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Broken Age (PS4): COMPLETED!

Posted on 08/11/2015 Written by deKay

Broken Age_20151026162213I like point and click adventure games, and it was only a matter of time before I went and bought Broken Age anyway. Then, of course, it appeared on PS+ so I didn’t need to. I sort of feel like I should do anyway, because I enjoyed it a lot and PS+ always feels like renting and renting is Bad. Probably.

Without giving too much away, Broken Age is a game of two halves played out as two seemingly separate stories. On one side, there’s Vella – a young girl chosen to be sacrificed to the monster Mog Chothra in order to protect her village in a ceremony that happens in every village every 14 years. On the other side, there’s Shay – a young boy who lives apparently alone on a spaceship and does nothing but terrible and childish “simulations” where he rescues woollen creatures from fake harm every day.

Broken Age_20151104204202Naturally, their two stories are not only linked, but become one later on. That’s not really a spoiler as it’s pretty obvious; otherwise why not just have two separate games, eh?

I assumed that you had to play one story then the other, but it became apparent that you can actually flit between both at will. In fact, in Act 2, you have to do this in order to solve some puzzles (and it’s at this point I realised you could). Near the start of the game I guessed what the end of Act 2 twist (and the reveal about Shay’s spaceship) would be, although maybe I got lucky.

Broken Age_20151107220309As far as the gameplay goes, it’s a streamlined point and click game. Streamlined in that gone are the days of choosing “give”, “go”, “use” etc., instead everything is context sensitive and this reduces annoyance greatly. I know Broken Age isn’t the first to do this, but it’s appreciated anyway. The puzzles are mostly straightforward, with actual simple logic to them, meaning they’re generally not frustrating as they can often be in these games. However, in the final half an hour or so of the game (or almost two hours as I played it…) there are some real head scratchers: It was too easy to seemingly get things right but them not actually work. Also, the less said about the hexapal wiring puzzles the better. Oh god did they annoy me.

Click to view slideshow.

Broken Age was funny just as you’d expect from Tim Schafer, had a wonderful story and a cast of great characters (almost all with some excellent voice acting too). It was pretty long for a game of this type too, not accounting for my lack of skill in the latter part, it was well over 8 hours. I can definitely recommend it to fans of the genre too.

Here’s my entire playthrough. If you’ve the stamina!

The post Broken Age (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broken age, completed, Post, ps+, PS4, psn

Pix the Cat (PS4): COMPLETED!

Posted on 08/11/2015 Written by deKay

Pix the Cat_20151004143154

Well, completed one of the modes anyway. The main mode, Arcade, seems to be just a score attack and as a result, can’t be completed. However, there’s a pretty large (70 level!) mode called Nostalgia, which certainly is completable. I know this, because I did it.

Unlike Arcade mode, Nostalgia Mode in Pix the Cat is more a set of puzzle and reaction based challenges. In each level, presented in awesome black and white old-timey animation visuals, you have to collect a number of eggs without trapping yourself in a corner or hitting spikes or a baddie. Sometimes you have 90+ chicks all following you, so route planning is important!

Pix the Cat_20151004141202

There are a few gimmicks to help or hinder you – owls that collect up then spit out your chicks essentially resetting your tail, mushrooms that reverse your chain so you’re warped to the back, and so on. Some levels have multiple cats, adding to the confusion. It’s a lot of fun, and I actually prefer it to Arcade Mode.

After struggling with a level around the 50-odd mark for aaaaaages, I managed to beat it today, and then went on to complete the rest of the 70 missions. Woo! I’d recommend Pix the Cat just for this one mode, actually. It’s the best of all of them.

Oh, and here’s a video of me finishing the impossible level (at the start) then mopping up the rest:

The post Pix the Cat (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pix the cat, Post, PS4, psn

Xeodrifter (PS4): COMPLETED!

Posted on 03/10/2015 Written by deKay

Mutant_Mudds_reference__t__PS4share_httpt.copnYlVFN4rPYou can clearly see Mutant Mudds’ DNA in Xeodrifter. Similar chunky pixel graphics, the same feel in terms of physics, plane shifting, 8-bit music and similar looking baddies. But it’s not a sequel, ditching fantasy mud monsters and platforming for Metroid inspired planet exploration with Metroidvania style progression through ability unlocks.

_t__PS4share_httpt.coryA6YTdcJ0As you flit to and from four different planets in search of your damaged ship’s warp core, you pick up health and weapon boosts, improving your stats and making progress easier. You can reach deeper into the planets’ caverns by beating bosses, which provide you with new abilities – running across lava, turning into a submersible, swapping between the fore- and background planes, and so on.

