ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Alex Kidd in the Enchanted Castle (Switch): COMPLETED!

Posted on 09/12/2018 Written by deKay

The first of what will hopefully be many games completed on the Sega Mega Drive Classics collection on the Switch. I was going to play Fatal Labyrinth, but the lack of a manual and the terrible video options (which don’t affect Alex Kidd so much) put me off for now. Instead, this.

The Mega Drive Alex Kidd game isn’t as good as the Master System “Miracle World” title. There. I said it. It looks prettier (although it’s still almost Master System quality graphics), and it’s one hell of a lot easier, but it’s lacking something. I don’t really know what exactly, since it’s very much closer to a remake than a sequel, but there’s something. Heart? Soul? Blocks with stars on them?

Just the two of us. Building castles in the sky.

What it is, then, is a mostly generic platformer starring half boy, half monkey Alex, who suffers from wonky physics syndrome. Alex must unintentionally slide, over compensationally jump, and input lag his way around a number of platforming levels, mostly avoiding enemies as trying to hit them is much harder than just going around them.

He can collect money from defeated baddies and from treasure chests, and then use this money to enter janken (scissors, paper, stone) matches with people for power-ups. You also use janken to defeat bosses. So yes, it’s random as to whether you’ll win or not.

Alex thinking about punching ratboy over there. Sorry Alex! You can only play janken.

Finally, you reach a castle where there is a bit of puzzling and more interesting platforming, before facing the final boss in more hand games and then an actual normal fight. After which, you “rescue” your Dad who hadn’t been captured after all making the entire game a colossal waste of everyone’s time.

But actually, I really quite enjoyed it despite all the terrible flaws.

The post Alex Kidd in the Enchanted Castle (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Knights of the Round (Vita): COMPLETED

Posted on 01/12/2018 Written by deKay

Or technically, PSP, as it’s part of the PSP Capcom Classics compilation. Although technically technically it’s an arcade game. And one I thought I’d played before, but it seems not.

It’s basically Golden Axe only set in Arthurian legend times. And your character (I was Arthur) levels up, giving you supposedly more powerful attacks (negated by more powerful colour swapped foes) but ever more impressive looking armour.

It was fun, although I missed being able to dash left and right like you can in Golden Axe.

The post Knights of the Round (Vita): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, Vita

TwinBee (Switch): COMPLETED!

Posted on 14/11/2018 Written by deKay

A few years ago, I completed this on the Xbox 360. And now I have completed it on the Switch. As in, the NES game in the NES classics thing.

It’s a decent little vertically scrolling shooter with an odd bell shooting system (shoot bells enough and they go blue, collect a blue one to speed up your ship), and I lost my ship’s arms at one point so couldn’t drop bombs.

After beating the end boss the game loops back to the start, so no credits as such. Still, done.

The post TwinBee (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nes, Post, retro, switch, twinbee

TwinBee (Switch): COMPLETED!

Posted on 14/11/2018 Written by deKay

A few years ago, I completed this on the Xbox 360. And now I have completed it on the Switch. As in, the NES game in the NES classics thing.

It’s a decent little vertically scrolling shooter with an odd bell shooting system (shoot bells enough and they go blue, collect a blue one to speed up your ship), and I lost my ship’s arms at one point so couldn’t drop bombs.

After beating the end boss the game loops back to the start, so no credits as such. Still, done.

The post TwinBee (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nes, Post, retro, switch, twinbee

Dynamite Dux (MS): COMPLETED!

Posted on 11/11/2018 Written by deKay

Bit of a random choice this. I think I’ve played a demo on the Spectrum once before, but that’s all I know of it.

And it showed, because it took ages for the “hold punch to wind up your attack” mechanic to make sense. Once it did, though, it was a very easy game.

It plays a bit like Double Dragon crossed with Alex Kidd, if Alex was a duck and could pick up machine guns and rocket launchers. Maybe NARC in a cute suit.

Also it had Colonel Sanders in it for some reason. No, you can’t punch him.

The post Dynamite Dux (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

  • « Previous Page
  • 1
  • …
  • 23
  • 24
  • 25
  • 26
  • 27
  • …
  • 42
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn retro sonic the hedgehog Steam steam deck switch Switch 2 Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in