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Goat Simulator 3 (PS5): COMPLETED!

Posted on 24/10/2025 Written by deKay

Apparently, there’s no Goat Simulator 2 for the sole reason that it will annoy people. Makes sense, when the main purpose of the game itself is to annoy people.

Like the first game, you’re a goat who can lick stuff and headbutt stuff, with janky physics and silly things to do. Although there was a sort of plot to the original, it was pretty sandbox-y and directionless. Goat Simulator 3 is more structured, with events and actions to complete, which essentially give you XP that eventually leads to an end game.

There’s still a lot of messing around, blowing stuff up, knocking people into the sea, ruining birthday parties and (for some reason) stealing cars, but with a checklist of missions and loads of items of clothing and accessories (which can let you glide, shoot, summon ghosts, graffiti and more) to collect. There feels like there’s more purpose than before.

Playing it in co-op is even more ridiculous, as you’d expect, but also lets you tackle two things at once. In a way, it reminded me of playing Lego City Undercover, only with more ungulates.

For all the improvements (direction, graphics, structure), it misses out on some of the more insane things from the original. Perhaps the best thing I ever did in that game is lick the rollercoaster and watch the chaos as my goat was pulled around the track by his tongue, totally breaking the physics and geometry and leaving me in stitches. There’s no moment quite like that, as even though it’s completely hatstand somehow Goat Simulator 3 is more “normal”.

Still, it was a free rental on PS+ and we enjoyed it a lot. Especially the Skyrim opening sequence.

Filed Under: Gaming Diary Tagged With: completed, Diary, goat simulator, ps+, ps5, psn

Cocoon (PS5): COMPLETED!

Posted on 20/10/2025 Written by deKay

Cocoon is a brain melting turtles-all-the-way-down puzzle game. Imagine your standard buttons to open doors puzzles, where you put an item in a certain place to make a door open or a platform move. Now, make it so that the item you moved is actually a container, which you can enter. Inside, is another world, with it’s own series of puzzles

Complicate that further, by having several of these items, which can be carried inside of each other. And, sometimes, you need to use an interior puzzle as a piece in an exterior puzzle. For example, there’s a bit where a device shoots out a ball over and over. You need to complete an interior puzzle to make the ball exit that puzzle in a certain direction to end up in the exterior world to be part of that puzzle.

Brain melted yet? Well, now make it so there’s a puzzle within that puzzle.

Frankly, I’m amazed I came out of it without goo leaking from my ears. It’s proper four dimensional thinking. At one point I was convinced I’d put the green world inside the orange world and the orange world inside the green world causing some sort of paradox but I was mistaken. Not sure I’d have coped if that were possible!

Oh yeah, and there’s boss fights too, which are also sort of puzzles in their own right. Just in case you needed more puzzles.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Viewfinder (PS5): COMPLETED!

Posted on 22/09/2025 Written by deKay

This is one of those puzzle games that makes you feel very clever. Not quite as clever as The Witness, perhaps, or Superliminal, which this feels a bit like.

The premise is that in a future where climate change has broken everything, you’ve been put in a VR machine within which some clever people in the past supposedly found a fix for the planet but it was never put in place. You have to find out what it is. It’s sort of like wandering round a shared Mind Palace or something.

What it actually is, because that’s just the framing gimmick, is a series of first person levels where the aim is to reach a device that lets you move on to the next bit. Only it’s always out of reach or needs power or is behind a wall or has a missing cable or is sound activated but the sound-making-device is too far away.

You solve these puzzles initially by making use of photographs you find. These 2D pictures create a 3D object of the photo when used, so for example, you have to get from one platform to another but there’s a big gap. If you stand in the right place, and hold up the photo of a bridge you found nearby in just the right way that it looks like the bridge fills the gap, then magically it does fill the gap.

Later on, you get a camera with which to make your own photos, and various other things – like batteries, a photocopier, pieces of pictures you have to line up, and walls of a certain colour that can’t be photographed (or “printed over” with a photograph) complicate things.

