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Iconoclasts (PS4): COMPLETED!

Posted on 08/04/2019 Written by deKay

This is something I’d had my eye on for a while (nice looking pixel Metroidvania, so of course I have), and then, just when I was thinking about actually buying it a little while back, it popped up on PS+. Normally, that means it won’t get played at all, but since I’m letting my PS+ subscription expire (it’s just not worth the money now they’ve halved the number of games per month) I decided to give it a go before I can’t play it any more.

And it’s really good! It has interesting game mechanics, not least the literal mechanics of being an actual mechanic with a big wrench, looks wonderful, has a strange but enjoyable story, and is just a lot of fun to jump around in. And that’s the important thing in this sort of game – it has to be a lot of fun to jump around.

Also a big plus, is that it’s nowhere near as difficult as Hollow Knight. Sure, I love that game but it’s punishingly hard. Much too hard. So hard it’s verging on torture rather than enjoyment. But this is possible for mere mortals! It’s true that some bosses took a few attempts, but other than that, it was pretty easy and a lot more fun for that.

Aside from that “hide and seek” boss, of course. That was pants.

Anyway, here’s me playing it all:

The post Iconoclasts (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iconoclasts, Post, ps+, PS4, psn

Baba Is You (Switch): COMPLETED!

Posted on 02/04/2019 Written by deKay

Describing Baba Is You would take a while and since I’ve already done it in Episode 21 of the ugvm Podcast, I’m not going to duplicate it here. But I will say this: it’s a block pushing puzzle game where you change the rules.

It’s very clever. I mean, it’s very clever right from the off but as you progress through the levels and break and make rules of an ever more complex and bizarre nature, it becomes cleverer. Then, and I’m wary of spoilers, you realise there are levels within – and without – levels. And then all the rules change in a different way and it’s cleverer still.

GRASS IS SHUT is not your usual game rule.

Like the best puzzle games, not only is it clever, but it makes you feel clever when you beat a level. Should you manage to beat it in a way which appears to subvert what you perceive to be the “correct” way, then your head swells immensely and you feel a warm fuzzy glow of smugness. Unfortunately, all too often a level leaves you with just one or two options neither of which achieve anything and suddenly you’re just some thick gamer who has no idea how to play any more because the game is clearly impossible.

And that’s fine because you pass on that level for a while, come back later, and realise a trick you’d missed.

The rules changed.

Baba Is You is a very good, very special game indeed.

The post Baba Is You (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: baba is you, completed, Post, switch

Phantasy Star IV (Switch): COMPLETED!

Posted on 30/03/2019 Written by deKay

And that’s them all. No, for the last time, the Online games don’t count. They never counted. They’re not Phantasy Star games and never will be.

Phantasy Star IV fits into the series somewhere after II but likely before III. As you play, it feels much more like II than any of the others, but throughout the game other games are referenced in a way that makes it seem like a final chapter. Of course, that’s what it ended up becoming but at the time I was ever hopeful for a Phantasy Star V. I still am.

These references are pretty big too. Spoilers, sorry: Mother Brain, from PSII, is still about and again isn’t working. There’s a cave with what is almost certainly Myau (called “The Old Man”) inside. A crashed ship like PSIII’s Alisa III is discovered. A Wren-type android, again from PSIII, becomes part of your team, as does a character who is essentially Noah/Lutz from PSI and PSII and a friendly biomonster not unlike Nei from PSII. The Ice Digger and Landrover from previous games returns. People have been turned to stone just like Odin did in PSI, and many place names and baddies return. Having played through the first three games so recently all these characters, locations and lore are still in memory and it was a joy to link things up as I progressed through the story.

Why this looks familiar.

As for the game itself, it looks a lot more like PSII only highly polished with the best graphics in the series. A few changes, which would perhaps be called “quality of life improvements” these days have been added – you walk a lot faster, you can assign macros (so you can set a sequence of battle actions to a menu option instead of choosing who will do what every time), and characters all share an inventory again. Having separate pockets in Phantasy Star III was a bit of a step back, and PSIV improves it further by removing equipped items from the inventory freeing up space and meaning you don’t need to scroll past them each time you need a dimate.

A couple of new things are added to the game too, the first being Skills. In essence, they’re the same sort of thing as Techniques, but they differ in that instead of having a shared “pot” of TP to use on them, each Skill has a fixed number of uses until you rest at an inn. The maximum uses increase as you level up, however.

Not sure where Wren physically installs this item but it gives him a new Skill.

Speaking of inns, another change is that resting at an inn doesn’t save your game! Don’t make the mistake I remember making when I first played this when it originally came out, getting five or so hours in, “saving” at an inn, then turning it off. Instead, saving is a menu option and can be used any time you’re not in a dungeon or a battle.

