ugvm

the site of uk.games.video.misc

  • E-mail
  • Twitter
  • YouTube
  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Star Trek Online (PS5)

Posted on 13/05/2021 Written by deKay

If you’re a long time reader of this diary, or you follow me online generally, you probably know I don’t play games online very often, and I never play MMORPGs at all. Well, not since a brief dabble into Anarchy Online some 17 years ago, anyway. Why, you might ask, am I playing Star Trek Online then? And I would answer you with, I Really Don’t Know.

As a free to play game, I did a bit of research first. Mainly to find out how free “free” was: Are later bits impossible without spending money? Are you limited to just a few areas/missions/etc. unless you subscribe? That sort of thing. It turns out that Star Trek Online is surpisingly generous – there are something like 15 main “stories” (at least if you play as a Federation character – I think they’re different if you choose Klingon or Romulan) which are fully playable without paying for anything, and you can reach Level 60 with your character before you hit the “endgame” content which may require some outlay. In all, it looks like you get a good 100-odd hours out of it for nowt. Not bad.

But why would I play an MMO? Again, research suggested it’s all playable single player. And, having reached Level 30 and the rank of Captain, I can confirm I’m yet to see anyone else in the game at all. Apart from a strange impromptu party which happened on the space dock at Earth, but that hardly counts:

I think the party was for me?

What I’m saying is, I’m playing a big ol’ Star Trek RPG, on my own, for free. So it’s not really an MMO at all, is it?

Not that you get the best things ever for free, of course. There are compromises, and it’s hardly Mass Effect levels of slick or Fallout New Vegas in Space in terms of combat or plot. It’s clunky, it’s jerky, it’s wonky and it’s fiddly. There are so many menus and items and options that it’s overwhelming. There are bugs galore, which seem to break quests for people frequently enough that they give you a “skip quest” option. It screws with Star Trek lore, although it does try to reference everything Star Trek has ever done, and some of the voice cast are actually straight from the various Trek series. There’s LCARS everywhere and all the ambient Trek noises you’d hope for – ship hum, door swish, computer bleeps, etc., so it’s trying very hard at least. It’s also set some time after TNG/DS9/Voyager.

As a single player RPG it’s a Numbers Go Up game. A boggling array of weapons, shields, upgrades and technologies for you, your crew and your ship ensure that at least 10 minutes of every hour’s play is poking around in the inventory checking to see if the DPS of your latest gun pickup is 0.1% better than the one you’re currently carrying, or if the 414 DPS antiproton phaser bank with a 250 degree firing arc and a 2s cooldown is better or worse than the 382 DPS plasma bank with a 360 firing arc but a 3s cooldown, or if you should ditch one of your quantum torpedo launchers so you can have both the antiproton bank and the plasma bank together instead. It’s like a complicated optician’s appointment.

Just icons and bars and number and words everywhere.

In terms of gameplay, missions are split between space and ground events. Those in space usually involve dogfights or scanning stuff, and those on the ground are typical Star Trek away mission fare, albeit without dead redshirts. You explore planets and caves and derilict space ships and board the odd vessel to assault it from inside. As I said, there are about 15 stories in total available, each with around 10 missions. The stories link together too, with the overall plots involving Romulan rebels, the resurgance of the Klingon Empire, and Iconian gateways. It’s interesting having new Trek stories, if nothing else, and it’s certainly better than the nonsense Discovery came up with.

I’ve completed six or so of these stories, with my randomly generated Bajoran officer who looks just like Major Kira from Deep Space 9. I have a ship which looks a bit like Voyager only is black and translucent and has 4 nacells, and it’s called the USS Shootyboi. I think I’m having fun, but I’m not entirely sure why. The Numbers Go Up draw, perhaps. There’s always a new ability or target to reach. It’s how they getcha.

USS Shootyboi is the pride of Star Fleet.

Returning to the clunkiness though, it’s hard to ignore. From the terrible animation and collision detection, to the PS2 graphics and environments, to the overly complicated systems (especially the seemingly superflous crafting and duty staff management), let alone stuff like the video below, it’s not a well game. The camera is wild, the controls unresponsive, and your away team frequently get in the way or get stuck in or under things. One mission I had to complete five times because the final “trigger” to send a report back to Star Fleet never appeared. If I’d paid money for this, I’d be somewhat miffed. As I understand it though, “clunk” is pretty synonymous with MMOs, and this one is now over a decade old (and free, I think I mentioned), so I shouldn’t be too harsh. Plus, being on my PS5 rather than PS4, the loading times are virtually removed, so that’s something.

