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It Takes Two (PS5): COMPLETED!

Posted on 15/08/2025 Written by deKay

Seems these days that games I’m interested in playing end up free somewhere if I just wait a while. It Takes Two is one of those titles, as there it is, on PS+++++ (I forget how many +).

It’s a two player co-op title, with players each taking control of a heading-for-divorce couple who, because of magic or something prompted by their young child being upset with Mummy and Daddy arguing, have been turned into toys. You know, standard stuff. Each level they’re individually given different abilities, and you use these together to navigate a very Honey I Shrunk The Kids world, from a garden shed to a greenhouse and a tree.

Guiding you (and, clearly, hindering your progress) is a sentient Book of Love who explains that the obstacles and challenges you face are allegories for the relationship issues you’re having and overcoming them will bring you closer together again. There’s platforming, puzzling, spider-riding, shooting, and a wide variety of situations to deal with along the way, and none of the gimmicks last long enough to become stale. Despite the happy colours and generally upbeat and humorous events, there are some pretty dark places the game goes to, with a level where your “mission” is to set out and “kill” your daughter’s favourite stuffed toy (trigger warning: you cut off a limb and horribly maim a cute elephant who is screaming pleas for you to stop) just to make your girl cry. Horrible.

It’s a very pretty game, but I did find some issues in with the audio. Cut scenes suffered from silence (but only the voices), or sound and video went out of sync. Reading up, some others with the same problems suggested changing the PS5’s audio format from (or to) PCM or other possible options, but no matter the setting it made no difference. Seems it affects other platforms too. Jarring, but I have subtitles on so that helped a bit.

Other than that, it was a great, varied, and sometimes clever game, which works really well as a co-op title.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Lies of P (PS5)

Posted on 09/08/2025 Written by deKay

It isn’t often that I play a game and decide to just put it down never to go back. Especially after playing it for a few hours. There’s something in me that makes that time seem like a waste, if I don’t submit to more time with the game in order to finish it off. But here we are.

On paper, there was no way I was going to enjoy Lies of P. It’s ostensibly a Soulslike, and I have never enjoyed any of that genre. A combination of the grimdark settings and rock-hard gameplay and trying to beat the same area or baddie over and over and over again with slow combat and precision blocking and parrying just doesn’t feel fun. I’m a little jealous of all those people who do find it fun, and yes, I understand the satisfaction they must get for completing sections of the game or taking down an impossible boss. After all, I find the same in 2D Castlevania games, which are, in many ways, also soulslikes.

Lies of P made me want to try this sort of game again. Toby off of the ugvm Podcast (yes, that’s still going, somehow) mentioned he also hadn’t been a fan of soulslikes in the past but Lies turned him. I was also intrigued by the premise – you’re Pinocchio and all the other puppets have gone mad and you have to fight them. It definitely sounded a lot less grimdark and dirty and rainy and miserable.

Sadly, it is just as grimdark and dirty and miserable.

That in itself isn’t the end of the world (unlike other games in the genre which are the end of the world, ah ho ho), but the gameplay feels just like Demon’s Souls does only with marionettes instead of skellingtons and undead soldiers and stuff. Perhaps if this were more like Toy Story or Clockwork Knight or Pikmin instead I could pretend it was something different but it isn’t.

A few hours in, after meeting Geppetto and beating a boss and progressing through a few areas, I just wasn’t enjoying it. I hate how all the baddies respawn when you save the game and how there are loads of baddies that spring out of nowhere meaning you die and have to remember them next time. The world doesn’t have enough landmarks to stop me getting lost and going round in circles, and the slow (albeit quicker than Demon’s Souls) combat just isn’t for me. On the plus side, it isn’t as punishingly hard as other games like this I’ve played, and the plot is really interesting, but no – I’m out.

Filed Under: Gaming Diary Tagged With: Diary, ps+, ps5, psn

Night in the Woods (PS5): COMPLETED!

Posted on 29/07/2025 Written by deKay

After finishing Xenoblade Chronicles X, I was at a loss as to what to play next. I didn’t fancy another 125+ hour epic, so had a flick through what I had installed, and came across Night in the Woods. I’d looked at it before but hadn’t realised I owned it (well, PS+ rented it anyway), and I found it was only a few hours long, so here we are.

It starts with you, an anthropomorphic cat coming back to her home town after dropped out of “school”. I say “school” because it’s a university, and it irks me when people refer to university as school. Anyhoo, Mae turns up at her parents’ house and the first few days involve her reintegrating back into her family and the friends she’d left behind, rejoining her band and hanging out and doing things she used to do as a young teen even though she’s now 20 years old.

Soon it is clear there’s something very wrong with her. She gets headaches, but she’s also constantly tired, has bad dreams, doesn’t want to talk about her reasons for ditching uni and for some reason is happy to jump on rooftops and balance on power lines. Because of course. At the same time, you get to know more about Possum Springs, her run-down town which used to be a thriving and prosperous mining town but now all the work as dried up, the shops are closed or closing, some folk have gone missing, and there’s just nothing to do and everyone is a bit miserable. Oh, and sinkholes keep opening up.

