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Lies of P (PS5)

Posted on 09/08/2025 Written by deKay

It isn’t often that I play a game and decide to just put it down never to go back. Especially after playing it for a few hours. There’s something in me that makes that time seem like a waste, if I don’t submit to more time with the game in order to finish it off. But here we are.

On paper, there was no way I was going to enjoy Lies of P. It’s ostensibly a Soulslike, and I have never enjoyed any of that genre. A combination of the grimdark settings and rock-hard gameplay and trying to beat the same area or baddie over and over and over again with slow combat and precision blocking and parrying just doesn’t feel fun. I’m a little jealous of all those people who do find it fun, and yes, I understand the satisfaction they must get for completing sections of the game or taking down an impossible boss. After all, I find the same in 2D Castlevania games, which are, in many ways, also soulslikes.

Lies of P made me want to try this sort of game again. Toby off of the ugvm Podcast (yes, that’s still going, somehow) mentioned he also hadn’t been a fan of soulslikes in the past but Lies turned him. I was also intrigued by the premise – you’re Pinocchio and all the other puppets have gone mad and you have to fight them. It definitely sounded a lot less grimdark and dirty and rainy and miserable.

Sadly, it is just as grimdark and dirty and miserable.

That in itself isn’t the end of the world (unlike other games in the genre which are the end of the world, ah ho ho), but the gameplay feels just like Demon’s Souls does only with marionettes instead of skellingtons and undead soldiers and stuff. Perhaps if this were more like Toy Story or Clockwork Knight or Pikmin instead I could pretend it was something different but it isn’t.

A few hours in, after meeting Geppetto and beating a boss and progressing through a few areas, I just wasn’t enjoying it. I hate how all the baddies respawn when you save the game and how there are loads of baddies that spring out of nowhere meaning you die and have to remember them next time. The world doesn’t have enough landmarks to stop me getting lost and going round in circles, and the slow (albeit quicker than Demon’s Souls) combat just isn’t for me. On the plus side, it isn’t as punishingly hard as other games like this I’ve played, and the plot is really interesting, but no – I’m out.

Filed Under: Gaming Diary Tagged With: Diary, ps+, ps5, psn

Night in the Woods (PS5): COMPLETED!

Posted on 29/07/2025 Written by deKay

After finishing Xenoblade Chronicles X, I was at a loss as to what to play next. I didn’t fancy another 125+ hour epic, so had a flick through what I had installed, and came across Night in the Woods. I’d looked at it before but hadn’t realised I owned it (well, PS+ rented it anyway), and I found it was only a few hours long, so here we are.

It starts with you, an anthropomorphic cat coming back to her home town after dropped out of “school”. I say “school” because it’s a university, and it irks me when people refer to university as school. Anyhoo, Mae turns up at her parents’ house and the first few days involve her reintegrating back into her family and the friends she’d left behind, rejoining her band and hanging out and doing things she used to do as a young teen even though she’s now 20 years old.

Soon it is clear there’s something very wrong with her. She gets headaches, but she’s also constantly tired, has bad dreams, doesn’t want to talk about her reasons for ditching uni and for some reason is happy to jump on rooftops and balance on power lines. Because of course. At the same time, you get to know more about Possum Springs, her run-down town which used to be a thriving and prosperous mining town but now all the work as dried up, the shops are closed or closing, some folk have gone missing, and there’s just nothing to do and everyone is a bit miserable. Oh, and sinkholes keep opening up.

Then Mae sees a ghost kidnap a child.

Or did she? Or is she just going a bit mad and it’s a symptom of everything else she’s struggling with? Things aren’t clear until they are and even then it isn’t entirely.

As a sort of platforming puzzle visual novel, Night in the Woods somehow manages to feel laid back but full of existential dread at the same time. Light hearted banter belies the truly horrific things happening in the town, and the feeling that summat just int right. It’s a great story with some great characters. And a Guitar Hero mini game because why not?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

to a T (PS5): COMPLETED!

Posted on 31/05/2025 Written by deKay

Keita Takahashi makes some really odd games. Most well known (and probably still his best) is Katamari Damacy, but I’ve also played, enjoyed and got thoroughly confuddled by Noby Noby Boy (the refrain from which is still a thing in my house), Wattam and Crankin’s Time Travel Adventure. to a T, completed with a lower case t at the start, is his newest and yeah, it’s a concept.