_t__PS4share_httpt.coW88dty5bMLIt’s excellent and fun, and like many of these sorts of games, becoming a walking tank later on and taking down what used to be virtually impossible baddies with just a couple of shots is always enjoyable. It’s compact, and even though there’s a lot of backtracking, it’s never a chore; in part due to unlocked powers granting shortcuts. I’d read in many places that Xeodrifter was really tricky, but I didn’t find that at all. A couple of bosses were hard, but since they were all virtually the same with an extra move each time you met them, even the toughest was a walkover once I’d learned the patterns.

In fact, the only real downer of the game is the cloned bosses. They are literally just palette changes with one extra move each. Since you become more and more powerful as you progress, they generally get easier too – not harder – with the final few taking one or two attempts, whereas earlier ones took 10+ tries. Despite this, Xeodrifter comes highly recommended for anyone who fancies a short but great looking pixelly Metroid type explorey game. Nice.

Warning: video shows game played from start to finish, so contains spoilers!

The post Xeodrifter (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, psn, xeodrifter

Grow Home (PS4): COMPLETED!

Posted on 05/09/2015 Written by deKay

Green_Hill_X_Mushroom_Hill_Zone__t_httpt.covHQuSQaYWtSo many people were excited for this game, and voted it way ahead of two other potential PS+ titles this month as a result, but the majority of views of people after they’ve actually played it seem negative. Apparently, it’s “ruined” by screen tearing. It’s boring. The controls (specifically the climbing) are terrible, and so on.

I’d like to suggest, that those people are idiots.

Grow Home_20150901191542Yes, there is screen tearing. But I only noticed it when it was pointed out to me via a screenshot. I genuinely can’t see it when playing. The controls are awkward at first, but soon you find that L2 (left hand grab) and R2 (right arm grab) are intuitive, and by pushing up and alternating L2 and R2 you can climb quickly. As you progress, you unlock a jet pack, what amounts to a parachute, and finally a glider, and from then on, you climb less anyway. You don’t fall off the plant you’re growing so much, and the game becomes fun.

Grow Home_20150905144840I found it fun anyway. Riding flower sprouts from the main giant star plant to glowing islands in the sky (the main task in the game) is fun. Grabbing objects just to see what they do is fun. Getting all the crystals is Crackdown-like, and fun. It’s all FUN.

The most fun, however, is grabbing a sheep, then dragging him into the sea. Always hilarious, especially watching his little sheepy face as you do it. Or, when two sheep are playing football with a pumpkin (no, really), you grab it, and chuck it in the sea. The sheep just look at you in disappointment. Leaves me in stitches. Being chased by a bull. MOM’s comments. Growing a giant phallus. It’s a great game, and those joyless inhumans who don’t think so are wrong.

Sheep based fun here:

Filed Under: Gaming Diary Tagged With: completed, grow home, Post, ps+, PS4, psn

Octodad: Dadliest Catch (PS4): COMPLETED!

Posted on 04/09/2015 Written by deKay

Octodad: Dadliest Catch_20150904200449Firstly, I should point out that the lyrics to this game’s theme song have been wedged in my head for the last few days. Specifically “Octodad – nobody suspects a thing”. It’s so catchy.

As for the game, it’s frustrating, looks a lot like that original Xbox Leisure Suit Larry game in graphics quality and style, is impossible to control, had a terrible camera, and is awesome. You’re an octopus trying to live his life, implausibly with his family who are not octopi, as a human. You can’t speak, you can barely control your flailing tentacles, and – well – you look like a damn octopus.

Octodad: Dadliest Catch_20150903220648Your analogue triggers control moving the tentacles designated as your legs up and down, with R1 activating your hand-tentacle. The analogue sticks vaguely direct whichever fake limb you’re currently trying to control, and that’s pretty much your lot. Spill and flop your way around your house, try to make coffee with your flappy bits, clean up the garden, go shopping, and visit Octodad’s most hated of places – the aquarium. All while trying to be as human as possible else people begin to suspect you might be a cephalopod and not a slightly salty man after all.

Octodad: Dadliest Catch_20150904221829It’s a pretty short game, and aside from a bit near the end where you have to navigate on some planks of wood, it’s also pretty easy. It is a lot of fun, though, and throwing everything you can find all over the place never gets old. Not least in the bonus extra level where you and your wife go for a romantic meal and you can chuck the food, crockery and cutlery at the waiters.

Oh, and bonus marks for having toilets in the game. Any game with toilets in now gets an extra recommendation from me, and I’ve set up a Tumblr to record them.

Here’s a video of the final 40 minutes or so of the main story. Spoilers!

Filed Under: Gaming Diary Tagged With: completed, octodad, Post, PS4, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

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