside from the usual colour clash. Go and download a copy here.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Post, retro, speccy

Lego Batman 3: Beyond Gotham (Wii U): COMPLETED!

Posted on 30/03/2015 Written by deKay

Gold_toiletYou know pretty much what to expect with a Lego game. You know there’s a series of levels with fixed characters and loads of secrets you can’t get see or access, some sort of hub world with more secrets you can’t see or access, a lot of silliness, and approximately two thirds of the game locked off until you’ve finished the story.

Then it’s back to the earlier levels with new characters and abilities you didn’t have previously to attempt Free Play mode in order to find some of those secrets and unlock even more characters and abilities, mopping up minikits and red and gold bricks along the way. Usually a third run of the game is then necessary too.

Check_out_Daft_Punk_s_new_single_if_you_get_the_chance._Sound_of_the_summer.Lego Batman 3 doesn’t deviate from these blueprints set out in so many previous Lego titles. It refines them, modifies them, expands on them, but the structure is ultimately the same. You’d think, after playing what must be almost a thousand Lego games, I’d be bored of the formula and seen everything Travellers Tales have to offer, but no – they keep coming up with more addictive and playable titles.

Green_Loontern_The main improvement over Lego Batman 2 is the massively increased roster of characters. Even in Story Mode, you get to play as most of the Justice League (but not Hawkman – there’s a running joke about him being trapped under the Hall of Justice), a pile of villains, several Lanterns of assorted colours, and more. Once you start unlocking more characters, you realise there are hundreds of them, including Daffy Duck as the Green Loontern, 60s Batman TV series characters, and even Kevin Smith. Travellers Tales have also fixed one of the main complaints with previous Lego Batman titles – cycling through all the various suits for the characters. Now, most of the time, standing where the suit is needed and pressing A will swap you to the correct costume automatically – very useful!

Gold_toiletSadly, the open world of Gotham City is absent, replaced with several small hubs: the Batcave, the Hall of Justice, the Watchtower, some Lantern homeworlds, the Moon, and so on. Although there’s a lot to do, probably as much as in Gotham overall, it’s not as impressive. I realise they couldn’t just stick Gotham in there again, but why not Metropolis or Coast City? The latter especially makes sense given the Green Lantern-focussed story.

Oh yes! The story! At the end of Batman 2, Brainiac was en-route to Earth, and in Batman 3 he nears it and starts turning cities into bottle cities and then shrinks the entire planet. Several of the early levels are then set in these cities which as well as being shrunk, are entirely constructed from Lego (which is borrowed from The Lego Movie The Game of The Lego Movie: Lego The Movie Lego Game). Brainiac has used the combined power of all seven coloured Power Batteries to do this, and it’s up to The Justice League, who, teaming up with DCs Most Wanted Villains (And Cheetah), have to reverse the damage and defeat Brainiac.

Lego_Batman_60s_TV_series_set_As always, the game is filled with humour. The dialogue is funny, and a lot of the “background action” with other characters doing stuff while you’re supposed to be paying attention to the foreground action is not to be missed. There are loads of nice touches that make you chuckle too, for example the character select screen. Hover over Batman and you can hear him singing “Nanananananananana Batman!”, but do the same over other characters and…  “Nanananananananana Plastic Man!” and “Nanananananananana Cheetah!”. Every level also has an Adam West minifigure that needs rescuing, with plenty of cheesy puns and one-liners from him (the actual Adam West providing the voice too) as he awaits your assistance.

Some_days_you_just_can_t_get_rid_of_a_bomb_The best bit is a bonus level accessed from the trophy room in the Batcave. There’s a Lego set of Bruce Wayne’s manor office from the 60s TV show, complete with bust you punch to reveal batpoles behind – just like in the series. Pop down the poles and you’re suddenly in a Lego episode of Batman from that era, complete with comic book cut scenes and biffs and zonks as you fight. Adam West narrates the short plot, and most of the TV series baddies make an appearance. Even The Joker has badly applied white make-up over the top of a barely hidden moustache – just like Cesar Romaro did, famously because he refused to shave it off for the part. Batman and run around carrying a bomb, as a callback to the film of the series, and naturally, the level ends in a dance number. Of course.

The_RiddlerThere’s a lot to like in the game, and although it has the usual Lego game bugs (I broke one scripted sequence, and I managed to get stuck behind scenery twice), it’s definitely one of the best of the series. I’ve completed about 30% of it so far, but have barely touched Free Play mode, so I’ll be a while yet!

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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