Your main character, who I think is a girl but maybe you just interpret how you want, is a normal human teenager living a normal human life except for some reason your arms are permanently stretched out to the side like you’re locked in I’m-a-aeroplane mode. You attempt to do normal human tasks like get dressed, have a poo, brush your teeth and eat (increasingly weird flavours of) King Pig Breakfast Cereal whilst unable to move your shoulders or elbows. Luckily, you have your dog to assist.

Quickly, things get even more bizarre when a freak accident at school makes you realise you can fly like a helicopter, and because you use this ability to save the life of one of the schoolkids who bullies you for being a T, you make some new friends.

The gameplay is mostly walking round town looking for things or people, and using the controller to try and perform actions like your morning routine or taking part in PE or science lessons in your unique T-shaped way. Each day is essentially a new “episode”, so they start with the opening credits and catchy theme tune and song, and finish with the bizarre “giraffe learns to be a chef and grows vegetables and gets up at 4am to bake bread” song. It’s nuts and awesome.

Eventually, you find out the reason you’re a T. And there’s no way in hell you’ll guess why before you get there. You also take a little detour spending a day controlling your dog for Reasons. Oh, and at one point you have to race a train. Also, when you play (and please do play it because it’s like nothing else) do look out for the easter eggs referencing Takahashi’s other works – they’re pretty much all there, somewhere.

to a T defies a full description (at least, without ruining too much), but it is great. My only real issue with it is the way the camera angles change at various parts of the map which got me a bit lost, but on the up side I did find some secrets as a result. And that catchy stupid song which you can’t unhear. Glorious.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn

Blue Prince (PS5): COMPLETED!

Posted on 23/05/2025 Written by deKay

So what if dominoes was an art deco dungeon crawling roguelike deck-building puzzle game?

You’ve inherited a fortune from your great uncle, but only if you’re able to reach room 46 of his 45 room house. Getting to the room involves solving logic and cryptic puzzles, realising that random items in each room might actually be important clues, and putting together hidden messages and objects to understand your family’s past and the reason the house is so weird.

The weirdness of the house comes about from the fact that each day, it is emptied of all the rooms. Each door you open requires you to draft the room that will appear on the other side of it, and you can choose from three randomly chosen rooms from a larger deck each time.

Rooms have different purposes, with different door layouts, so it’s possible to dead-end yourself and that’s where the roguelike bit of the game comes in – you call it a day and start afresh tomorrow. The house layout resets, you lose all the items you’ve collected, and you give it another go. You can also end a day if you run out of steps – you only start with so many and each room you enter (or re-enter, so backtracking is penalised) uses one up. Food you find and sometimes drafting bedrooms can boost your number of steps, though.

As you play, you find a few things which do persist between days, like being able to start with some money – which you can use to buy things in some rooms – or gems – which you mainly use to draft rarer or more powerful rooms. You can also open up permanent shortcuts and boons, and start with more steps.

I’ve seen a lot of people complaining that you’re at the mercy of the random number generator in order to progress, but that’s no different to Rogue, really. Most runs have you finding something new, like a bit of story, a secret, a clue, a new room in your room pool or a permanent bonus of some kind so even failed runs usually have some progression. For example, you may find a safe combination but then fail to get the room with the safe in it on the same run, but your knowledge of the combination carries over.

It’s smart, weird, occasionally cruel, but always intriguing. And who wouldn’t want to explore a reassembling, randomly generated family mansion full of secrets and puzzles, one failed day at a time?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Metaphor ReFantazio (PS5): COMPLETED!

Posted on 20/02/2025 Written by deKay

I seem to have really gotten back into long RPGs again in the last year or so. Sometimes they can seem daunting to start as you know you’ve 75 or 100 hours ahead to invest, and usually they’re a slow burn getting used to the mechanics. But, Metaphor came highly recommended and once Xenoblade 2 was out of the way I gave it a go.

I wrote a bit about it the other day already, so I don’t have a lot more to add now I’ve finished it except to say it continued to entertain, and there were plenty of plot twists along the way. Also, I was worried that going into the final area would lock off both the remaining time in the game (all events have deadlines, time passes each time you do anything, and you’ve a finite number of days to complete the game) and the ability to grind to level up, but luckily the game deals with that do you need not be concerned.

Overall, I’m not sure it’s a good as Persona 4, but then, very little is. It improves on the mechanics of that game, but as intriguing as the characters and world in Metaphor are, those in Persona 4 just beat it. It’s still amazing though.

Filed Under: Gaming Diary Tagged With: completed, Diary, persona, ps5

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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