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Bonanza Bros (Switch): COMPLETED!

Posted on 14/04/2019 Written by deKay

I don’t think I’ve ever completed this before. But now I have.

It was actually a lot easier than I remember. Although there’s a level timer, the trick is to take your time and don’t panic. It’s only on the final level I came close to running out of time!

The post Bonanza Bros (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Phantasy Star IV (Switch): COMPLETED!

Posted on 30/03/2019 Written by deKay

And that’s them all. No, for the last time, the Online games don’t count. They never counted. They’re not Phantasy Star games and never will be.

Phantasy Star IV fits into the series somewhere after II but likely before III. As you play, it feels much more like II than any of the others, but throughout the game other games are referenced in a way that makes it seem like a final chapter. Of course, that’s what it ended up becoming but at the time I was ever hopeful for a Phantasy Star V. I still am.

These references are pretty big too. Spoilers, sorry: Mother Brain, from PSII, is still about and again isn’t working. There’s a cave with what is almost certainly Myau (called “The Old Man”) inside. A crashed ship like PSIII’s Alisa III is discovered. A Wren-type android, again from PSIII, becomes part of your team, as does a character who is essentially Noah/Lutz from PSI and PSII and a friendly biomonster not unlike Nei from PSII. The Ice Digger and Landrover from previous games returns. People have been turned to stone just like Odin did in PSI, and many place names and baddies return. Having played through the first three games so recently all these characters, locations and lore are still in memory and it was a joy to link things up as I progressed through the story.

Why this looks familiar.

As for the game itself, it looks a lot more like PSII only highly polished with the best graphics in the series. A few changes, which would perhaps be called “quality of life improvements” these days have been added – you walk a lot faster, you can assign macros (so you can set a sequence of battle actions to a menu option instead of choosing who will do what every time), and characters all share an inventory again. Having separate pockets in Phantasy Star III was a bit of a step back, and PSIV improves it further by removing equipped items from the inventory freeing up space and meaning you don’t need to scroll past them each time you need a dimate.

A couple of new things are added to the game too, the first being Skills. In essence, they’re the same sort of thing as Techniques, but they differ in that instead of having a shared “pot” of TP to use on them, each Skill has a fixed number of uses until you rest at an inn. The maximum uses increase as you level up, however.

Not sure where Wren physically installs this item but it gives him a new Skill.

Speaking of inns, another change is that resting at an inn doesn’t save your game! Don’t make the mistake I remember making when I first played this when it originally came out, getting five or so hours in, “saving” at an inn, then turning it off. Instead, saving is a menu option and can be used any time you’re not in a dungeon or a battle.

Finally, there are combos. Certain combinations of attacks, skills and techniques when triggered in succession fire off a massively damaging special combo attack. Most are tricky to rely on (characters don’t always attack in the order necessary, so it doesn’t always work), but they can be very useful. Most aren’t possible until very late in the game, however.

Phantasy Star IV is a fantastic RPG. Being sentimental to the series PSIII will always be my favourite, but I can see that in terms of scope, graphics, the way it ties all the previous games together, mechanics and fun, PSIV is undeniably better. It gave me around 25 hours (like II and III I “walked” in fast forward so it’s probably longer than that) of the best JRPG experience there is. You can keep your Final Fantasy. I just wish I had a PSV to move on to next 1.

  • I remember you!
  • Many of the baddies are from PSI and PSII.
  • Giggle.
  • You may notice my party characters change quite often.
  • An old foe returns. Somehow.
  • It’s a Rappy, but it’s surely a Chirper from PSIII really.

Notes:

  1. I’m aware of a Japan-only mobile game which for some definitions is essentially Phantasy Star V but I’m sceptical, and it’s mobile only. ↩

The post Phantasy Star IV (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, phantasy star, Post, retro, switch

Saboteur! (Switch): COMPLETED!

Posted on 10/03/2019 Written by deKay

I was never not going to get this, as a fan of the original Spectrum game, but I’d seen a lot of reviews and forum comments saying it was overpriced for a simple port of the Spectrum original. Sure, it had new music and sound, but £6 for a Spectrum game (and a very short Spectrum game at that) did sound a bit much, so I waited for a sale. 94p (free, actually, due to Nintendo Gold Coins) and I was in.

