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The Fantastic Adventures of Dizzy (Evercade): COMPLETED!

Posted on 15/02/2021 Written by deKay

Good grief that was a long game. Not helped by the fact that nearly two hours in I discovered I’d somehow managed to accidentally sequence break and ended up somewhere without items I needed to progress and no way to return to where they were located. Apparently that isn’t possible, but I did it anyway.

So I started again, and that took five hours. Five hours! For a NES Dizzy game with no password system or save games. On the Evercade, i can save and quit when I want, but on the original NES that would have been ridiculous. I’m reminded of another Codemasters game – Rolo to the Rescue – on the Mega Drive which, after four hours play, I realised there was no way to save or continue later. After turning it off, I never played it again. At least, until emulators were a thing.

Back to the game though. Well, it’s the same as all the other Dizzy games, isn’t it? It’s much, much larger with way more to-ing and fro-ing, but it rehashes a lot of previous puzzles and locations, and adds four sort of mini-games that must be completed to continue. I remember two of them – Dizzy Down the Rapids and Bubble Dizzy – as standalone releases on the Spectrum.

Aside from getting stuck on my first playthrough, I didn’t find it all that difficult (although the cloud jumping section was frustrating). It was just really long!

The post The Fantastic Adventures of Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Wonderland Dizzy (Evercade): COMPLETED!

Posted on 08/02/2021 Written by deKay

OK, so I’ve played a few of these NES Dizzy games now and without wanting to point out they’re all the same… they are a bit?

I mean, some of the puzzles are very similar, and there’s a whole heap of asset reuse, but it’s different enough. I think.

This was longer than Dizzy the Adventurer, but actually easier. The puzzle solutions were more obvious (especially if you’ve read Alice in Wonderland on which much of the game is based), and although it was possible to die from high falls or falling in water (but only some water, confusingly), that didn’t happen nearly as much. I also collected all the stars without actually needing to hunt them down.

But, like the other games, Wonderland Dizzy was very enjoyable and still stands up well today.

The post Wonderland Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Dizzy the Adventurer (Evercade): COMPLETED!

Posted on 03/02/2021 Written by deKay

I’d never played this Dizzy game before, although many parts of it seemed familiar. Was is a retitled reworking of another one, perhaps?

It was much, much easier than Treasure Island Dizzy, not least because it looks like the only way you can die is by falling in water, and I only did that once. There’s a bit of an anticlimax at the end too when you don’t get to fight Zaks like I was sure you would (and I thought you needed the potion for – perhaps that’s another Dizzy game). It was good though!

The post Dizzy the Adventurer (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Impossible Mission (C64): COMPLETED!

Posted on 01/02/2021 Written by deKay

I don’t know how my mind works regarding which game I want to play next. The thought thread here was along these lines: Oh, there’s a new C64 game out that looks good (despite being a C64 game lol) I wonder if I can play it on my RetroFlag GPi? I’ll test it. What’s a game I could test it with? Impossible Mission is decent on the C64 right? OK, I’ll test that. Oh, VICE doesn’t work well on here at all. But Impossible Mission is great maybe I should play another version of it. Not the Spectrum one as that’s broken (a bug means you often can’t finish it), what about the Master System version? That should be good on a GPi. Hmm, this isn’t right. I can’t seem to go near robots without dying. Can’t jump them. That’s not right. Gah, now I really want to play Impossible Mission. VICE on the laptop and the C64 version it is then.

And so here we are. Yes, it’s great. Yes, I completed it. Yes, the puzzles are flipping hard and not just because you have to flip the pieces (oh ho ho!). Stick a (working) version of this on the Evercade please someone.

The post Impossible Mission (C64): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: C64, completed, Post, retro

Rolling Thunder 2 (MD): COMPLETED!

Posted on 11/11/2019 Written by deKay

I’m not sure I’ve ever played this before, but I was always a big fan of the original game in the arcades. I was a little worried it wouldn’t be any good, because of both being a sequel and the passage of time, but I needn’t have worried – it was excellent.

It is, of course, more of the two-layer, door-entering, duck-and-shooting that the original was, and it played well despite being pretty difficult. You see, as well as having to contend with all the baddies, and the holes in the floor, you’ve only got a limited amount of ammo for your gun and there’s a pretty tight time limit on each level.

Then there’s the final boss, which was especially tricky as it’s a one-hit death for you, and a million-hit death for him, and you’re pretty much forced to use all your ammo on the frantic lift ride on the way to reach him. No bullets means your gun can only fire one shot at a time, making him especially difficult to take down. But, eventually, I did.

The post Rolling Thunder 2 (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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