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Phogs (PS5): COMPLETED!

Posted on 19/01/2025 Written by deKay

One good thing about PS++++++++++, is that in amongst all the crap games and shovelware there are a load of co-op games that are fun for me to play with my daughter. It’s because of an afternoon where we were looking for something to play together that we were trawling through the library and spotted Phogs (or possibly “PHOGS!”), and now we’ve completed it.

In many ways, this game falls into a similar category as other wonky-physics titles like Human Fall Flat and Totally Reliable Delivery Service, in that you have inaccurate control over a character and have to manipulate objects in the environment in order to progress. An additional hinderance here, however, is that each player controls either end of a double-ended dog. Imagine a sausage dog with a head at each end, Push-Me-Pull-You style, with each independently moved by each player. You can make things cosy by sharing a single controller and having a stick each, but we were fine to go with a pad apiece.

Anyway. That’s all logistics waffle – what about the game?

It’s a sort of platformy-puzzley game, where your phog has to reach a big snake at the end of each level who swallows you and moves you on to the next. In the way are gaps you have to fill, plants you have to water, items you have to collect, water spouts you have to plug, and dark areas you have to light up (or vice versa). Mostly, these are achieved by grabbing something with one or both of your phog heads. For example, there’s a watermelon patch that needs watering so the watermelon can grow and create a platform for you to progress. Nearby is a pipe with water coming out. You grab on to the pipe with one phogmouth and then the other phogmouth becomes a hose, and – since you can also stretch your phog – you can use this to reach the patch and water the watermelon.

Cooperation is absolutely key, as you can imagine, especially on the many “swing over this gap” sections, where you can grab hold of a hook (or something) with one phoghead then swing the other phoghead to the next hook and grab hold, repeating until you’ve swung all the way over. Timing is often critical so we found ourselves counting to three a lot. Thankfully, you can’t really die and if you fall off the world (which is inevitable give the wonky physics and lack of coordination) you don’t lose much progress at all.

It’s not a very long game, with us finishing it in about three hours, but we enjoyed it and the silly hats you can unlock (which do nothing except adorn a head). There’s a fair amount of variety across the four main worlds, with bosses of a sort on each. The “night and day” world has some especially clever light-and-dark, awake-and-asleep and perspective puzzles and events. The final world also has a short section where there’s a big change to the game mechanics, although I won’t spoil it. Oh, and eating all the food you find so you get phat phogs never gets old or boring.

It’s nice and colourful and mostly low stress (unlike, say, Overcooked), and we didn’t end up fighting each other or anything so that’s probably a recommendation?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Moving Out 2 (PS5): COMPLETED!

Posted on 18/08/2024 Written by deKay

Looking for a co-op game to play with my daughter (and mourning the lack of yearly, or even twice-yearly Lego games), I stumbled across this on PS++++++++ (or however many plusses I have). We’d enjoyed the first game a while back so why not?

It’s more of the same, really. You have to pick up and carry (or throw) furniture from houses to your truck, sometimes you have to do the reverse, and other times you’ve weird requirements like chucking certain things in portals or catching farm animals. All against the clock, and frequently with doors that are one-way, platforms that move, drones, and things that need to be broken (or not broken) in order to progress. With a multidimensional rift you have to sew back up with the help of some IT gnomes or something. Obviously.

There are plenty of silly moments that made us laugh, and it’s all very stupid in all the right ways. Much like the first game. Oh, and toilets. Of course there are toilets. There’s a whole level where you have to collect them. A++ would play again.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Animal Well (PS5): COMPLETED!

Posted on 22/06/2024 Written by deKay

What if Jet Set Willy was a Metroidvania and it was a still all pixels but all the pixels had thousands of colours and there was amazing light and shadow effects and you got special toys that gave you new skills and it was all creepy and weird and there were ghosts and rooms in total darkness and there were puzzles and switches and you could warp around the map by climbing into the mouths of animals? Animal Well.

Well, maybe it’s not too much like Jet Set Willy but it definitely felt like the natural evolution of it had 3D gaming never existed or something.

