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Wonder Boy in Monster Land (Switch): COMPLETED!

Posted on 25/08/2019 Written by deKay

I thought I’d completed the Master System version of this a few months ago, but it turns out it was actually May last year. How time flies! This version is the Sega Ages remaster of the original arcade version, which I’d expected to be virtually the same as the Master System on (albeit with better graphics), and although it was very similar the differences still threw me.

For a start, it’s a lot harder. Like, several difficulty levels harder. This is for a number of reasons, not least that the timer runs down much more quickly and unless you’re legging it through the levels at full pelt (which you can’t do) you will definitely lose a lot of health – you lose a heart every time the egg timer runs out. The bosses also seem to require many, many more hits. Even with the best sword in the game, they’re just sponges. Then there seem to be more, and trickier, levels too.

This is probably the hardest boss in the game. He chucks out smaller clones who then chuck ice at you.

But it has some features the Master System didn’t. You can continue when you die, which is more than useful (until the final level where they don’t let you any more), and if you decide to restart the game from scratch, this Sega Ages version allows you to start with the equipment you had previously. This means you can get hold of the best armour, boots, shield and sword much more easily. As I said though, the bosses are so hard that doesn’t help with them so much.

When I finally reached the final level I had the choice of getting the bell (to find my way through the maze) and the ruby (to make the final boss a lot easier). I went with the ruby and hoped I could remember the route. Thankfully, I could! The dragon wasn’t too hard (way easier than bouncing mushroom guy or Snow Cong & Chums, for sure), and then the game was over.

He does that thing where when he’s dead he just changes form and you have to fight him again. Sigh.

The post Wonder Boy in Monster Land (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch, wonder boy

Alex Kidd in Miracle World (Switch): COMPLETED!

Posted on 03/08/2019 Written by deKay

As I got closer to the end of this game, I realised that I’d almost certainly never completed it. I recognised every level up until the 7th one (in the cave), and then have vague memories of a castle, but I think the castle memory may even have come from the Mega Drive Alex Kidd game.

Hardest. Screen. Ever.

I also realised why I don’t think I’ve completed it. There are a few tricky sections (the one near the end with the spikes in the water can do one, for example), but the main reason was that winning relies entirely on luck! The janken matches are seemingly random, and you’ve no way of telling what your opponent is going to choose. At least in Alex Kidd in the Enchanted Castle there’s a power up that lets you see what they’re thinking, but in the Master System version? It’s all guesswork.

Helicycle levels are so easy – as long as you don’t crash.

Other than that, it’s a pretty decent game. Alex slides all over the place as he has weird physics and friction, and the collision detection is a bit rubbish (the octopus and the samurai bosses in particular). The question mark blocks are also almost always worth ignoring too, meaning they’re pointless – most of the time they have that baddie that just homes in on you, so it’s not worth the risk.

Not the best Sega Ages re-release on the Switch, but I got it in a sale so I’m not disappointed.

The post Alex Kidd in Miracle World (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: alex kidd, completed, Master System, Post, retro, switch

Sly Spy (Arcade): COMPLETED!

Posted on 04/07/2019 Written by deKay

This week I’ve been playing games on the retro game streaming service Antstream. I have a lot to say about the platform, but not here. One of the games I played was Sly Spy, and it’s the first one on there I’ve completed.

It’s not a great game. Much of it plays a bit like Rolling Thunder, but without the hiding and dodging abilities that make that game so much fun. Getting through each level without being shot constantly is difficult, and so isn’t really that enjoyable. The way it’s so much of a rip-off of James Bond doesn’t work as a parody as it’s too close to the source material and not humourous with it either.

It is what it is, though – a coin chewing arcade game that hasn’t translated well to playing at home, and isn’t as good as similar titles from the same era anyway.

The post Sly Spy (Arcade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: antstream, Arcade, completed, Post, retro, sly spy

Golden Axe III (Switch): COMPLETED!

Posted on 15/06/2019 Written by deKay

Is Golden Axe III going to be a good game, given the previous two were not? Go on, have a guess.

At least it tried. Instead of being almost exactly the same as the other games, the graphics are all new, the animation is new, and most of the baddies are new. Reminiscent of those before, but new. There’s a different art style too, but actually, it’s worse. And there are two new characters but they’ve relegated the best one – Gillius Thunderhead – to a little less than a narrator role. You can’t play as him. I chose Tyris Flare instead, who now has ridiculous beefcake muscles.

They’ve improved the “AI” so the enemies no longer blindly walk off ledges, and for the most part the old running attack left and right “trick” isn’t possible any more. But sadly, this doesn’t really improve things. Golden Axe III is actually worse, somehow, than its predecessors.

The post Golden Axe III (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golden axe, Mega Drive, Post, retro, switch

Golden Axe II (Switch): COMPLETED!

Posted on 12/05/2019 Written by deKay

I was pretty sure that Golden Axe II was a better game than Golden Axe I. And I’d remembered correctly – as it is. But it’s still almost exactly the same game only with more pink and purple, a better (for Gilius at least – I only ever play as him) special attack.

Both “tricks” from the previous game still happen here, and for this one Sega Mega Drive Classics actually has an achievement for doing it enough times:

A hole new world

The other trick is the “running headbutt” one, and that’s still alive and well here too. Some of the baddies have evolved to make it a little harder – the giant dog things with maces, for example, now try to Tiger Knee you mid-dash. I also found a new trick which I don’t think worked before:

Mmm, pink

The bosses were also quite a bit easier than the original game, especially the final boss who rarely actually hits you. The big headless knights can’t be beaten like their headed counterparts (headbutt or jump-slash), but if you walk diagonally into them you can axe them before they attack so they’re actually easier to dispatch.

Graphically, the game seems better looking but the giant turtle and eagle based levels are replaced with just normal paths and caves, and the previously mentioned pink and purple enemies are a bit garish. The music, as ever, is great though.

  • Fire in the disco
  • Magic frogs
  • Rock on, doggy
  • More pink

The post Golden Axe II (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golden axe, Mega Drive, Post, retro, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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