It’s not especially long, but it has plenty of clever ideas along the way. I also appreciated some of the trophies. They reward for trying to do stupid things. For example, there’s a bit where you need three batteries to power an exit, but you only have one battery. Naturally, you take a photo of the battery and then that photo gives you a second battery. My mind then thought… wait. I’ve more shots left on this camera. Took a photo of both batteries, then all four batteries and so on. Got to 32 or 64 batteries and a trophy popped. Amazing.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Horizon Zero Dawn Remastered (PS5): COMPLETED!

Posted on 08/09/2025 Written by deKay

With the Lego game complete I had a renewed interest in playing the game it was based on. First I had a struggle trying to actually obtain it, as it wasn’t on the Playstation Store because it turns out I already had it on the PS4 when Sony gave it away a while back. So I thought I’d pay for the £10 PS5 upgrade for it but then it kept giving an error when I tried to buy it. Eventually I gave up and decided to just play the PS4 version but when I tried to load it it updated and became the PS5 version anyway. I’m sure my PS5 is haunted.

Anyway, it took a few hours to get into it because I was trying to play it like the game so many people said it was a clone of – Breath of the Wild. It isn’t. Well, superficially it is, I suppose, but actually what Zero Dawn is really like, is Assassin’s Creed. Only with big metal dinosaurs. You got all the sneaking about and using distractions and exploring weird underground bunkers with relics of an older but more technologically advanced civilisation, and you’ve got the creeping up behind people and stabbing them in the neck stuff. It’s Assassin’s Creed in Far Cry Blood Dragon World. And that’s fine.

With the majority of the plot spoiled because of Lego, albeit that was a simplified version, I sort of already knew where the reveals were going. Luckily, the path to them was fun and there were still surprises, plus it’s all just a bit more adult.

Exploring the world was enjoyable, and once I’d got used to the combat and slightly complicated weapon system, I was well into setting traps for the big robot animals and then picking off their armour before blowing up their faces. Or, even better, you get the ability to control them later in the game so you can make them fight each other and just stand nearby and watch. The Borgia Towers – sorry, bandit camps – where you have to take down loads of humans ideally without them seeing you was peak Assassin’s Creed and perhaps my favourite bit of the game. I also like the JJ Abrams blue lens flare effect you get when enemies are nearby.

My only real gripes with Horizon are the inventory management (I never had enough space for everything, so kept having to dump or sell things) and some of the world traversal (you can’t climb except in specific places), but they didn’t affect me too much. Except when I was trying to jump up a mountain because there didn’t seem to be any other way up and fell through it and died.

Filed Under: Gaming Diary Tagged With: completed, Diary, horizon, ps+, ps5, psn

It Takes Two (PS5): COMPLETED!

Posted on 15/08/2025 Written by deKay

Seems these days that games I’m interested in playing end up free somewhere if I just wait a while. It Takes Two is one of those titles, as there it is, on PS+++++ (I forget how many +).

It’s a two player co-op title, with players each taking control of a heading-for-divorce couple who, because of magic or something prompted by their young child being upset with Mummy and Daddy arguing, have been turned into toys. You know, standard stuff. Each level they’re individually given different abilities, and you use these together to navigate a very Honey I Shrunk The Kids world, from a garden shed to a greenhouse and a tree.

Guiding you (and, clearly, hindering your progress) is a sentient Book of Love who explains that the obstacles and challenges you face are allegories for the relationship issues you’re having and overcoming them will bring you closer together again. There’s platforming, puzzling, spider-riding, shooting, and a wide variety of situations to deal with along the way, and none of the gimmicks last long enough to become stale. Despite the happy colours and generally upbeat and humorous events, there are some pretty dark places the game goes to, with a level where your “mission” is to set out and “kill” your daughter’s favourite stuffed toy (trigger warning: you cut off a limb and horribly maim a cute elephant who is screaming pleas for you to stop) just to make your girl cry. Horrible.

It’s a very pretty game, but I did find some issues in with the audio. Cut scenes suffered from silence (but only the voices), or sound and video went out of sync. Reading up, some others with the same problems suggested changing the PS5’s audio format from (or to) PCM or other possible options, but no matter the setting it made no difference. Seems it affects other platforms too. Jarring, but I have subtitles on so that helped a bit.

Other than that, it was a great, varied, and sometimes clever game, which works really well as a co-op title.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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