This is the first game I’ve ever seen objects pop OUT instead of IN as you get closer.

Anyway, I could just walk away, right? Right. After the next mission.

Filed Under: Gaming Diary Tagged With: Diary, mmo, PS4, ps5, star trek

Yakuza Kiwami 2 (PS4): COMPLETED!

Posted on 31/03/2021 Written by deKay

Another PS4 game played on the PS5. I’ve not given this a go on an actual PS4 so I don’t know how much of this is the PS5, but having no loading is excellent, and it’s all in 4K and Kamurocho looks incredible.

Kiwami 2 is a remake of the original PS2 Yakuza 2 game, which I’ve never played. I knew some of the story from flashbacks in later games in the series, but none of the detail. Like the other Yakuza titles, the plot is all over the place – in a good way. People aren’t who you think they are, quite literally in several cases, and your allies have a tendency to swap sides. The story is mainly about the Korean mafia returning to Japan – having seemingly been wiped out 26 years ago – to take revenge on the Tojo Clan who killed them all on behalf of the police. More or less. Obviously, it’s not as simple as that.

As in the other Yakuzas, gameplay is a mixture of punching people in the face, and wandering round the city (well, cities – you return to Sotenbori too) finding people, places or avoiding things. There’s also the usual array of side missions, from the sensible to the nonsensical. In one, you might have to hunt down a kidnapper, but in another you’re a voice actor for a Boys Love video game. In the arcades there’s a fully working Virtua Fighter 2 machine next to the UFO Catchers, and you can play a golfing minigame, darts, or even run a hostess club should you not have enough to do in the main story. Oh! And best of all, a toilet arcade game called Toylets:

It’s Another Yakuza. It’s a very, very pretty Yakuza, and as always the voice acting and the characters are both fantastic. And, although I enjoyed it very much, if Yakuza isn’t for you then this isn’t going to change your mind.

If you want to watch my entire playthrough (bar the final chapter which Sega doesn’t let you broadcast), then you can here:

Filed Under: Gaming Diary Tagged With: completed, Diary, PS4, psn, yakuza

The Outer Worlds (PS4): COMPLETED!

Posted on 04/03/2021 Written by deKay

I didn’t know as much about this game, aside from people saying it’s a bit like Fallout only in space. That in itself was enough to buy it, but I didn’t realise it wasn’t just a bit like Fallout in space, it was Fallout in space.

OK, so the main story is shorter, and areas are smaller, and you have to use a spaceship to get between them, but everything Fallout (New Vegas, mainly) is here. Factions. Companions. Weapon deterioration. Scavenging and stealing from containers. A form of VATS. Consoles to hack and doorlocks to pick. Skills and perks. A similar run-down retro-futuristic aesthetic. Your character waking up from a long time in suspended animation. Power armour. In fact, if it had a radio station with 50s songs to listen to, it’d be indistinguishable.

And you know what? It’s really bloody good. The plot starts with you, having been awoken decades late on a space ship heading to a new human colony, trying to obtain the things necessary to rescue (or not) the rest of your frozen friends. The colony you were supposed to be setting up is already well up and running by another ship that wasn’t left floating in space, and everywhere is run by a group of corporations, each with their own agendas.

What this comes down to is standard Fallout stuff. Go to a factory or abandoned library to clear them of creatures or bandits in order to get a vial of something or a reference book for someone. Help one faction defeat another faction. Find lost people, avenge dead people, help injured people, upset powerful people, and kill evil people. If you’ve played Fallout 3, New Vegas or 4 then this will be very familiar,

But that’s OK, because I like those games. And I very much liked this one too. For the record, I was a Very Good Girl, helped as many people as I could, and saved all my ice lolly chums. And I only did stealing when nobody could see me, so that doesn’t count, right? Oh, and I played it on my PS5 which no doubt made it look a bit nicer and mostly obliterated load times, which probably added to the enjoyment a bit too.

Oh yeah, and there are loads of toilets, but sadly they’re almost all the same as each other.

The post The Outer Worlds (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, outer worlds, Post, PS4

Concrete Genie (PS4): COMPLETED!

