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River City Girls 2 (Switch): COMPLETED!

Posted on 22/02/2025 Written by deKay

My daughter and I were big fans of the original River City Girls so the sequel was sat on my wishlist for ages waiting for a bit sale. That came around, and we played it through together.

It’s more of the same, really. A side-scrolling, semi-open-world beat-em-up with RPG elements set in the world of Kunio-kun/River City Ransom and made by Wayforward, just like the first game. It has a great cartoon style, loads of in-jokes (with both River City adjacent links, like Double Dragon and Crash And The Boys, and Wayforward properties like Mighty Switch Force) and satisfying and upgradable combat.

As it’s set in the same city as the first game, many locations are back – like school and shopping centre) although they have been modified so aren’t a complete copy-and-paste. There are plenty of new areas though. Similarly, there are both returning and new characters, although I don’t think most of the new ones are as good as the ones in the original. Also returning is another soundtrack from Megan McDuffee, which is also excellent.

The plot is mostly concerned with revenge on the Girls taking down the bad guy in the last game, although there are a couple of twists.

Gameplay-wise there are a few tweaks to improve stuff from before. Shop purchases work slightly differently, and there’s seemingly a lot more money available with which to buy them. The game seems easier too, meaning less death (which causes both progress and money loss).

It’s not all improvements though, sadly. Loading times are particularly bad, but also there are a number of bugs like items getting stuck out of reach, sound cutting out, and a few full crashes. Nothing major because of frequent save points but annoying nonetheless. Some of the new areas, like the overdone game trope of the “forest maze”, aren’t great either, and I’m sure there’s more backtracking this time round too, hindered by the aforementioned loading times.

That said, the fun, humour and style of the game massively outweigh the issues. It’s maybe not quite as enjoyable as the original, but doesn’t miss it by much.

Filed Under: Gaming Diary Tagged With: completed, Diary, river city, switch

River City Ransom (Evercade): COMPLETED!

Posted on 19/02/2021 Written by deKay

I’m sure I own this on about five different platforms now, but for some reason, the Evercade version is the only one i’ve actually put the time in to complete. Previously, I’d found it very, very, hard, but in fact, it’s not. Once you reach the first shopping centre – only a few screens in – you can buy a power-up which makes you capable of wiping out a lot of foes more easily, so can start grinding to get money, to get food and books to boost your stats.

Since dying only puts you back to the last shopping centre, and you lose half you money, the trick is to build up some cash, spend it all on upgrades, then repeat the process. It sounds tedious, but it really isn’t, and after an hour or so you’re massively overpowered and can kill almost everyone (including some of the bosses) in seconds.

Really enjoyed it, got a bit addicted to the upgrade cycle, and hope there’s a sequel on something I own to work through now. Well, aside from River City Girls of course – I’ve done that one!

The post River City Ransom (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, evercade, nes, Post, retro, river city

River City Girls (Switch): COMPLETED!

Posted on 15/09/2019 Written by deKay

Probably my favourite side scrolling beat ’em up of all time is the Scott Pilgrim Vs The World game on the Xbox 360. Although I still have it on my console, it has now been delisted, so can’t be bought any more. What I liked about it, aside from bloody everything, is the upgrades and food items you could buy – just like in the NES River City Ransom game it is clearly a Scott Pilgrim themed homage to.

So when they announced River City Girls, which is literally a followup to River City Ransom, which also has modern pixel graphics like – or actually, surpassing – Scott Pilgrim, AND it was being developed by Wayforward, one of my favourite devs, I couldn’t not get it, could I. So I did. Immediately it was released.

Unfortunately, it doesn’t seem you can play the arcade games. Or can you?

And today, after playing through it completely in co-op with my daughter, we completed it. And it was incredible.

Even more incredible than I was expecting or hoping for. From the fantastic graphics and animation, to the perfect voice acting, the humour, the cut scenes, the manga comic flashbacks, and such a brilliant sound track – plus of course the punching people in the face which is so well executed and with so many unlockable moves it never ceases to be enjoyable.

The floor is la–uh, lots of toys you shouldn’t stand on.

There are boss fights that seem impossible, but which then aren’t after you’ve nailed the tells and routines, bonus missions for the creepy Godai, and – and! – toilets. The game literally has all the things I want from a game. And now we have unlocked… spoilers… and there are still some hidden statues to smash and a new game mode to start, there’s still more to do.

The post River City Girls (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, river city, switch

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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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