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Virginia (PS4): COMPLETED!

Posted on 15/11/2016 Written by deKay

The odd thing about Virginia is that it was recommended to me the day before it was in a sale on PSN. And it has toilets in it. It must have been fate.

As a narrative discovery game, it’s hard to tell you much without spoiling the plot, but I’ll try. You play as a newly qualified FBI agent, who is assigned the task of investigating a long serving FBI agent because, well, they have unusual ideas and methods. As your “cover”, you’re assigned as her partner, and so together have to investigate the disappearance of a Virginian teen son of a vicar.

virginia

Interaction in Virginia, as is the norm for games of this genre, is minimal. You can activate objects like door handles and so on, and walk around limited areas, but it’s about furthering the story, not solving puzzles.

And what a story. A confusing one, where it’s hard to tell what’s real and what’s a dream, what happened and what is hallucination, and sometimes even what order everything occurs. You find out more about your partner’s past, your own past and possible futures, but even after completing it I had questions and remain somewhat confused.

virginia

Imagine something like Firewatch, mixed with the setting of The X-Files, and you’re mostly there. The art style is close to the former, but the FBI partnership and events are right out of the latter. There are also parts that feel a lot like The Stanley Parable, although without the humour. Or the narration. In fact, there’s no dialogue in the game at all, which you’d think would hamper its efforts to put across a story over everything, but no: It’s expertly “acted” and directed, and even without conversation (and not a great deal of explanatory text) everything comes across. It’s still hard to piece together some, but I don’t think talking characters would help there. It feels like a film or TV show too, with hard cuts from location to location, which was jarring at first but felt natural when you experience it like a film rather than a game.

virginia

I can certainly recommend it, and will probably pore over my recorded playthrough (which I did in a single sitting – it’s not very long) a bit to see if I missed anything. I obviously did as I have a fair few achievements missing! If you want to see my run through Virginia, you can below but be warned: It is full of spoilers.

The post Virginia (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, virginia

PaRappa the Rapper 2 (PS4): COMPLETED!

Posted on 13/11/2016 Written by deKay

I had two issues with the original PaRappa the Rapper game. The first being I didn’t own it (until much later, and that was on the PSP), and the second being that I couldn’t play it because of the issue I have being PlayStation Controller Blind 1.

parappa the rapper 2
VR was a thing in 2001, it seems.

When I saw the PS4 port of PS2 game PaRappa the Rapper 2 for just £2.99, I thought I’d try. And try. And try. Oh my did I try. Thankfully, the game is pretty easy and very forgiving, but some button combinations (mainly those that use the circle and square buttons) I simply can’t cope with. Getting through a few stages was little more than luck as I hoped I’d pressed the ones in order, trying not to actually think about it and run on autopilot.

parappa_the_rapper__2_20161113192505

Like the first game, the sequel is a pile of glorious nonsense. PaRappa wants to be a real man for his girlfriend, and luckily the impending conversion of everything into noodles gives him the opportunity to step up and become one. Which mainly involves a lot of rapping, as you’d probably expect.

Control issues aside, it’s great, although a lot shorter than I was expecting. Only eight stages? I thought the first game was a lot longer. Or am I mixing it up with Gitaroo Man? Hmm.

Click to view slideshow.

Notes:

  1. I mention this a lot, but it’s basically that because the PlayStation controller doesn’t have a standard or memorable button layout, games that rely on quickly knowing their location – like rhythm games and games with QTEs – are a struggle ↩

The post PaRappa the Rapper 2 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, parappa, Post, PS4, psn

Actual Sunlight (Vita): COMPLETED!

Posted on 02/11/2016 Written by deKay

I’d never even heard of Actual Sunlight, so I was a little surprised to not only find it sat there on my Vita, but also to find myself playing it. Wait, what? A Vita game? Here? With my reputation?

It turns out it was on PS+ a while back. I dived in. Oh god.

actual sunlight
Get up, you lazy bum.

When a game starts telling you to commit suicide, you know you’ve made a mistake playing it. Sure, it’s telling your character to do it rather than you the player, but the exposition of Evan Winter’s dreary, dead-end life –  with his high tech trinkets that do nothing to make up for his non-existent love life nor his pointless, joyless job – rings a bell for many people, I’m sure.

Go to the roof, and jump off.

Actual Sunlight is a narrative discovery game, following Evan’s mundane activities as he gets up, has a shower, laments his existence, and heads off to work. Or the roof of his apartment building, if you decide to try and end it all. It’s a spoiler to tell you there’s no real choice in the matter, but a one worth spoiling as it’s as much about the journey as it is the destination.

Actual Sunlight
No, no you won’t.

