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Gargoyle’s Quest (3DS): COMPLETED!

Posted on 30/10/2016 Written by deKay

Along with some other games (like Year Walk), Gargoyle’s Quest was cheap on the eShop. I don’t know what prompted me to buy it, but this Game Boy classic has always interested me, at least a little due to the plot.

gargoyle's quest

Well, what I knew of the plot – Firebrand, the bad guy gargoyle from Ghosts ‘n’ Goblins, is the protagonist in this part RPG, part platformer set in the demon realm Firebrand comes from. You quest is to defeat the even-more-evil-than-every-other-demon, the King Breager who is going to destroy Firebrand’s world.

How this plays out is surprisingly reminiscent of Zelda II on the NES, with overland travel – where random battles take the form of very short platforming sections – villages to visit, and “dungeons” which are side-scrolling platforming bits of substantial length. Firebrand upgrades his abilities to enable him to hover for longer, jump higher, or allow him to temporarily cling to spiked walls.

Unlike Zelda II, though, it’s actually possible to complete Gargoyle’s Quest, as I proved today when I did so. It is a bit janky (with lots of slowdown in sections), a couple of areas are incredibly frustrating (timing drops past spikes, in particular) and bosses that don’t get harder (the end boss is the easiest in the entire game). It also suffers from terrible dialogue, complete with spelling mistakes.

tumblr_ofve90zrac1svmpf2o1_400 tumblr_ofve941jed1svmpf2o1_400 tumblr_ofve9nwaft1svmpf2o1_400 tumblr_offvsy4bt31svmpf2o1_400 tumblr_ofve8sa6mh1svmpf2o1_400

All that said, it’s a fun little title that was probably excellent when it was released, but hasn’t really aged well. I’m glad I played it though.

The post Gargoyle’s Quest (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro

Ranma 1/2 (SNES): COMPLETED!

Posted on 18/09/2016 Written by deKay

Another retro game chosen pretty much at random today, but Ranma 1/2 is leagues ahead of Running Battle, despite not being all that fantastic itself.

It’s a one-on-one fighting game, and clearly doesn’t have the depth of anything like Street Fighter II, or even Fatal Fury. You’ve four buttons, light and heavy attacks, jump, and block. Pressing both attack buttons together performs a special move, which for Ranma himself (who I played as) is some sort of whirlwind thing which rarely did anything useful.

ranma

Since I know a little of the original Ranma 1/2 story, having characters I knew elevated it a bit higher than other similar games from the same era. Each foe required different tactics to beat as well, which made it more interesting but looking at it now it seems this was to replace proper reactive AI. I can see it being a lot more fun in two player mode.

In single player though, it was far too easy (I didn’t lose a single round) and so over too quickly. A lack of moves is a minus as well, although since I had no instructions it’s possible there were a load I just didn’t figure out, despite trying Street Fighter and Mortal Kombat style control acrobatics.

Click to view slideshow.

Perhaps the most amazing thing about the game is that it came out in the west, as it’s just about the most Japanese thing ever. Mind you, Goeman did too, so who knows.

The post Ranma 1/2 (SNES): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, SNES

Running Battle (MS): COMPLETED!

Posted on 18/09/2016 Written by deKay

Oh my is this a crap game. I picked it on a whim, expecting (for no real reason) for it to be like Rolling Thunder or possibly Last Battle. In fact, it’s not as good as either of those.

running battle

Starting out more like Streets of Rage but after one level it turns into the most repetitive single-plane side scrolling punchkickjump game ever. Sometimes you get guns which you can’t use when jumping or crouching. Or on bosses. Aside from the first section, all the other levels are virtually identical with a slight change of layout or palette.

There are several bosses, the first of which is near impossible, the second and third are walkovers (just trap them in the corner and keep crouch-punching them), and Milacle Man (no really, that’s his name) can kill you in a single hit but is easily beaten once you know how. Then the final boss, M, is a rehashed Dr Wily machine from one of the Mega Man games.

Running Battle is utterly dire, has no redeeming features, and I completed it so that you don’t have to.

Click to view slideshow.

The post Running Battle (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

The Lucky Dime Caper (MS): COMPLETED!

Posted on 12/06/2016 Written by deKay

Since I’m currently loving Master System platformers, I decided to give The Lucky Dime Caper a go. I don’t think I’ve ever really properly played it before, certainly not past the first couple of levels, anyway.

Lucky Dime Caper

Of course, it’s going to be compared to Castle of Illusion and sadly it isn’t as good as that. Donald’s levels aren’t as well designed, mainly having more straightforward platforming than the odd puzzle bit Castle of Illusion had. Donald’s main attack, usually a mallet, is tricky to time as enemies have to be really close for it to connect, and the frisbee he sometimes picks up is better but I found quite a few baddies – mainly bosses – it didn’t damage.

Speaking of bosses, they’re all very easy with the final boss being the easiest boss in any game ever. You literally jump on one spot for three seconds, before she can even properly start attacking you, and that’s it – you’ve beaten her. Pretty disappointing. The other bosses are more taxing, although not much more, but annoyed me as there’s no way of knowing how much damage you’ve done to them, or in some cases, if you’re even damaging them at all.

Lucky Dime Caper

The levels themselves were standard platform faire – forest, ice, volcano, water, Egypt, castle… in fact, some of the graphics seem to be ripped directly from the Illusion games. Or maybe the other way round, I suppose – I didn’t check the release order!

That said, The Lucky Dime Caper isn’t a bad game, it just isn’t as good as the Mickey Mouse titles or Asterix. It’s better than Alex Kidd: The Lost Stars though!

Click to view slideshow.

The post The Lucky Dime Caper (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

Asterix (MS): COMPLETED!

Posted on 11/06/2016 Written by deKay

Asterix
Definitely not a Thwomp

Yes, it’s another 8bit platformer. But you know what? It’s another good one! When I originally played Asterix on an actual Master System (actually, that’s not true – I played it on a Mega Drive with a Power Base Convertor) I remember it being very easy, once you knew the levels, up until the section near the end of the game with the leaf ride in the wind and the spikes. Imagine my surprise when I realised my brain had totally made that level up and it didn’t appear anywhere in my playthrough.

Asterix
Save keys to open doors

How had I remembered something that didn’t exist? It’s my main memory of the game! That part was so hard that it’s stuck in my head for ever more, and yet it isn’t there. Bizarre.

For this play, I went through entirely as Asterix (aside from level 1-1 where you have to play through as both him and Obelix) as I seem to recall it’s easier and more fun. Mind you, I’d already misremembered a whole level so who knows.

Asterix
Dogmatix bonus stages are hard

I’m pleased to say that, a bit of slowdown aside, Asterix is still a pretty good platformer. Some levels – mainly forced scrolling ones – are less fun than others, but there’s a lot of secret areas to find and a few levels have alternate routes. It’s very much like the Mickey Mouse …of Illusion games, which I’d not really noticed before, but that’s no bad thing.

Click to view slideshow.

The post Asterix (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: asterix, completed, Master System, Post, retro

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