Posted on 18/02/2021 Written by deKay

I thought this game was going to be about painting murals on walls, which then come to life. And, for a while, it is. You paint genies who can help you move objects, activate power or open doors, and you can paint random stuff on most vertical surfaces. However, it’s a lot darker than that and the first third of the game involves a lot of hiding from some not very nice bullies.

There’s quite a bit of Assassin’s Creed style traversal, which I wasn’t expecting. Not sure how Ash, the boy you control, has the skills needed to use the underside of a crane arm as monkey bars without freaking out he’s going to die. There’s a lot of collecting scrapbook pages that float around the rooftops, again giving the feel of Assassin’s Creed III.

But it isn’t Assassin’s Creed of course – it’s a painting game as I said. Until it isn’t. The final part of the game introduces attacks, a skating mechanic, and a health bar, as you suddenly have enemies to fight. It also introduced a bug where one of the enemies wouldn’t move and was invincible. These bits of the game, and the final boss, aren’t really what I signed up for and don’t really fit. It doesn’t help that the “lock on” button very rarely actually locks on to the baddies, and when it does it doesn’t stay locked on for long. I don’t know if that’s a bug or by design, but either way it hampers beating them and just adds annoyance to the end of the game.

Concrete Genie is a very pretty game (perhaps more so as I played it on the PS5), with some clever bits and a nice world and story, and the painting bits are enjoyable, but the world traversal is clunky and the game style switch was a bad idea.

The post Concrete Genie (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, ps5, psn

Assassin’s Creed Odyssey (PS4): COMPLETED!

Posted on 12/02/2021 Written by deKay

Let me preface this by pointing out that I won’t be going into detail about the game itself. Enough has been written elsewhere about the premise, and to mention too much about the plot will just be spoilers anyway. Instead, I’ll tell you why it has taken me OVER A YEAR to complete it.

Well, the main issue was the loading times. After all the DLC was installed, it took more than ten minutes from turning on my PS4 to being able to control Kassandra (like I’d play as Alexios) in the game. Fast travel was anything but, with horsing my way across the map genuinely feeling faster (and although most of the time it wasn’t, at least I could pick up wood and ore on the way). To be honest, after a few months of hour-or-two sessions, I’d started to not play it most of the time just because it took so long to get into. In August 2020 I made another stab at it, but again after a while the loading got me down so I stopped.

And then I bought a PS5.

Playing Odyssey on that has been a revelation. OK, so the load times aren’t instant but fast travel is a few seconds now, not minutes, and from boot-to-control is under two minutes. Plus I’ve taken to using suspend and rest on the PS5 so really, loading has mostly gone. And it’s like a different game.

There are probably graphical improvements and fewer frames dropped too, but I wouldn’t notice. They’re much less important, anyway.

So finally, after a couple of months, the achievement popped for completing Kassandra’s Odyssey (and an email from Ubisoft – in real life – came through congratulating me, which just feels weird). I’ve not killed all of the Cult yet, although I’ve made a good go at it, not least because after finishing off Deimos and doing a few forts, I discovered I’m completely invincible, thanks to (presumably) a bug:

I! AM! IRON MAN! (or woman)

This means I can take down anyone with impunity, and attract as many mercenaries to attempt to kill me as is possible because, well, they can’t. Turns out one of them was a cultist too – bonus.

The game itself is fun. It’s more of the same as Origins, albeit with lynxes instead of hippos and with more boating. Kicking people off cliffs with my Spartan Kick never gets old. The problem is, it’s too big. There’s too much to do. Although I’ve completed the main questline (and a handful of side quests), and I’ve spent over 85 hours on it, there’s still about 1/4 of the map completely unexplored. There’s still 27 open quests (plus however many I’ve not even found yet). There’s two entire lots of DLC I’ve not touched. I still have some cultists to assassinate. I’m level 47 with a cap of (I think) 100. And who knows what else. Sure, you can’t complain you don’t get your money’s worth here, but I’ve other games that need playing!

The post Assassin’s Creed Odyssey (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4, ps5

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • …
  • 28
  • Next Page »

Latest Podcast Listenbox

Tags

3ds 360 ACNL animal crossing assassin's creed Batman Clash Royale completed Destiny Diary evercade Game Diary games iOS lego Lost Cities Mac mario Mass Effect Master System Mega Drive minecraft nes PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2022 · Outreach Pro on Genesis Framework · WordPress · Log in