I didn’t enjoy playing it. I don’t think you’re supposed to. Everyone you talk to is miserable, and playing it makes you miserable. Still, it was interesting, I suppose, watching Evan descend seemingly into schizophrenia as he converses with himself, acts out a life he could have had, and ultimately takes himself to the roof after all.

The opening titles warn you that Actual Sunlight deals with difficult and mature issues. I’m not sure it actually deals with them, but they’re certainly represented. Probably best to avoid the game completely if the themes here are likely to cause you distress. An odd choice for Sony to push as a PS+ title, I’d have to say too.

Actual Sunlight
I think many people can identify with this.

The post Actual Sunlight (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, psn, Vita

Things I’ve been playing recently

Posted on 28/06/2016 Written by deKay

I’ve not done a roundup post for a while, but I have been playing quite a lot of stuff. Regardez:

BattlefieldBattlefield 4 (PS4)

I’m not a fan of shootmans, but I am a fan of bargains, so Battlefield 4 and Battlefield Hardline together for around a fiver was a steal. Then I did an odd thing: I actually played Battlefield 4. Not only that, but I think I’m quite near the end. It’s been quite good actually, although at this point I’m finding it a little bit repetitive – enter area, snipe everyone, move on. Naturally I could mix up my play style and use some different guns but when I tried that it didn’t go well. Tanks and boats and stuff did add some variety at least. Online? No.

HYRULE WARRIORSHYRULE WARRIORS LEGENDS (3DS)

Which is still amazing. There’s more DLC this week, but in the meantime I’m nowhere near finished. I have beaten the boss on the first Adventure Map (unlocking a second) and unlocked most of the characters. It’s just so much fun – I don’t think I’ll ever tire of it.

Unravel Demo (PS4)

I’ve actually bought the full game as a result of being impressed with the demo. That and 1) it was on offer, and 2) my daughter was quite adamant I had to. She’s played the full game but I’ve only done the demo. It feels a lot like Limbo so far, albeit brighter and cuter.

Tokyo Mirage Sessions #FETokyo Mirage Sessions #FE (Wii U)

Ever since seeing this when it was announced I’ve been interested. I wasn’t entirely sure why, as I had no idea how the game mechanics would even work – some sort of cross between Akiba’s Trip, Idolmaster and Fire Emblem? Maybe? Who knows. It didn’t matter. Turns out, having bought it on release, it’s Persona. And it’s very most excellent, even if I’m only a few hours in so far. I really should get back into Persona 4 Golden, actually. Stupid Vita.

Table Top RacingTable Top Racing World Tour (PS4)

This was a free rental on PS+, and it’s not very good. Somehow, though, I’ve been playing it off and on and I’m just over halfway through the game. It makes me pine for Micro Machines and how much better that is than this, which is slow and has boring (and very few) tracks.

Assassin's Creed UnityAssassin’s Creed Unity (PS4)

I’m still playing it! I completed it not so long ago, but I’m still having fun doing side quests and mopping up all the collectables. Been a few Assassin’s Creed games since I last did that, so it’s obviously pushing the right buttons.

ShantaeShantae and the Pirate’s Curse (3DS)

So many boobladies. In eyepopping 3D! But as well as that, Shantae is a fantastic platformer with metroidvania elements. I’d enjoyed the original GBC game on the 3DS Virtual Console so when it was available as part of that frankly ludicrous Nintendo Humble Bundle I was very pleased indeed. I’m quite a way through it too, having been unable to put it down for a whole weekend, and I’ve just one main area left to clear, I think.

The post Things I’ve been playing recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, assassin's creed, battlefield, demo, Post, ps+, PS4, psn, shantae, tokyo mirage, unravel, wii u, zelda

LocoRoco Cocoreccho (PS3): COMPLETED!

Posted on 13/05/2016 Written by deKay

A short post for a short game. LocoRoco Cocoreccho was a disappointing item on the PS+ free rental list this month. Not because it’s a bad game, more because it’s was already almost free and it’s very, very short.

It’s charming though, and reminded me a lot of Hohokum. Of course, it reminded me more of the PSP LocoRoco games, but this plays much more like Hohokum than those. Perhaps this game was a source of inspiration for Hohokum?

Er, so the game then. Or “interactive screensaver” as I think it was even sold as. You vaguely guide little blobs around flowers and platforms and water, waking up other sleeping blobs and jiggling the controller to make things move. Wake up enough blobs and you can move on to the next area. In the final area, you shoot your collected blobs at baddie spider blobs. And then you win. All while the blobs sing at you.

And I won! Yay?

The post LocoRoco Cocoreccho (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: locoroco, Post, ps+, ps3, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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