Then Mae sees a ghost kidnap a child.

Or did she? Or is she just going a bit mad and it’s a symptom of everything else she’s struggling with? Things aren’t clear until they are and even then it isn’t entirely.

As a sort of platforming puzzle visual novel, Night in the Woods somehow manages to feel laid back but full of existential dread at the same time. Light hearted banter belies the truly horrific things happening in the town, and the feeling that summat just int right. It’s a great story with some great characters. And a Guitar Hero mini game because why not?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Blue Prince (PS5): COMPLETED!

Posted on 23/05/2025 Written by deKay

So what if dominoes was an art deco dungeon crawling roguelike deck-building puzzle game?

You’ve inherited a fortune from your great uncle, but only if you’re able to reach room 46 of his 45 room house. Getting to the room involves solving logic and cryptic puzzles, realising that random items in each room might actually be important clues, and putting together hidden messages and objects to understand your family’s past and the reason the house is so weird.

The weirdness of the house comes about from the fact that each day, it is emptied of all the rooms. Each door you open requires you to draft the room that will appear on the other side of it, and you can choose from three randomly chosen rooms from a larger deck each time.

Rooms have different purposes, with different door layouts, so it’s possible to dead-end yourself and that’s where the roguelike bit of the game comes in – you call it a day and start afresh tomorrow. The house layout resets, you lose all the items you’ve collected, and you give it another go. You can also end a day if you run out of steps – you only start with so many and each room you enter (or re-enter, so backtracking is penalised) uses one up. Food you find and sometimes drafting bedrooms can boost your number of steps, though.

As you play, you find a few things which do persist between days, like being able to start with some money – which you can use to buy things in some rooms – or gems – which you mainly use to draft rarer or more powerful rooms. You can also open up permanent shortcuts and boons, and start with more steps.

I’ve seen a lot of people complaining that you’re at the mercy of the random number generator in order to progress, but that’s no different to Rogue, really. Most runs have you finding something new, like a bit of story, a secret, a clue, a new room in your room pool or a permanent bonus of some kind so even failed runs usually have some progression. For example, you may find a safe combination but then fail to get the room with the safe in it on the same run, but your knowledge of the combination carries over.

It’s smart, weird, occasionally cruel, but always intriguing. And who wouldn’t want to explore a reassembling, randomly generated family mansion full of secrets and puzzles, one failed day at a time?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Phogs (PS5): COMPLETED!

Posted on 19/01/2025 Written by deKay

One good thing about PS++++++++++, is that in amongst all the crap games and shovelware there are a load of co-op games that are fun for me to play with my daughter. It’s because of an afternoon where we were looking for something to play together that we were trawling through the library and spotted Phogs (or possibly “PHOGS!”), and now we’ve completed it.

In many ways, this game falls into a similar category as other wonky-physics titles like Human Fall Flat and Totally Reliable Delivery Service, in that you have inaccurate control over a character and have to manipulate objects in the environment in order to progress. An additional hinderance here, however, is that each player controls either end of a double-ended dog. Imagine a sausage dog with a head at each end, Push-Me-Pull-You style, with each independently moved by each player. You can make things cosy by sharing a single controller and having a stick each, but we were fine to go with a pad apiece.

Anyway. That’s all logistics waffle – what about the game?

It’s a sort of platformy-puzzley game, where your phog has to reach a big snake at the end of each level who swallows you and moves you on to the next. In the way are gaps you have to fill, plants you have to water, items you have to collect, water spouts you have to plug, and dark areas you have to light up (or vice versa). Mostly, these are achieved by grabbing something with one or both of your phog heads. For example, there’s a watermelon patch that needs watering so the watermelon can grow and create a platform for you to progress. Nearby is a pipe with water coming out. You grab on to the pipe with one phogmouth and then the other phogmouth becomes a hose, and – since you can also stretch your phog – you can use this to reach the patch and water the watermelon.

Cooperation is absolutely key, as you can imagine, especially on the many “swing over this gap” sections, where you can grab hold of a hook (or something) with one phoghead then swing the other phoghead to the next hook and grab hold, repeating until you’ve swung all the way over. Timing is often critical so we found ourselves counting to three a lot. Thankfully, you can’t really die and if you fall off the world (which is inevitable give the wonky physics and lack of coordination) you don’t lose much progress at all.

It’s not a very long game, with us finishing it in about three hours, but we enjoyed it and the silly hats you can unlock (which do nothing except adorn a head). There’s a fair amount of variety across the four main worlds, with bosses of a sort on each. The “night and day” world has some especially clever light-and-dark, awake-and-asleep and perspective puzzles and events. The final world also has a short section where there’s a big change to the game mechanics, although I won’t spoil it. Oh, and eating all the food you find so you get phat phogs never gets old or boring.

It’s nice and colourful and mostly low stress (unlike, say, Overcooked), and we didn’t end up fighting each other or anything so that’s probably a recommendation?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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