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Minit (PS5): COMPLETED!

Posted on 07/07/2022 Written by deKay

Another PS+ free rental, but a game I’ve nearly bought more than once elsewhere and actually own on PC (but I don’t have my Steam Deck yet to play it on!). Minit’s “thing” is that it’s a Zelda-ish game only you die every sixty seconds. Or sooner. And then you start again.

However, some things are persistent and you do reach respawn points and open shortcuts so dying isn’t really an inconvenience.

There’s a plot about having to go into some factory to destroy it, but most of what happens is irrelevant to that in any sort of meaningful way bar Metroidvania style map unlocking and progression. It’s a short game (as in, maybe a couple of hours rather than an actual minute), and isn’t very difficult, although I did get stuck trying to find a particular character because I hadn’t tried doing everything imaginable up until that point.

Cheap, short, fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

I Am Dead (PS5): COMPLETED!

Posted on 05/07/2022 Written by deKay

With PS+ Premium comes a huge number of games you can “borrow”. A few of those are titles I was eyeing up to buy on the Switch, so I suppose I’ve saved a bit of money now I’ve got them on my PlayStation “for free”.

I Am Dead is one of those. It’s a hidden object game with a story and some quirks. Firstly, you’re dead (but then you surely guessed that from the title), and with the help of your talking dead dog, you explore the quaint little island you both used to live on probing the thoughts of those still alive, and then trying to find objects relating to other dead people in order to summon their souls. In a nice way.

The objects are usually hidden inside of things, but instead of opening doors, lifting flaps or pushing things out of the way in something like Hidden Folks, you sort of “slice” into them like those ham machines you get in the delicatessen. Find all five items and you can put the soul back together and have a chat with the deceased.

The ultimate aim is to find a replacement for the old island spirit, who has been preventing the local volcano from erupting for centuries but is now tired (or something) and the story follows both her past as a human and the past and present of the other islanders. Despite all the death and the pending apocalypse, it’s all very light hearted and the characters (and their voices) are excellent. It’s not a hard game and the only real puzzles are optional (where you find a “slice” of some scenery that matches a shape you’ve been given), but it’s nice. In the best way of calling something “nice”.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Ghostwire Toyko (PS5): COMPLETED!

Posted on 29/05/2022 Written by deKay

There’s a song by Puffy AmiYumi called Planet Tokyo. I mention this not because it has anything to do with the game, but every time I see the title “Ghostwire Tokyo” I read it in the same tune. Yes, I know you probably have no idea what I’m on about.

I went into the game itself pretty blind. I’d glanced over a couple of reviews and read some game-content-free comments on how good it was, but I think I was expecting something a little different to what I got. The initial Yakuza vibe, of Tokyo streets and neon signs and tiny bars and vending machines everywhere wore off quickly when it was clear this was more more explorey than that, much less person-filled, and with combat closer to something approaching Bioshock than a first person shooter or a fighty punchmans game.

The story, with hopefully spoiler avoidance, centres around Akito, a man who is seemingly killed at the same time as almost everyone else in Tokyo has been raptured and replaced with ghosts, spirits and yōkai. Akito is then posessed by KK, the ghost of an ex-police officer (and not the dog from Animal Crossing) who imbues you with spirit powers. Most of the other spirits are literally just hanging around waiting for you to “save” them by sucking them into paper dolls which you then release into phoneboxes because, well, it’s never made completely clear. Much of the game is, or at least, is if you’re going for 100% completion, collecting these souls and in some ways doing so feels a bit like the orb collection in Crackdown, but the actual story involves almost none of this.

Instead, you’re tasked with reaching torii gates (the big red arches in front of Japanese shrines and temples) to “cleanse” them. This clears out the nearby poisonous fog and allows you to reach additional areas of the map. There are various fog-filled places on this map you go to as part of the plot, so clearing the fog is essential to get there, but if you’re just following the story you’ll only have unlocked about 25% of the city by the time you reach the credits, so fog clearance is another expansive extra-curricular activity should you want it.

On your travels, you’ll come across baddies in the form of headless schoolkids, salarymen with umbrellas, banshees, and other zombie-like creatures who you can dispatch with your unlockable elemental powers of wind (the most effective), water (which seems to do literally nothing) and fire (which does a lot of damage to a wide area but your “ammo” is very limited). “Shoot” them enough, and they expose their “core” and you can lasso this with your ghost wire spirit rope thing, yank it out, and they die. Or die more. Or again? I don’t know how it works. There are also boss fights, most of which you’re warped to some sort of broken dreamworld which acts as a way of drastically reducing the game’s required polygon output (I assume) but play out a little differently to normal fights. They reminded me of boss battles in some of the older Lego games, actually.