Finally, there are combos. Certain combinations of attacks, skills and techniques when triggered in succession fire off a massively damaging special combo attack. Most are tricky to rely on (characters don’t always attack in the order necessary, so it doesn’t always work), but they can be very useful. Most aren’t possible until very late in the game, however.

Phantasy Star IV is a fantastic RPG. Being sentimental to the series PSIII will always be my favourite, but I can see that in terms of scope, graphics, the way it ties all the previous games together, mechanics and fun, PSIV is undeniably better. It gave me around 25 hours (like II and III I “walked” in fast forward so it’s probably longer than that) of the best JRPG experience there is. You can keep your Final Fantasy. I just wish I had a PSV to move on to next 1.

  • I remember you!
  • Many of the baddies are from PSI and PSII.
  • Giggle.
  • You may notice my party characters change quite often.
  • An old foe returns. Somehow.
  • It’s a Rappy, but it’s surely a Chirper from PSIII really.

Notes:

  1. I’m aware of a Japan-only mobile game which for some definitions is essentially Phantasy Star V but I’m sceptical, and it’s mobile only. ↩

The post Phantasy Star IV (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, phantasy star, Post, retro, switch

Saboteur! (Switch): COMPLETED!

Posted on 10/03/2019 Written by deKay

I was never not going to get this, as a fan of the original Spectrum game, but I’d seen a lot of reviews and forum comments saying it was overpriced for a simple port of the Spectrum original. Sure, it had new music and sound, but £6 for a Spectrum game (and a very short Spectrum game at that) did sound a bit much, so I waited for a sale. 94p (free, actually, due to Nintendo Gold Coins) and I was in.

And everyone was wrong. What nowhere I’d seen actually mentioned at the time was that once you’d completed the five minute long original game, but a whole new hour long section opens up. New items to find in new locations, new enemy types, puzzles, tasks and tricky platforming sections. That was a big surprise. Imagine avoiding Donkey Kong on the Game Boy because you thought it was only the four arcade levels!

This bit has fewer and fewer platforms the higher the difficulty level.

Despite being new, it still looks and plays exactly like the original. There’s Spectrum colour clash, there’s the same colour palette, and it’s not as smooth or precise as a modern game. It absolutely doesn’t matter, however. What has changed, besides the length, is mainly sound based. Some more realistic thumps and gunshots, and a great soundtrack that fits perfectly. OK, it’s no BEEPer, but the upgrade still works here.

Hope there’s no leaves on the track.

There’s a concession to modern multi-button controllers too. On the Spectrum, the joystick would move and fire would pick up and drop objects, interact, and punch. Up would be go up ladders, jump, jump-kick, and long jumps would be a tricky diagonal. On the Switch, there’s a jump button now which makes things a lot easier, but Up still performs the same functions. Sometimes this means climbing a ladder is frustrating, or you might nudge up, and therefore jump, by mistake. The latter is especially compounded due to the game’s insistence on only allowing use of the analogue stick rather than the d-pad. The original wasn’t analogue, and neither is this, so it feels slightly inaccurate and out of place. That’s the only major flaw I can find though.

Naturally, this relic of a game isn’t for everyone. It’s no Hollow Knight or The Messenger, as it wears it’s origins proudly without much modern modification. It is, however, still a lot of fun and just shows how old games can still work now. In this way it has much in common with Castlevania: Spectral Invasion, only this is on the Switch instead of the original machine. Just don’t let the reviews of “it’s just a port” put you off like it did me: it’s not.

One of the (extensive) new areas.

The post Saboteur! (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch

Deltarune: Chapter 1 (Switch): COMPLETED!

Posted on 09/03/2019 Written by deKay

Deltarune is the follow up to Undertale, that underwhelming RPG from a few years back that ended up with a huge following. It baffles me that so many people revere Undertale as it was so flawed. Entertaining, yeah, interesting, probably. Great? Absolutely not.

So you might be wondering why I’m playing Deltarune at all, let alone to completion. And the only answer I have, is that this chapter was free and, well, maybe it’s better?

And it is better. Not a lot better, and aside from new characters and a three person party, it’s really just more of the same. Sure, it has better background graphics and a slightly less guessworky “act” system in battles, but it’s just more Undertale with the same weird for the sake of weird humour and the quirky but rubbish characters and dialogue. It’s no more fun, deep or playable.

If it ain’t broke and all that, and clearly I’m in the minority thinking it was broke, but I was hoping for improvements in the places that mattered to me. Still, it was free and if wasn’t terrible at all – just not for me, same as the last game. If you loved Undertale, you’ll probably love this too.

The post Deltarune: Chapter 1 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, deltarune, Post, switch, undertale

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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