And everyone was wrong. What nowhere I’d seen actually mentioned at the time was that once you’d completed the five minute long original game, but a whole new hour long section opens up. New items to find in new locations, new enemy types, puzzles, tasks and tricky platforming sections. That was a big surprise. Imagine avoiding Donkey Kong on the Game Boy because you thought it was only the four arcade levels!

This bit has fewer and fewer platforms the higher the difficulty level.

Despite being new, it still looks and plays exactly like the original. There’s Spectrum colour clash, there’s the same colour palette, and it’s not as smooth or precise as a modern game. It absolutely doesn’t matter, however. What has changed, besides the length, is mainly sound based. Some more realistic thumps and gunshots, and a great soundtrack that fits perfectly. OK, it’s no BEEPer, but the upgrade still works here.

Hope there’s no leaves on the track.

There’s a concession to modern multi-button controllers too. On the Spectrum, the joystick would move and fire would pick up and drop objects, interact, and punch. Up would be go up ladders, jump, jump-kick, and long jumps would be a tricky diagonal. On the Switch, there’s a jump button now which makes things a lot easier, but Up still performs the same functions. Sometimes this means climbing a ladder is frustrating, or you might nudge up, and therefore jump, by mistake. The latter is especially compounded due to the game’s insistence on only allowing use of the analogue stick rather than the d-pad. The original wasn’t analogue, and neither is this, so it feels slightly inaccurate and out of place. That’s the only major flaw I can find though.

Naturally, this relic of a game isn’t for everyone. It’s no Hollow Knight or The Messenger, as it wears it’s origins proudly without much modern modification. It is, however, still a lot of fun and just shows how old games can still work now. In this way it has much in common with Castlevania: Spectral Invasion, only this is on the Switch instead of the original machine. Just don’t let the reviews of “it’s just a port” put you off like it did me: it’s not.

One of the (extensive) new areas.

The post Saboteur! (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch

Phantasy Star III (Switch): COMPLETED!

Posted on 05/03/2019 Written by deKay

I wasn’t going to move onto Phantasy Star III so soon after Phantasy Star II, but there it was on the Sega Mega Drive Classics menu, winking at me, so I didn’t really have a choice.

As I’ve mentioned before, Phantasy Star III was my first JRPG. It’s still my favourite, and although Phantasy Star IV is probably technically better, it’s III that I have more fondness for. Back in the day I completed it many times. The first time, it took from Christmas to August, but after a few more I could do it in a single 24 hour sitting. This is the first time I’ve completed it in probably two decades, and it took perhaps 15 hours, but there’s a reason for that: I played most of the walking and some of the fighting on Fast Forward (an option in the Mega Drive Classics). If there’s one thing that hasn’t aged well in RPGs, it’s how slow you move.

Gianticorn and Wolfsnail was a short lived kid’s cartoon in the 1990s.

Surprisingly, I still knew almost all of what I needed to do in the game. Even the routes through some of the dungeons was still etched in my brain. I also found the game much, much easier than I ever remember it being, with much less grinding too. I seem to recall always needing to level most of my party up to around level 55 for the final dungeon and boss, but here I walked it at around level 48. Maybe I’m just better now.

For those interested, the characters I played as (the game spans three generations with a slightly different story depending who you marry at the end of each) were Rhys, who married Maia and had a son, Ayn, who married Thea and had a son Sean.

  • Rhys and Chums
  • That bottom. It was a different time!
  • Some of the baddie designs were… not the best
  • The Sages that Say “Nei”
  • Wren is a transformer and can fly.
  • The penultimate boss was easy

Now, do I start IV or do something else first?

The post Phantasy Star III (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, phantasy star, Post, retro, switch

Kirby’s Adventure (Switch): COMPLETED!

Posted on 19/02/2019 Written by deKay

There’s no way it has been nearly six years since I last completed this, surely? That’s absurd. I’m sure I complete it every few months. The Diary, however, Cannot Lie.

Yes, it’s easy. Yes, I had 45 lives left at the end. And no, I haven’t 100%ed it because I need to go back and find a few secret buttons. But Kirby is always fun to play. And being essentially “free” as one of the NES games that comes with the Switch online service, that makes it even better.

The post Kirby’s Adventure (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, kirby, Post, retro, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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