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64th Street: A Detective Story (Evercade): COMPLETED!

Posted on 31/07/2022 Written by deKay

Despite the name, there’s no actual detectiving in 64th Street. Sure, at the end of each level a wall of text comes up to say you found a clue to, uh, whatever the thing you’re supposed to be doing is, but actually, the game is 100% punching and kicking people. Because, it’s a Final Fight type game after all.

I’d never heard of it before, and, when I came to write this I’d already forgotten what game it was. But I do remember the gameplay and it’s fine. Nothing special, it’s not up there with Streets of Rage or Final Fight, but it’s fun enough even if it does nothing new and copies pretty much everything from those two games (which, to be fair, are very similar already!).

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Kirby’s Dream Land 3 (Switch): COMPLETED!

Posted on 17/07/2022 Written by deKay

After the travesty that was Kirby 64, I thought I’d play this on the SNES service on the Switch. It’s been ages since I last did (and even then it was in Japanese), and I’d forgotten – and been tainted by 64 – just how good it looked. In fact, it’s probably the best looking SNES game. How did they go from this to that? Unpossible.

I love the crayony style of the graphics. Kirby 64 just looks so empty and bland in comparison.

I haven’t collected everything on every level, and I’ve not done all of the “missions” each one presents you with. so I presume there’s a secret extra world yet to come for when you do, but I beat a final boss and got the credits.

Filed Under: Gaming Diary Tagged With: completed, Diary, kirby, retro, SNES, switch

Kirby 64: The Crystal Shards (Switch): COMPLETED!

Posted on 15/07/2022 Written by deKay

I had no idea there were bad Kirby games. Certainly, Kirby Air Ride and Kirby Not Smash Bros Because It’s Only Kirby in Different Colours Clash aren’t amazing, but they’re inoffensive and not really proper Kirby games. But Kirby 64 is bad. And not in a 1980s way.

Considering that it came out after Mario 64, and is a much simpler game being only 2D (well, 2.5D really), how is it that this looks terrible? It’s worse than the NES game. Hell, it’s worse than almost every game. But it was free on the Nintendo 64 thingie on the Nintendo Online doofer, so can I really complain?

Unusually for a game, it actually looks better as a static image than when moving.

It tries to make up for it by being cute and stuff and having the usual Kirby twee choons and jingles, but it’s so slow, so ugly and so impressively dull that it’s a wonder anyone can play it for more than ten minutes.

So after about three hours, I completed it. Obviously. And we shall Never Speak of This Again.

Worst boss ever.

Filed Under: Gaming Diary Tagged With: completed, Diary, kirby, N64, retro, switch

Super Fantasy Zone (Switch): COMPLETED!

Posted on 23/03/2022 Written by deKay

This was hard. I’ve played it before but I don’t remember it being this difficult. In fact, last time I said this:

So yes, it’s probably the easiest of all the Fantasy Zone games 

Which is proof I’m an actual liar because no, no it is not. It’s bloody hard and even with saving each level I barely made it through. That said, the bosses were pretty easy – it’s the levels themselves which are virtually impossible to move five pixels without dying. Again. And again.

It was still fun though, despite all that. You can’t hate the blue skies and twinkly happy musics even if you are struggling to progress.

Filed Under: Gaming Diary Tagged With: completed, Diary, fantasy zone, Mega Drive, retro, switch

Metal Slug 2nd Mission (Switch): COMPLETED!

Posted on 10/03/2022 Written by deKay

And now the sequel! It’s basically more of the same, but there are plenty of changes which improve on it. Firstly, you press pause to actually chuck a grenade (or “pineapple”, as the VO says) rather than use it to swap weapon. This makes it much easier to make use of! You can still pause by holding the button.

Secondly, there’s voices. Like the original Big Boy NeoGeo games, you get sound samples of “Heavy Machinegun!” and “Rocket Lawn Chair!” when you pick them up, which might not sound like much but it makes a big difference.

The game is also a fair bit longer than 1st Mission, doesn’t have as many “maze” missions, and reintroduces the aliens from Metal Slug 2 which were missing from 1st Mission. Your character has more colours too – I assume they mesh two or more sprites together to achieve this. While the first game is still excellent, this is better in so many ways!

Filed Under: Gaming Diary Tagged With: completed, Diary, neogeo, retro, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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