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3D Fantasy Zone (3DS): COMPLETED!

Posted on 05/11/2016 Written by deKay

No, not 3D Fantasy Zone for the 3DS, 3D Fantasy Zone. For the 3DS. This one is one of the ten games on the Sega 3D Classics Compilation, just like the other one is, but this one is a 3D port of the Master System version of Fantasy Zone, whereas the other was the arcade version.

Still with me?

fantasy zone

Thankfully, the Master System version was much, much easier and instead of taking eight hours to complete, it took just one. It’s almost the same as the arcade version, only with a couple of boss changes and seemingly a lot more money to collect – which made stocking up on lives and heavy bombs simple to do.

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All of the bosses seemed easier as well, especially the final one which took me $hlmun tries before, but just two here. It’s much slower, I think, so easier to avoid and attack.

Now to finish the other nine games! Even though I have half of them already.

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The post 3D Fantasy Zone (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, fantasy zone, Master System, Post, retro

Gargoyle’s Quest (3DS): COMPLETED!

Posted on 30/10/2016 Written by deKay

Along with some other games (like Year Walk), Gargoyle’s Quest was cheap on the eShop. I don’t know what prompted me to buy it, but this Game Boy classic has always interested me, at least a little due to the plot.

gargoyle's quest

Well, what I knew of the plot – Firebrand, the bad guy gargoyle from Ghosts ‘n’ Goblins, is the protagonist in this part RPG, part platformer set in the demon realm Firebrand comes from. You quest is to defeat the even-more-evil-than-every-other-demon, the King Breager who is going to destroy Firebrand’s world.

How this plays out is surprisingly reminiscent of Zelda II on the NES, with overland travel – where random battles take the form of very short platforming sections – villages to visit, and “dungeons” which are side-scrolling platforming bits of substantial length. Firebrand upgrades his abilities to enable him to hover for longer, jump higher, or allow him to temporarily cling to spiked walls.

Unlike Zelda II, though, it’s actually possible to complete Gargoyle’s Quest, as I proved today when I did so. It is a bit janky (with lots of slowdown in sections), a couple of areas are incredibly frustrating (timing drops past spikes, in particular) and bosses that don’t get harder (the end boss is the easiest in the entire game). It also suffers from terrible dialogue, complete with spelling mistakes.

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All that said, it’s a fun little title that was probably excellent when it was released, but hasn’t really aged well. I’m glad I played it though.

The post Gargoyle’s Quest (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro

Ranma 1/2 (SNES): COMPLETED!

Posted on 18/09/2016 Written by deKay

Another retro game chosen pretty much at random today, but Ranma 1/2 is leagues ahead of Running Battle, despite not being all that fantastic itself.

It’s a one-on-one fighting game, and clearly doesn’t have the depth of anything like Street Fighter II, or even Fatal Fury. You’ve four buttons, light and heavy attacks, jump, and block. Pressing both attack buttons together performs a special move, which for Ranma himself (who I played as) is some sort of whirlwind thing which rarely did anything useful.

ranma

Since I know a little of the original Ranma 1/2 story, having characters I knew elevated it a bit higher than other similar games from the same era. Each foe required different tactics to beat as well, which made it more interesting but looking at it now it seems this was to replace proper reactive AI. I can see it being a lot more fun in two player mode.

In single player though, it was far too easy (I didn’t lose a single round) and so over too quickly. A lack of moves is a minus as well, although since I had no instructions it’s possible there were a load I just didn’t figure out, despite trying Street Fighter and Mortal Kombat style control acrobatics.

Click to view slideshow.

Perhaps the most amazing thing about the game is that it came out in the west, as it’s just about the most Japanese thing ever. Mind you, Goeman did too, so who knows.

The post Ranma 1/2 (SNES): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, SNES

Running Battle (MS): COMPLETED!

Posted on 18/09/2016 Written by deKay

Oh my is this a crap game. I picked it on a whim, expecting (for no real reason) for it to be like Rolling Thunder or possibly Last Battle. In fact, it’s not as good as either of those.

running battle

Starting out more like Streets of Rage but after one level it turns into the most repetitive single-plane side scrolling punchkickjump game ever. Sometimes you get guns which you can’t use when jumping or crouching. Or on bosses. Aside from the first section, all the other levels are virtually identical with a slight change of layout or palette.

There are several bosses, the first of which is near impossible, the second and third are walkovers (just trap them in the corner and keep crouch-punching them), and Milacle Man (no really, that’s his name) can kill you in a single hit but is easily beaten once you know how. Then the final boss, M, is a rehashed Dr Wily machine from one of the Mega Man games.

Running Battle is utterly dire, has no redeeming features, and I completed it so that you don’t have to.

Click to view slideshow.

The post Running Battle (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

The Lucky Dime Caper (MS): COMPLETED!

Posted on 12/06/2016 Written by deKay

Since I’m currently loving Master System platformers, I decided to give The Lucky Dime Caper a go. I don’t think I’ve ever really properly played it before, certainly not past the first couple of levels, anyway.

Lucky Dime Caper

Of course, it’s going to be compared to Castle of Illusion and sadly it isn’t as good as that. Donald’s levels aren’t as well designed, mainly having more straightforward platforming than the odd puzzle bit Castle of Illusion had. Donald’s main attack, usually a mallet, is tricky to time as enemies have to be really close for it to connect, and the frisbee he sometimes picks up is better but I found quite a few baddies – mainly bosses – it didn’t damage.

Speaking of bosses, they’re all very easy with the final boss being the easiest boss in any game ever. You literally jump on one spot for three seconds, before she can even properly start attacking you, and that’s it – you’ve beaten her. Pretty disappointing. The other bosses are more taxing, although not much more, but annoyed me as there’s no way of knowing how much damage you’ve done to them, or in some cases, if you’re even damaging them at all.

Lucky Dime Caper

The levels themselves were standard platform faire – forest, ice, volcano, water, Egypt, castle… in fact, some of the graphics seem to be ripped directly from the Illusion games. Or maybe the other way round, I suppose – I didn’t check the release order!

That said, The Lucky Dime Caper isn’t a bad game, it just isn’t as good as the Mickey Mouse titles or Asterix. It’s better than Alex Kidd: The Lost Stars though!

Click to view slideshow.

The post The Lucky Dime Caper (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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