As pretty much everyone has vacated Tokyo mysteriously, leaving behind clothes, phones and shopping bags, the streets are eerily empty (aside from the spirits). Very little street furniture is interactive, and most shops, stairs, doors and so on are inaccessible in that Shenmue type way that reminds you it’s a video game. It means it’s a bit spooky, but it also feels a bit unfinished. Combat is also a bit vague but repetitive. However, it’s still fun. The plot unravels some mysteries, there’s some great sequences where reality goes sideways, and there are loads of bizarre side-missions where you catch yōkai or feed dogs or collect toys and artworks and stuff to sell to floating cats that now run the shops in the absence of people. I loved all the Japanese and Shintō lore and imagery, and although just a façade of a real place, Ghostwire Tokyo is wonderful to wander round – surprise attacks by fat men with brollies notwithstanding – and a fascinating, if a little shallow, game.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Sparkle Unleashed (PS5): COMPLETED!

Posted on 18/04/2022 Written by deKay

A while back I played that Zuma clone Sparkle 2, and it was pretty good. Well, I recently got a free trial of PSNow to preview what the upcoming PS+ changes might be like, and the original Sparkle was on there and so I gave it a go.

The only real difference between this and Sparkle 2 is that in that game you have the launcher in a fixed point but can rotate 360 degrees and shoot balls that way – like in Zuma. In this, you have a launcher that you move horizontally across the bottom of the screen – like in Luxor.

It’s a polished enough game, and I enjoyed it, but it isn’t exactly high art or anything.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn, sparkle

Lego Star Wars: The Skywalker Saga (PS5): COMPLETED!

Posted on 08/04/2022 Written by deKay

It’s been a long time since a Lego game came out. This one is (yet another) Star Wars themed one, which re-treads a lot of ground from previous Lego Star Wars games due to the fact they’re based on the same films. They are, however, all new levels, and the most recent two films have never been developed into a Lego game either, so that’s OK. It’s also a “new engine”, “rewritten from the ground up” or something, so you can say goodbye to all the bugs that recurred in every old Lego game!

Except of course, they still exist. Aside from the random crashes and frozen loading screens (yes, loading screens on a PS5), many of the popular past bugs return here. There’s the “you need to speak to someone but they won’t let you” bug! The “go here to collect an item but it’s not there when you get there, just a marker and an empty space” bug! The “collect ten things only you do but one of them doesn’t register so you can’t get them all” bug! Those, and ALL NEW bugs! Like the “when player two presses a certain button, player one brings up the change character option” bug! And the “if one player starts a side mission while the other player is doing certain things, that second player can’t use any of the buttons on the controller any more” bug!

Even after a number of patches, these bugs remain. In fact, I’m sure the game crashes more frequently now than it did the day before launch when we started playing it.

Thankfully, it’s worth the hassle. Because it’s amazing.

It’s funny, it’s huge, it’s got all your favourite characters from Star Wars like Helmet Man and Red Face Hornhead and Baby Shrek and Blue Lady. It has puzzles and shooting galleries and space battles and lasers. It has snow and sand and water planets. It has Blade Runnery worlds and creatures to ride. It has all the Star Wars stories about the good guy going bad and the bad guy going good and the good guy hiding away and the other bad guy turning good just in time to save the galaxy.

You’d be right in thinking I care not for Star Wars as a theme. Which doesn’t matter when it’s enjoyable to just smash everything and laugh at the funnies.

The only real difference to the older games is that the camera angle is now an over-the-shoulder one, more like modern third-person action games. What you actually do is mostly unchanged – collect things, smash things, operate things, get All the Bricks (which are now blue and see-through instead of gold, and there are almost 1200 of them instead of a few hundred) – and I actually didn’t realise we’d been playing from a different angle until we were a few hours in.

I say we because like most other Lego games, I can’t play them on my own. My daughter, who literally knows nothing about Star Wars that didn’t come from a game, insisted she played too so it has been a co-op affair for the entire time. It certainly helps when getting things done more quickly, but one side effect of a split screen combined with the new camera does mean that some events – like those where you have to fly through spheres – are almost impossible as you can’t see them due to the limited viewport.

The actual story, all nine films combined, is actually pretty short (for a Lego title). Each one only has a couple of levels with some short filler sections between, and we’d completed that in about 8 hours. However, the traditional brick mop-up is immense. Hundreds of events, tasks and missions. Wookies and Porgs and Gonks to find all over the galaxy. Fetch quests, capital ship battles, and asteroids to destroy. Finding every hidden character. It may have been only 8 hours to reach the credits, but we’ve spent over 50 hours on it in total so far and are only 36% complete!

So, it has faults, like all Lego games, but is excellent, like all Lego games.

Filed Under: Gaming Diary Tagged With: completed, Diary, lego, ps5, star wars

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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