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Pulseman (MD): COMPLETED!

Posted on 13/05/2018 Written by deKay

What’s this? A Mega Drive game I’ve never heard of? Surely not. Especially since it was written by Game Freak and published by Sega themselves. How come I’d never seen it before? Perhaps it’s because it was Japan-only?

Well, despite being Japan-only, and all the dialogue in the game being in Japanese, all the speech (and there’s a lot) is in English. Which begs more questions – why wasn’t this released outside of Japan? Bizarre.

The game itself plays like a cross between Mega Man and Sonic the Hedgehog. Pulseman himself looks absolutely nothing like Zero from the Mega Man games, and none of the levels look anything like Aquatic Ruin, Green Hill Zone and Casino Night at all. Unlike both those games, though, Pulseman is badly animated and movement is jerky. He’s got a swipe attack and a weird backflip thing (during which he’s invulnerable), but the main gimmick for the game is his ability to charge himself up with electricity and use it mainly to become a ball that bounces round the screen.

To charge, Pulseman can either run a short distance or perform a dash. The ball he turns in to can then be used to reach higher platforms, break through certain walls, or travel along wires. There’s a power up which allows Pulseman to remain charged indefinitely, so long as you don’t die or finish the level.

Speaking of levels, they’re varied and some look incredible. In particular, backgrounds are often made up of the sort of sine-wavey trickery demo scene stuff tends to do. It’s occasionally distracting (on one later level seemingly on purpose) but it looks really clever. On the casino level you wonder how they squeezed so many colours out of a Mega Drive.

Jerkiness aside, it’s a fun game. Not too hard, sometimes frustrating (mainly due to leaps of faith or those baddies that follow you round discharging you all the time), and with lots of “wow” moments with the graphics.

The post Pulseman (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, pulseman, retro

Fire Emblem Warriors (Switch)

Posted on 08/05/2018 Written by deKay

It’s widely known (he says, as a nobody on the internet) that I’m a massive fan of Hyrule Warriors. Not really the musou genre generally – just Hyrule Warriors. Such a big fan of it that I’ve put over 300 hours into the game across the four copies that I own. I thought the draw was mainly the characters from the Zelda series, but here’s Fire Emblem Warriors proving that to be nonsense.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Posted-without-comment-v-NintendoSwitch.mp4

On the face of it, Fire Emblem Warriors is a reskin of Hyrule Warriors. This makes sense, as it’s the same team making the same genre of game, but it’s very similar. Sure, the characters are different (although many are similar in how they play) and the levels are new (except most feel very much like remixed old levels), but it’s the same game. Isn’t it?

That’s what I thought. When I completed it I posted about some differences then, but having played for more than 80 hours now I’m thinking they’re even more separated. In fact, I think I might even like this more. Blasphemy, I know. Perhaps it’s the tactics, the directing commanders, the weapon triangle.

https://lofi-gaming.org.uk/diary/wp-content/uploads/2018/05/Best-Game-v-NintendoSwitch.mp4

In terms of progress, having bought all the DLC, I’ve S-ranked 100% two of the scenarios in History Mode, S-ranked all of the “normal” (that is, non-time-distortion extra) levels in another two, and almost 100% S-ranked two more. I’ve then done almost all the level-70 and below missions in some other scenarios. I think perhaps I’m 75% there?

Certainly it’s a repetitive game, but no two levels are quite the same regardless of how similar they are. And it’s the best game.

The post Fire Emblem Warriors (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: fire emblem, Post, switch

West of Loathing (Switch): COMPLETED!

Posted on 07/05/2018 Written by deKay

A black and white stick-man role playing game set in a warped version of the Wild West where demon cows attack and there’s goblins, skeletons and necromancy and folks make their fortune mining meat? I mean, it’s a cliche setup for a game already. How could it possibly stand above the hordes of other similar titles?

I jest of course because my god is this one strange, silly game. What with quests where you must find a bowtie, or round up some cultists, or get a lumber permit for a town from another town using the most repetitive (and intentionally so) amount of to-ing and fro-ing you can imagine. All the while facing standard turn-based RPG combat against terribly drawn creatures and bandits (and sometimes inanimate statues) where your array of weapons include a pistol you found in a toilet and a club fashioned from a cactus.

OK, perhaps not so standard.

It’s not weird for the sake of weird either. In the madness of the world it all, pretty much, makes sense. The humour is spot on, poking fun at wild west, RPG and stupid pointless quest tropes. It even sticks itself in the ribs many times. West of Loathing is a genuinely funny game, never forced – except when it is on purpose and it groans with you at the terrible jokes or puns. There’s a lot of text but it’s all worth reading. One-note remarks, jokes that half-hidden or implied, punchlines you see a mile away but occasionally don’t even come because they’re so obvious. Silly stuff, like how every bottle of sarsaparilla you pick up is spelt differently because who the hell spells it correctly the first time?

West of Loathing isn’t all about the chuckles, though. The game is a decent, solid play too. The RPG mechanics are basic but through the class and levelling systems there’s an array of perks and skills you can unlock, upgrade and make use of. I’m not sure this element (although a major part of the game) alone would make it playable, but with the world and humour it is elevated to something approaching genius. Too often “funny games” can be hilarious but terrible to play, or great mechanically but the wit is grating, but West of Loathing manages a balance of both. Even the graphical style – which looks like they’ve barely bothered to even try and draw a game properly – works really well. They’ve even added a colour-blindness option in the settings. For a game 99% in black and white. Amazing.

The post West of Loathing (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, west of loathing

Rogue Aces (Switch): COMPLETED!

Posted on 21/04/2018 Written by deKay

Well, the “Frontline Campaign” completed, at least. I’m not sure the other modes are completable? Anyway, I completed it.

And good grief was it hard. It plays out as a grid of islands, each one like a miniature normal mode, only there are a fixed number of targets to take out. Once you’ve done that, you move onto taking over another island, heading from the bottom left of the map to the top right. As you do so, the enemy head from the top right to the bottom left.

It starts out pretty easy, but once the enemy reaches you, a Baron – a highly powered up fighter plane – seeks you out on the level and really makes it difficult. I found taking him out needed to be top priority.

The final level on the map was utter chaos with many, many retreats due to being almost shot to pieces. Eventually I took everything out and won the war.

The post Rogue Aces (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, rogue aces, switch

Picross S (Switch): COMPLETED!

Posted on 20/04/2018 Written by deKay

It’s hardly innovative, being yet another game in the long line of Picross titles from Jupiter. And after Picross e to Picross e7, as well as a few others, you’d think I’d be fed up of Picross games by now, right? Well, no.

In fact, Picross S is in some ways a step beck from the 3DS games. There’s no Micross mode for a start. It also doesn’t make use of the massive Switch screen to allow huge Picross puzzles – 20×15 is your lot here.

But that doesn’t really matter all that much, as it’s Picross and Picross is great. Besides, there are more puzzles here than in any previous game (although I suspect many are repeats), and I got around 25 hours out of it. Picross S2 now, please.

Although I do have Picross e8 to get now too.

The post Picross S (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, picross, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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