The story in Animal Well is seemingly thus: You are a blob which hatches and then for Reasons have to find four mystic flames to light candles on four totems and then defeat some big evil. Bit of an ask for a day-old baby blob but games not have to make sense. The game plays out as mostly a platformer, where you explore a world which, in Metroidvania style, becomes larger as you gain skills that let you open pathways to new or previously unreachable areas.

These skills come in the form of toys, like a yoyo which lets you hit buttons from a distance (or round corners), a slinky that can “wall” down steps or drop through certain platforms, and a flying disc (not a Frisbee for legal reasons) that can hit switches across large gaps, but can also distract dogs that would like to eat you. You can also jump on the disc and use it to travel across chasms.

These skills make for some usual puzzles and gimmicks to navigate round the world, which is beautifully drawn with some amazing pixel art. It looks pretty good in screenshots but it’s when everything is in motion that you really get the benefit of the lighting effects. I also liked the tiny little controller rumbles and feedback you get from jumping around.

Although there are plenty of baddies in the world, including a few bosses, you can’t really damage most of them with your “weapons”. You can with some, and stun others, but most of the time you have to either avoid them, trap them, or cause environmental damage by dropping rocks on them or something. There are also quite a few benign creatures that you can coax into use as platforms, switch triggers, or blockers in various ways too.

As well as the main goal, there’s a lot of hidden stuff to find. Markings on walls, shapes, oddly lit things. Some unlock secrets, others seem just for fun. They reminded me a bit of Fez, although Animal Well isn’t quite as deep and complex as that.

There are also a load of literal Easter Eggs to collect, mostly hidden in secret places, which unlock a few extra, but optional, items. I suspect for some the real end game is to get all of them, and I got about 55 of the 64 but just couldn’t find any more and didn’t want to resort to a guide. I did have an amazing time playing Animal Well though, and love the fact it was a PS++++++++ free rental because I was this close to buying it on the Switch when I noticed it was on PSN!

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

FAR: Changing Tides (PS5): COMPLETED!

Posted on 09/06/2024 Written by deKay

Remember a while back I completed a game called FAR: Lone Sails? If not you can just click that link. I refer to it because the ending of that game was a bit of a damp squib and didn’t make any sense. Turns out, this sequel is actually sort of the other half of the game and that’s why.

Whereas in Lone Sails you had a land-boat where you travel across what appears to be a dried up sea, in Changing Tides you pilot a sea-boat across what appears to be a flooded world. The game plays out in much the same way, with the same sorts of puzzles and areas you get out of your boat to do things which allow your craft to progress (like open big gates or operate cranes or something) but this time there’s more water. In parts of it, you actually become fully submersible.

The tie-in to the previous game is a bit of a spoiler, but when you get to the end of Changing Tides suddenly everything – assuming you recall the ending of Lone Sails at least – makes sense.

So the game isn’t really any better or worse than before, although they’ve fixed everything being too small a bit (it’s still a little too small, but it’s easier to make stuff out – this might be just because I played this on the PS5 not the Switch). It’s just more of the same only not quite the same as it’s a slightly different. Which is fine, I think?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Streets of Rage 4 (PS5): COMPLETED!

Posted on 07/06/2024 Written by deKay

Oh would you look – a PS+ monthly game that’s actually good and I don’t already own! How rare.

And yes, it is good! It’s a long awaited sequel to the original Mega Drive fighting games, if we ignore the Fighting Force game which was obviously supposed to be Streets of Rage 4 for the Saturn anyway. And even that was decades ago.

SoR4 doesn’t deviate from the previous games very much at all, really. You punch and kick through loads of baddies, most of whom are straight from the previous games, with playable characters that are, or are related to in some way, the original characters. Axel is a beefy boi now, with a beard, and Blaze has covered up a bit, but otherwise, it’s more of the same. Well, with modern graphics of course.

As she loves playing these sorts of games with me, I completed it with my daughter.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn, streets of rage

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